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(IR) The 3rd IR, Turn 7 (thread 1a)
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<blockquote data-quote="Creamsteak" data-source="post: 164252" data-attributes="member: 552"><p><strong>Delrune and the Church of Mercy (0100 HOURS/DAY 01)</strong></p><p></p><p>The Mages of the Church of Mercy, in conglomeration with their newest charge (the Delrunian Alliance), will begin use of 11th level magic on Oerth. The collective syndicate of Order will begin making room for the refugees of the war on Toril. 100 Pocket Dimensions will be cleared to make room for refugees. All refugees will be treated with the kindness and false safety permitted by the methods used by Mina (in her treating of prisoners of war).</p><p></p><p>The Mages of the Church of Mercy, and Delrune, will begin the following steps in rejuvinating the country of Delrune:</p><p></p><p>1)-Bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of the continent of Oerik. This rejuvination will focus on the League of Warlords and Delrune, and be condensed, rather than spread all over Oerik.</p><p></p><p>2)-Grow a forest over an area the size of Bissel. This forrest will be exceptionally dense.</p><p></p><p>3)-Create a Mythal over the forest city with a 4,000 square mile area. Within that area, Druid spells are maximized, quickened, heightened, and enlarged. Sunlight is amplified, but harmful affects are nullified completely (you can get incredibly tan, but the sun "somehow" would never burn you).</p><p></p><p>4)-Undo the environmental damage caused by technological inventions over the entire continent of Oerik. </p><p></p><p>5)-Permanently alter my Power's technology so that it causes no environmental damage. </p><p></p><p>These are my 11th level actions for 0100-0600 hours of turn 7.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 164252, member: 552"] [B]Delrune and the Church of Mercy (0100 HOURS/DAY 01)[/B] The Mages of the Church of Mercy, in conglomeration with their newest charge (the Delrunian Alliance), will begin use of 11th level magic on Oerth. The collective syndicate of Order will begin making room for the refugees of the war on Toril. 100 Pocket Dimensions will be cleared to make room for refugees. All refugees will be treated with the kindness and false safety permitted by the methods used by Mina (in her treating of prisoners of war). The Mages of the Church of Mercy, and Delrune, will begin the following steps in rejuvinating the country of Delrune: 1)-Bring sustenance (rain, enriching the soil, etc.) to the natural ecosystem over an area the size of the continent of Oerik. This rejuvination will focus on the League of Warlords and Delrune, and be condensed, rather than spread all over Oerik. 2)-Grow a forest over an area the size of Bissel. This forrest will be exceptionally dense. 3)-Create a Mythal over the forest city with a 4,000 square mile area. Within that area, Druid spells are maximized, quickened, heightened, and enlarged. Sunlight is amplified, but harmful affects are nullified completely (you can get incredibly tan, but the sun "somehow" would never burn you). 4)-Undo the environmental damage caused by technological inventions over the entire continent of Oerik. 5)-Permanently alter my Power's technology so that it causes no environmental damage. These are my 11th level actions for 0100-0600 hours of turn 7. [/QUOTE]
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