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(IR) The 3rd IR, Turn 6 (thread 4)
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<blockquote data-quote="Edena_of_Neith" data-source="post: 143255" data-attributes="member: 2020"><p><strong>OERTHBLOOD - IMPORTANT, PLEASE READ</strong></p><p></p><p>Oerthblood ... what is it?</p><p></p><p> It is a silvery substance that seems to well out of the very rocks of Oerth.</p><p> It flows like molasses, but immersion in it is pleasant and soothing, like being in warm water, and it does not impede movement.</p><p></p><p> It radiates good, if detected for.</p><p></p><p> It heals injury - anyone or anything immersed in it begins regenerating at a rate of 1 hit point per Turn, and lost limbs will regenerate.</p><p></p><p> Where the Oerthblood is coming up, green returns to the land.</p><p> There is grass where there was barren rock.</p><p> Trees where no trees were.</p><p> The dead, poisoned soil is suddenly rich and fertile again.</p><p></p><p> Where the Oerthblood meets Red Goo, it INSTANTLY destroys the Red Goo, releasing the imprisoned souls in blinding flashes of light.</p><p></p><p> The Oerthblood evaporates into the air, and when this happens, it lights up the atmosphere with a silver sheen, which produces the equivalent of sunlight for the trees and plants.</p><p> All within this area feel a tranquility and calm, their hurts ease, their strength increases, their despair vanishes.</p><p></p><p> It is possible to take Oerthblood and let it harden within special containers.</p><p> It can be worked into armor, shields, and weapons, which are immune to Red Goo attacks, and which grant + 5 protection.</p><p></p><p> However, unlike the Red Goo, Oerthblood is available in only very limited amounts - it does NOT turn things it touches into more Oerthblood!</p><p> It cannot be duplicated, except in tiny amounts by 10th level magic.</p><p> </p><p> It can be summoned to the surface by 9th or 10th level magic.</p><p> It forms little fountains when so conjured, that spring up and bubble merrily, quickly covering a small area around them with silver pools (and, it is not possible to drown in these pools.)</p><p></p><p> Oerthblood will destroy any and all items made of Red Steel upon contact.</p><p> Any creature that is partially made of Red Goo or Red Steel, will be killed by contact with Oerthblood.</p><p> Any being that was created with the help of Red Goo research, will be killed by contact with Oerthblood.</p><p></p><p> The touch of Oerthblood will slay undead, giving them final peace and rest.</p><p> The touch of Oerthblood is painful to evil characters and beings, for it brings the conscience to the fore, and the person is flooded by remorse and regret (they still benefit from it's healing effects, however.)</p><p></p><p> Oerthblood, being inherently magical, could be used in magical research to produce new items, or to alter a whole people - if enough of it was gathered.</p><p> The effects of Oerthblood are always beneficial, always bringing health and strength to those who it is used on.</p><p></p><p> Given enough time (decades) the Oerthblood would heal the damage to Oerth, silencing the volcanoes, quieting the oceans, reforesting the ruined lands, restoring the dead soils.</p><p></p><p> However, the Oerthblood is being affected by the Mists. </p><p></p><p> The First Touch had no effect on it.</p><p> The Second Touch, DID affect it.</p><p> The world of Oerth is having a harder time exuding it's own inherent capacity for healing.</p><p> Fewer fountains are bubbling up.</p><p> It is more difficult to bring new fountains up with 9th level magic.</p><p></p><p> Yet, for all that, the Oerthblood has not lost it's potency as a force for healing and weal.</p><p> Not yet.</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 143255, member: 2020"] [b]OERTHBLOOD - IMPORTANT, PLEASE READ[/b] Oerthblood ... what is it? It is a silvery substance that seems to well out of the very rocks of Oerth. It flows like molasses, but immersion in it is pleasant and soothing, like being in warm water, and it does not impede movement. It radiates good, if detected for. It heals injury - anyone or anything immersed in it begins regenerating at a rate of 1 hit point per Turn, and lost limbs will regenerate. Where the Oerthblood is coming up, green returns to the land. There is grass where there was barren rock. Trees where no trees were. The dead, poisoned soil is suddenly rich and fertile again. Where the Oerthblood meets Red Goo, it INSTANTLY destroys the Red Goo, releasing the imprisoned souls in blinding flashes of light. The Oerthblood evaporates into the air, and when this happens, it lights up the atmosphere with a silver sheen, which produces the equivalent of sunlight for the trees and plants. All within this area feel a tranquility and calm, their hurts ease, their strength increases, their despair vanishes. It is possible to take Oerthblood and let it harden within special containers. It can be worked into armor, shields, and weapons, which are immune to Red Goo attacks, and which grant + 5 protection. However, unlike the Red Goo, Oerthblood is available in only very limited amounts - it does NOT turn things it touches into more Oerthblood! It cannot be duplicated, except in tiny amounts by 10th level magic. It can be summoned to the surface by 9th or 10th level magic. It forms little fountains when so conjured, that spring up and bubble merrily, quickly covering a small area around them with silver pools (and, it is not possible to drown in these pools.) Oerthblood will destroy any and all items made of Red Steel upon contact. Any creature that is partially made of Red Goo or Red Steel, will be killed by contact with Oerthblood. Any being that was created with the help of Red Goo research, will be killed by contact with Oerthblood. The touch of Oerthblood will slay undead, giving them final peace and rest. The touch of Oerthblood is painful to evil characters and beings, for it brings the conscience to the fore, and the person is flooded by remorse and regret (they still benefit from it's healing effects, however.) Oerthblood, being inherently magical, could be used in magical research to produce new items, or to alter a whole people - if enough of it was gathered. The effects of Oerthblood are always beneficial, always bringing health and strength to those who it is used on. Given enough time (decades) the Oerthblood would heal the damage to Oerth, silencing the volcanoes, quieting the oceans, reforesting the ruined lands, restoring the dead soils. However, the Oerthblood is being affected by the Mists. The First Touch had no effect on it. The Second Touch, DID affect it. The world of Oerth is having a harder time exuding it's own inherent capacity for healing. Fewer fountains are bubbling up. It is more difficult to bring new fountains up with 9th level magic. Yet, for all that, the Oerthblood has not lost it's potency as a force for healing and weal. Not yet. [/QUOTE]
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