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(IR) The 3rd IR, Turn 3 (thread 1)
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<blockquote data-quote="Forrester" data-source="post: 82307" data-attributes="member: 1279"><p><strong>Disease Schmisease.</strong></p><p></p><p>Sorry for my tardiness. My AOL login isn't working -- I think the server is down. Had to call long-distance to my old MSU server. </p><p></p><p>And my, has there been an explosion of lameness since I was last here. </p><p></p><p>I'll deal with the disease this post, and then some problems with the Angels, next post. </p><p></p><p>------------------</p><p>Forrester will be saving his *own* people far before Turn 4 begins. I don't need 10th level magic to cure a freakin' magical disease of such poor quality. Neither do any of you -- at least, as far as your military forces are concerned. Your innocent civilian population (those that are left), may be another story. </p><p></p><p>I have a few million troops. Given the proliferation of archmages and 120th level characters running around, it is almost certain that for every 200 of my troops (call it a "unit"), one is a 12th level cleric, and two more are 6th level clerics. There are probably more, but let's start there. </p><p></p><p>Edena said that a Remove Disease spell would cure the disease, and make the recipient immune. Fair enough -- the ninth level magic makes it spread like wildfire, and makes it kill people, but it still can be cured magically. </p><p></p><p>Remove Disease is a 3rd level spell. Two 6th level clerics and one 12th level cleric, assuming reasonably good wisdom bonuses for genetically modified humans/humanoids, can together cast 23 Remove Disease spells a day. </p><p></p><p>Within 9 days, they can cure 207 people. That's everyone in their unit. </p><p></p><p>Then, of course, there are the much higher level clerics who can cast many more such spells (and probably have a 6th or 7th level Remove Disease spell that targets multiple people at once), the wizards who can cast Limited Wish or other spells to aid the clerics, and so on. </p><p></p><p>Meaning in nine days, MAXIMUM, my troops are not only cured, but immune from such foolishness. I don't even have to break out the Wishes or Miracles. </p><p></p><p><span style="font-size: 10px"><em>Allow me to take a moment to yawn in Acererak's direction</em></span>. </p><p></p><p><span style="font-size: 15px"><strong>*YAWN*</strong></span></p><p></p><p>Thank you. </p><p></p><p>We will have to figure out how to save the civilians, of course, though I don't know how many are left since the Angels invited folks to go. </p><p></p><p>Point two, and a segue into my next post: Edena, I have a question for you. </p><p></p><p><edited away -- um, the gist is that, um, I think you made a bad call, Ripley. I mean, Edena.></p><p></p><p>This disease spreads incredibly quickly, but it has a slow incubation period and can be cured by a freaking THIRD LEVEL SPELL. A huge quantity of people could be cured at once through 10th level magic. </p><p></p><p>And those of Toril can cast 10th level magic. And ELEVENTH LEVEL MAGIC. And they have technomancy of the highest order -- medicine and genetics, combined. The fact that the virus is magical would mean little to my people -- a doctor in a one-building town could cure this disease without breaking a sweat. </p><p></p><p>"Take two Pills o' Curing and call me in the morning." </p><p></p><p>The Angels would be selfish arrogant fools to stop innocents fleeing to Toril. The Angels could easily cure them themselves, and even if they refused, my people could cure them in days, if not hours. And they most certainly would not be affected by such a lame disease. </p><p></p><p>Ninth level magic? C'mon! We've got hedge wizards on Toril that can come up with better stuff. </p><p></p><p>After confirming with their 11th level divinations that this disease was created with tediously weak 9th level magic, the people of Toril welcome the sick of Oerth . . . c'mon! </p><p></p><p>Lord Forrester -- who is feeling damn healthy right now, thank you very much.</p></blockquote><p></p>
[QUOTE="Forrester, post: 82307, member: 1279"] [b]Disease Schmisease.[/b] Sorry for my tardiness. My AOL login isn't working -- I think the server is down. Had to call long-distance to my old MSU server. And my, has there been an explosion of lameness since I was last here. I'll deal with the disease this post, and then some problems with the Angels, next post. ------------------ Forrester will be saving his *own* people far before Turn 4 begins. I don't need 10th level magic to cure a freakin' magical disease of such poor quality. Neither do any of you -- at least, as far as your military forces are concerned. Your innocent civilian population (those that are left), may be another story. I have a few million troops. Given the proliferation of archmages and 120th level characters running around, it is almost certain that for every 200 of my troops (call it a "unit"), one is a 12th level cleric, and two more are 6th level clerics. There are probably more, but let's start there. Edena said that a Remove Disease spell would cure the disease, and make the recipient immune. Fair enough -- the ninth level magic makes it spread like wildfire, and makes it kill people, but it still can be cured magically. Remove Disease is a 3rd level spell. Two 6th level clerics and one 12th level cleric, assuming reasonably good wisdom bonuses for genetically modified humans/humanoids, can together cast 23 Remove Disease spells a day. Within 9 days, they can cure 207 people. That's everyone in their unit. Then, of course, there are the much higher level clerics who can cast many more such spells (and probably have a 6th or 7th level Remove Disease spell that targets multiple people at once), the wizards who can cast Limited Wish or other spells to aid the clerics, and so on. Meaning in nine days, MAXIMUM, my troops are not only cured, but immune from such foolishness. I don't even have to break out the Wishes or Miracles. [SIZE=2][I]Allow me to take a moment to yawn in Acererak's direction[/I][/SIZE]. [SIZE=4][B]*YAWN*[/B][/SIZE] Thank you. We will have to figure out how to save the civilians, of course, though I don't know how many are left since the Angels invited folks to go. Point two, and a segue into my next post: Edena, I have a question for you. <edited away -- um, the gist is that, um, I think you made a bad call, Ripley. I mean, Edena.> This disease spreads incredibly quickly, but it has a slow incubation period and can be cured by a freaking THIRD LEVEL SPELL. A huge quantity of people could be cured at once through 10th level magic. And those of Toril can cast 10th level magic. And ELEVENTH LEVEL MAGIC. And they have technomancy of the highest order -- medicine and genetics, combined. The fact that the virus is magical would mean little to my people -- a doctor in a one-building town could cure this disease without breaking a sweat. "Take two Pills o' Curing and call me in the morning." The Angels would be selfish arrogant fools to stop innocents fleeing to Toril. The Angels could easily cure them themselves, and even if they refused, my people could cure them in days, if not hours. And they most certainly would not be affected by such a lame disease. Ninth level magic? C'mon! We've got hedge wizards on Toril that can come up with better stuff. After confirming with their 11th level divinations that this disease was created with tediously weak 9th level magic, the people of Toril welcome the sick of Oerth . . . c'mon! Lord Forrester -- who is feeling damn healthy right now, thank you very much. [/QUOTE]
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