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(IR) The 3rd IR, Turn 7 (thread 1b)
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<blockquote data-quote="Creamsteak" data-source="post: 168630" data-attributes="member: 552"><p><strong>Three Guardians of the Mana Fortress Complete</strong></p><p></p><p>THE MANA GUARDIANS</p><p>Undine, Elder Water Elemental</p><p>Colossal Elemental (water)</p><p>Domains: Water</p><p>Hit Dice: 64d8 + 960 (1216 hp)</p><p>Initiative: +20 (+16 Dex +4 Improved Initiative)</p><p>Speed: 20 ft., swim 90 ft.</p><p>AC: 36 (-8 Size, +16 Dex, +18 Natural)</p><p>Attacks: Slam +59/+54/+49/+44/+39/+34/+29/+24/+19/+14 melee or Daedalus Lance +59/+54/+49/+44/+39/+34/+29/+24/+19/+14 melee</p><p>Damage: Slam 4d12 + 23 or Daedalus Lance 2d4 +34</p><p>Special Attacks: Water mastery, drench, vortex</p><p>Special Qualities: Elemental, damage reduction 25/+5, fire immunity</p><p>Saves: Fort +49, Ref +34, Will +28</p><p>Abilities: Str 48, Dex 42, Con 41, Int 26, Wis 31, Cha 31</p><p>Skills: Listen +68, Spot +68</p><p>Feats: Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder, Improved Initiative, Alertness, Skill Focus (listen), Skill Focus (spot), Dodge, Mobility, Spring Attack, Expertise, Whirlwind Attack, Martial Weapon Proficiency (Trident)</p><p>Daedalus Lance (Minor Artifact)</p><p>Primary Abilities </p><p>Casts reverse Gravity on Strike (DC 15)</p><p>X2 Damage against oozes</p><p>Confuses enemies on Strike (DC 20)</p><p>Casts sleep on enemies on Strike (DC 20)</p><p>Strength gets a +2 magical enhancement</p><p>X3 Damage against Dragons</p><p>Trident of Warning and Fish Command: A weapon of this type enables its wielder to determine the location, depth, species, and number of hostile or hungry marine predators within 240 feet. A Trident of Warning must be grasped and pointed in order for the character using it to gain such information, and it requires 1 round to scan a hemisphere with a radius of 240 feet. The trident has a 6-foot long haft and enables its wielder to cause all water dwelling animals within a 60-foot radius to make a Will saving throw (DC 22). Animals failing this save are completely under the empathic command of the wielder and will not attack her or any of her allies within 10 feet of her. The wielder can make the controlled marine animals move in whatever direction she desires and convey messages of emotion to them (in other words, fear, hunger, anger, indifference, repletion, and so on). Animals making their saving throw are free of empathic control, but they will not approach within 10 feet of the trident. A school of fish should be checked as a single entity. Otherwise this weapon is treated as a +5 Trident.</p><p></p><p>Gnome, Elder Earth Elemental</p><p>Colossal Elemental (earth)</p><p>Domains: Earth</p><p>Hit Dice: 64d8 + 990 (1246 hp)</p><p>Initiative: -1 (-1 Dex)</p><p>Speed: 20 ft.</p><p>AC: 25 (-8 Size, -1 Dex, +24 Natural)</p><p>Attacks: Slam +61/+56/+51/+46/+41/+36/+31/+26/+21/+16 melee or Doom Axe +61/+56/+51/+46/+41/+36/+31/+26/+21/+16 melee</p><p>Damage: Slam 4d12 +26 or Doom Axe 1d12 +39</p><p>Special Attacks: Earth Mastery, Push</p><p>Special Qualities: Elemental, Damage reduction 25/+5</p><p>Saves: Fort +49, Ref +27, Will +28</p><p>Abilities: Str 43, Dex 8, Con 41, Int 16, Wis 31, Cha 31</p><p>Skills: Listen +66, Spot +66</p><p>Feats: Cleave, Great Cleave, Improved Critical (Slam), Power Attack, Sunder, Martial Weapon Proficiency: Great Axe, Toughness x9.</p><p>Doom Axe (Minor Artifact)</p><p>Primary Abilities</p><p>x4 Damage against Plants/Aquatic creatures</p><p>+2 Constitution</p><p>x2 Damage against Vermin</p><p>x2 Damage against Animals and Beasts</p><p>+5 Strength</p><p>Life Drinker: This +5 Unholy (10d6 damage against good creatures) Vorpal Greataxe bestows two negative levels on its target whenever it deals damage, just as if an undead creature had struck its target. One day after being struck, subjects must make a Fortitude saving throw (DC 33) for each negative level or lose a character level. However, each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. The negative level gained by the wielder lasts until the axe is put down. The axe can’t be used again for 1 hour without the wielder once again gaining the negative level.</p><p></p><p>Sylphid, Elder Air Elemental</p><p>Colossal Elemental (air)</p><p>Domains: Air</p><p>Hit Dice: 64d8 + 914 (1170 hp)</p><p>Initiative: +25 (+21 Dex, +4 Improved Initiative)</p><p>Speed: Fly 100 ft. (perfect)</p><p>AC: 38 (-8 size, +21 dex, +17 natural)</p><p>Attacks: Slam +61/+56/+51/+46/+41/+36/+31/+26/+21/+16 melee or Valkyrian +61/+56/+51/+46/+41/+36/+31/+26/+21/+16 ranged</p><p>Damage: Slam 4d10 +19 or Valkyrian 20d6</p><p>Special Attacks: Air Mastery, Whirlwind</p><p>Special Qualities: Elemental, Damage Reduction 25/+5</p><p>Saves: Fort +32, Ref +57, Will +28</p><p>Abilities: Str 42, Dex 53, Con 38, Int 16, Wis 31, Cha 31</p><p>Feats: Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse (slam), Lightning Reflexes, Combat Reflexes, Combat Casting, Alertness, and Toughness x6</p><p>Valkyrian (Minor Artifact)</p><p>Primary Abilities</p><p>X2 Damage against animals and beasts</p><p>Casts reverse Gravity on Strike (DC 25)</p><p>Holy (10d6 damage against evil creatures)</p><p>Intelligence/Wisdom gain a +10 Magical bonus</p><p>X2 Damage against dragons</p><p>Javalin of Lightning: This javelin becomes 20d6 lightning bolt when thrown (DC 24). It is not consumed in the attack, as a normal Javalin of Lightning would be.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 168630, member: 552"] [b]Three Guardians of the Mana Fortress Complete[/b] THE MANA GUARDIANS Undine, Elder Water Elemental Colossal Elemental (water) Domains: Water Hit Dice: 64d8 + 960 (1216 hp) Initiative: +20 (+16 Dex +4 Improved Initiative) Speed: 20 ft., swim 90 ft. AC: 36 (-8 Size, +16 Dex, +18 Natural) Attacks: Slam +59/+54/+49/+44/+39/+34/+29/+24/+19/+14 melee or Daedalus Lance +59/+54/+49/+44/+39/+34/+29/+24/+19/+14 melee Damage: Slam 4d12 + 23 or Daedalus Lance 2d4 +34 Special Attacks: Water mastery, drench, vortex Special Qualities: Elemental, damage reduction 25/+5, fire immunity Saves: Fort +49, Ref +34, Will +28 Abilities: Str 48, Dex 42, Con 41, Int 26, Wis 31, Cha 31 Skills: Listen +68, Spot +68 Feats: Cleave, Great Cleave, Improved Critical (slam), Power Attack, Sunder, Improved Initiative, Alertness, Skill Focus (listen), Skill Focus (spot), Dodge, Mobility, Spring Attack, Expertise, Whirlwind Attack, Martial Weapon Proficiency (Trident) Daedalus Lance (Minor Artifact) Primary Abilities Casts reverse Gravity on Strike (DC 15) X2 Damage against oozes Confuses enemies on Strike (DC 20) Casts sleep on enemies on Strike (DC 20) Strength gets a +2 magical enhancement X3 Damage against Dragons Trident of Warning and Fish Command: A weapon of this type enables its wielder to determine the location, depth, species, and number of hostile or hungry marine predators within 240 feet. A Trident of Warning must be grasped and pointed in order for the character using it to gain such information, and it requires 1 round to scan a hemisphere with a radius of 240 feet. The trident has a 6-foot long haft and enables its wielder to cause all water dwelling animals within a 60-foot radius to make a Will saving throw (DC 22). Animals failing this save are completely under the empathic command of the wielder and will not attack her or any of her allies within 10 feet of her. The wielder can make the controlled marine animals move in whatever direction she desires and convey messages of emotion to them (in other words, fear, hunger, anger, indifference, repletion, and so on). Animals making their saving throw are free of empathic control, but they will not approach within 10 feet of the trident. A school of fish should be checked as a single entity. Otherwise this weapon is treated as a +5 Trident. Gnome, Elder Earth Elemental Colossal Elemental (earth) Domains: Earth Hit Dice: 64d8 + 990 (1246 hp) Initiative: -1 (-1 Dex) Speed: 20 ft. AC: 25 (-8 Size, -1 Dex, +24 Natural) Attacks: Slam +61/+56/+51/+46/+41/+36/+31/+26/+21/+16 melee or Doom Axe +61/+56/+51/+46/+41/+36/+31/+26/+21/+16 melee Damage: Slam 4d12 +26 or Doom Axe 1d12 +39 Special Attacks: Earth Mastery, Push Special Qualities: Elemental, Damage reduction 25/+5 Saves: Fort +49, Ref +27, Will +28 Abilities: Str 43, Dex 8, Con 41, Int 16, Wis 31, Cha 31 Skills: Listen +66, Spot +66 Feats: Cleave, Great Cleave, Improved Critical (Slam), Power Attack, Sunder, Martial Weapon Proficiency: Great Axe, Toughness x9. Doom Axe (Minor Artifact) Primary Abilities x4 Damage against Plants/Aquatic creatures +2 Constitution x2 Damage against Vermin x2 Damage against Animals and Beasts +5 Strength Life Drinker: This +5 Unholy (10d6 damage against good creatures) Vorpal Greataxe bestows two negative levels on its target whenever it deals damage, just as if an undead creature had struck its target. One day after being struck, subjects must make a Fortitude saving throw (DC 33) for each negative level or lose a character level. However, each time a life-drinker deals damage to a foe, it also bestows one negative level on the wielder. The negative level gained by the wielder lasts until the axe is put down. The axe can’t be used again for 1 hour without the wielder once again gaining the negative level. Sylphid, Elder Air Elemental Colossal Elemental (air) Domains: Air Hit Dice: 64d8 + 914 (1170 hp) Initiative: +25 (+21 Dex, +4 Improved Initiative) Speed: Fly 100 ft. (perfect) AC: 38 (-8 size, +21 dex, +17 natural) Attacks: Slam +61/+56/+51/+46/+41/+36/+31/+26/+21/+16 melee or Valkyrian +61/+56/+51/+46/+41/+36/+31/+26/+21/+16 ranged Damage: Slam 4d10 +19 or Valkyrian 20d6 Special Attacks: Air Mastery, Whirlwind Special Qualities: Elemental, Damage Reduction 25/+5 Saves: Fort +32, Ref +57, Will +28 Abilities: Str 42, Dex 53, Con 38, Int 16, Wis 31, Cha 31 Feats: Dodge, Flyby Attack, Improved Initiative, Mobility, Weapon Finesse (slam), Lightning Reflexes, Combat Reflexes, Combat Casting, Alertness, and Toughness x6 Valkyrian (Minor Artifact) Primary Abilities X2 Damage against animals and beasts Casts reverse Gravity on Strike (DC 25) Holy (10d6 damage against evil creatures) Intelligence/Wisdom gain a +10 Magical bonus X2 Damage against dragons Javalin of Lightning: This javelin becomes 20d6 lightning bolt when thrown (DC 24). It is not consumed in the attack, as a normal Javalin of Lightning would be. [/QUOTE]
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