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(IR) Preparations for the IR - Thread 3
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<blockquote data-quote="Edena_of_Neith" data-source="post: 52965" data-attributes="member: 2020"><p>To Zelda and everyone:</p><p></p><p> When you come online during the IR, you will be confronted by 30, or 50, or maybe 100 new posts.</p><p> I would think this would be an intimidating, if not overwhelming, thing.</p><p></p><p> You want to post, and be a part of the IR, but they have roared on ahead like a sportscar and left you in the dust.</p><p> Not very fun.</p><p></p><p> That is why I am running this IR in turns. They cannot go any further than 200 posts ahead of anyone, first of all.</p><p></p><p> But ...</p><p></p><p> Look for my posts in the thread.</p><p> I will read, read furiously, and I will summarize what is happening, as often and as well as I can.</p><p> Just scan through the mountain of posts until you find mine, and there you will see a summary of what's going on.</p><p></p><p> Then, you can reply to that information, without having to deal with reading 30, or 50, or 100, posts.</p><p></p><p> Let me do the work for you, if you don't feel like reading a mountain of posts.</p><p> I'll do my best to keep updates.</p><p></p><p> - - -</p><p></p><p> As for the rules:</p><p></p><p> I created Turns so some people wouldn't be on post 725, while others were still reading post 3 (literally, that could be the case.)</p><p></p><p> I created points so you'd know how strong your Power was.</p><p> That way, when the following happened, you knew where you stood:</p><p></p><p> I threaten you, if you don't give up your land.</p><p> I won't do it.</p><p> Yes you will!</p><p> No, I won't!</p><p> Yes you will!</p><p> No, I won't!</p><p> I invade your countries!</p><p> I invade your countries!</p><p> I sack your countries!</p><p> I sack your countries!</p><p></p><p> The points were merely intended to show how much strength one had to back his or her words with.</p><p></p><p> I made it possible to increase the number of points you had, because I thought people might find it more interesting, and I wanted people to have more choices.</p><p></p><p> I created the Arms Races because everyone was asking:</p><p></p><p> What Planars can I summon?</p><p> How many?</p><p> What can they do?</p><p> Where are my undead?</p><p> What technology do I have?</p><p> When do I get machine guns?</p><p> When do I get tanks?</p><p> When do I get high level magic?</p><p> What can I do with high level magic?</p><p></p><p> - - -</p><p></p><p> There are 125 nations and powers (not including any Planar Powers!) in play in this IR.</p><p> 125!</p><p> There could be even more. There are more than that on the world of Oerth and in Greyspace.</p><p></p><p> Now, some of you like the nations.</p><p></p><p> Some of you don't like that gaggle of nations at all.</p><p></p><p> What can I say?</p><p> </p><p> Everyone knows what the meaning of war is, and how it will affect the map.</p><p></p><p> I wanted to bring Oerth to life, as much as possible.</p><p></p><p> Since this IR was on Oerth, I didn't want to say: Here's Oerth (a blank slate), now let's play.</p><p> I have tried (and Maudlin and Williams have been of immense help) to bring the world to life a little bit.</p><p></p><p> - - -</p><p></p><p> I don't think PCs, except for Vecna, will be that big a thing.</p><p> They add 1 to 5 PLs to that person's total Power Level, but with everyone at 40 PL or above, it's a small part of the total.</p><p></p><p> If people start stating actions for their PCs, such as they directly attack enemy countries, cities, or perform specific actions in combat, then there is the chance they will die in the process (and no, nobody is completely immune to magic ...)</p><p> Take that as a cautionary word, folks - if your PC starts doing things directly, there is always the chance of death.</p><p></p><p> No PCs other than Vecna and Acererak start with a PL of over 5. Most are much below that.</p><p> I intended Vecna as someone to terrify the rest of you - that was intentional, and I knew you'd ally against him.</p><p> Acererak was always PL 10, as an NPC. His player simply asked me if he could make him a PC, so I agreed. It made no difference in that player's total PL.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 52965, member: 2020"] To Zelda and everyone: When you come online during the IR, you will be confronted by 30, or 50, or maybe 100 new posts. I would think this would be an intimidating, if not overwhelming, thing. You want to post, and be a part of the IR, but they have roared on ahead like a sportscar and left you in the dust. Not very fun. That is why I am running this IR in turns. They cannot go any further than 200 posts ahead of anyone, first of all. But ... Look for my posts in the thread. I will read, read furiously, and I will summarize what is happening, as often and as well as I can. Just scan through the mountain of posts until you find mine, and there you will see a summary of what's going on. Then, you can reply to that information, without having to deal with reading 30, or 50, or 100, posts. Let me do the work for you, if you don't feel like reading a mountain of posts. I'll do my best to keep updates. - - - As for the rules: I created Turns so some people wouldn't be on post 725, while others were still reading post 3 (literally, that could be the case.) I created points so you'd know how strong your Power was. That way, when the following happened, you knew where you stood: I threaten you, if you don't give up your land. I won't do it. Yes you will! No, I won't! Yes you will! No, I won't! I invade your countries! I invade your countries! I sack your countries! I sack your countries! The points were merely intended to show how much strength one had to back his or her words with. I made it possible to increase the number of points you had, because I thought people might find it more interesting, and I wanted people to have more choices. I created the Arms Races because everyone was asking: What Planars can I summon? How many? What can they do? Where are my undead? What technology do I have? When do I get machine guns? When do I get tanks? When do I get high level magic? What can I do with high level magic? - - - There are 125 nations and powers (not including any Planar Powers!) in play in this IR. 125! There could be even more. There are more than that on the world of Oerth and in Greyspace. Now, some of you like the nations. Some of you don't like that gaggle of nations at all. What can I say? Everyone knows what the meaning of war is, and how it will affect the map. I wanted to bring Oerth to life, as much as possible. Since this IR was on Oerth, I didn't want to say: Here's Oerth (a blank slate), now let's play. I have tried (and Maudlin and Williams have been of immense help) to bring the world to life a little bit. - - - I don't think PCs, except for Vecna, will be that big a thing. They add 1 to 5 PLs to that person's total Power Level, but with everyone at 40 PL or above, it's a small part of the total. If people start stating actions for their PCs, such as they directly attack enemy countries, cities, or perform specific actions in combat, then there is the chance they will die in the process (and no, nobody is completely immune to magic ...) Take that as a cautionary word, folks - if your PC starts doing things directly, there is always the chance of death. No PCs other than Vecna and Acererak start with a PL of over 5. Most are much below that. I intended Vecna as someone to terrify the rest of you - that was intentional, and I knew you'd ally against him. Acererak was always PL 10, as an NPC. His player simply asked me if he could make him a PC, so I agreed. It made no difference in that player's total PL. [/QUOTE]
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