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(IR) The 3rd IR, Turn 6 (thread 1)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 134998" data-attributes="member: 2020"><p>Kalanyr, William, Zouron, Anabstercorian, thank you.</p><p> </p><p> Alzem, Dagger, Forsaken One, Melkor, 'o Skoteinos, Venus, Uvenelei, thank you also.</p><p></p><p> I am honored to have you back.</p><p></p><p> Here are some responses to developments:</p><p></p><p> The Angels will not go to the battle in the Border Ethereal between Melkor and his opponents.</p><p> The Angels give no reason as to why; indeed, they disappear, returning to their vigil protecting the borders of Realmspace.</p><p></p><p> It had been a roughly equal battle between Melkor, Anabstercorian, and Vaeregoth.</p><p> Melkor was PL 20, and the other two PL 10.</p><p></p><p> Anabstercorian has fairly incredible psionic powers, which he doubtless has been using.</p><p> Vaeregoth is shealthed in a kind of magical Powered Assault Armor, complete with magical cannons, machine guns, and Red Goo launchers.</p><p> The psionic attack on Melkor is overwhelmingly powerful.</p><p></p><p> But Melkor is an Avatar.</p><p> He can react faster than the other two can - he pretty much always wins initiative.</p><p> He can throw more spells in a round than any mortal could.</p><p> His attacks are incredibly much harder to shield against.</p><p> Blast after blast of Shadow Magic is hitting both attackers.</p><p></p><p> By the time Hazen arrives, all three contestants are in really bad shape.</p><p></p><p> Melkor is severely wounded, and limping, shadow blood spilling out into the Ethereal.</p><p> Vaeregoth's armor is shredded, great holes blown in it.</p><p> Anabstercorian has a headache the size of his reputation, from repeated Shade blasts to his head.</p><p></p><p> When Hazen arrives, and prepares to fire the Crook of Rao, Melkor - with the speed of an Avatar - wins initiative.</p><p> </p><p> I am ruling that Melkor, now in real trouble, can elect to flee, vanishing back to his Secret Retreat, if he wishes.</p><p> It will be a hard blow, obviously, and the Shade assembled here will jeer.</p><p></p><p> If Melkor stays, he can fire at Hazen - certainly harming him - before Hazen can fire the Crook of Rao.</p><p> It is also likely the Shade Army, irritated that someone is interfering in what they see as a test of their former leader, will attack Hazen and his cohorts, and drive them off.</p><p> But not before Melkor, himself, is likely killed by Anabstercorian and Vaeregoth.</p><p></p><p> So, Melkor must choose.</p><p> He has the initiative at the moment.</p><p> He can stay and fight, blasting Hazen and hoping to win against the other two opponents, who are both hurt as badly as he is. </p><p> And hope that the Shade will drive Hazen and his cohorts off.</p><p></p><p> Or he can flee.</p><p> If he flees, his survival is guaranteed.</p><p> Of course, so is everyone else's, and the Shade will jeer at he who fled (which isn't reasonable, considering it's three against one, but heck ... they're Shade.)</p><p></p><p> I will wait for Melkor's answer on the matter.</p><p></p><p> I would like to comment that Mina and her entire army, the Knights of Neraka, have disappeared into one of the evil Secret Retreats.</p><p></p><p> To everyone - On Turn 7, the Secret Retreats will all be revealed.</p><p> Something is going to happen on Turn 7 that causes this to happen, and it is highly unlikely that that something can be prevented.</p><p></p><p> Without Mr. Draco or Serpenteye to represent the Union of Oerth, the situation for the IR is rather tenuous at the moment.</p><p> Only 11 of the 26 who were in the IR, are back.</p><p></p><p> Yours Truly regards the IR, which remains suspended between life and death.</p><p> Yours Truly continues to struggle to save it.</p><p></p><p> Offline Notice:</p><p></p><p> I've been here for over an hour now.</p><p> I am going offline again, and will be back in an hour or so.</p><p> And I will return tomorrow.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 134998, member: 2020"] Kalanyr, William, Zouron, Anabstercorian, thank you. Alzem, Dagger, Forsaken One, Melkor, 'o Skoteinos, Venus, Uvenelei, thank you also. I am honored to have you back. Here are some responses to developments: The Angels will not go to the battle in the Border Ethereal between Melkor and his opponents. The Angels give no reason as to why; indeed, they disappear, returning to their vigil protecting the borders of Realmspace. It had been a roughly equal battle between Melkor, Anabstercorian, and Vaeregoth. Melkor was PL 20, and the other two PL 10. Anabstercorian has fairly incredible psionic powers, which he doubtless has been using. Vaeregoth is shealthed in a kind of magical Powered Assault Armor, complete with magical cannons, machine guns, and Red Goo launchers. The psionic attack on Melkor is overwhelmingly powerful. But Melkor is an Avatar. He can react faster than the other two can - he pretty much always wins initiative. He can throw more spells in a round than any mortal could. His attacks are incredibly much harder to shield against. Blast after blast of Shadow Magic is hitting both attackers. By the time Hazen arrives, all three contestants are in really bad shape. Melkor is severely wounded, and limping, shadow blood spilling out into the Ethereal. Vaeregoth's armor is shredded, great holes blown in it. Anabstercorian has a headache the size of his reputation, from repeated Shade blasts to his head. When Hazen arrives, and prepares to fire the Crook of Rao, Melkor - with the speed of an Avatar - wins initiative. I am ruling that Melkor, now in real trouble, can elect to flee, vanishing back to his Secret Retreat, if he wishes. It will be a hard blow, obviously, and the Shade assembled here will jeer. If Melkor stays, he can fire at Hazen - certainly harming him - before Hazen can fire the Crook of Rao. It is also likely the Shade Army, irritated that someone is interfering in what they see as a test of their former leader, will attack Hazen and his cohorts, and drive them off. But not before Melkor, himself, is likely killed by Anabstercorian and Vaeregoth. So, Melkor must choose. He has the initiative at the moment. He can stay and fight, blasting Hazen and hoping to win against the other two opponents, who are both hurt as badly as he is. And hope that the Shade will drive Hazen and his cohorts off. Or he can flee. If he flees, his survival is guaranteed. Of course, so is everyone else's, and the Shade will jeer at he who fled (which isn't reasonable, considering it's three against one, but heck ... they're Shade.) I will wait for Melkor's answer on the matter. I would like to comment that Mina and her entire army, the Knights of Neraka, have disappeared into one of the evil Secret Retreats. To everyone - On Turn 7, the Secret Retreats will all be revealed. Something is going to happen on Turn 7 that causes this to happen, and it is highly unlikely that that something can be prevented. Without Mr. Draco or Serpenteye to represent the Union of Oerth, the situation for the IR is rather tenuous at the moment. Only 11 of the 26 who were in the IR, are back. Yours Truly regards the IR, which remains suspended between life and death. Yours Truly continues to struggle to save it. Offline Notice: I've been here for over an hour now. I am going offline again, and will be back in an hour or so. And I will return tomorrow. [/QUOTE]
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