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(IR) The 3rd IR, Turn 7 (thread 7)
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<blockquote data-quote="Creamsteak" data-source="post: 182974" data-attributes="member: 552"><p><strong>Mana Fortress Notes</strong></p><p></p><p><strong>Ok, I think that this wraps up the 1.0 version of my fortress notes. Sorry to keep putting lengthy posts up, but I feel that it is still part of the IR, even if it just planning notes. Here are the last two guardians. The whole document (formated for easier reading) is ten pages, and can be downloaded from the link below.</strong></p><p></p><p>Luna, Celestial Brown Bear</p><p>Colossal Magical Beast</p><p>Domains: Lunar</p><p>Hit Dice: 64d10 + 1310 (1630 hp)</p><p>Initiative: +15 (+15 dex)</p><p>Speed: 40 ft.</p><p>AC: 34 (-8 size, +17 natural, +15 dex)</p><p>Attacks: 2 Claws +93 melee (improved critical), bite +93 melee or Ninja’s Trump + 79 ranged</p><p>Damage: Claws 2d8 +30, bite 4d8 +15</p><p>Special Attacks: Improved Grab, Smite Evil.</p><p>Special Qualities: Scent, Dark-vision (60 ft.), Acid/Cold/Electricity resistance 20, Damage reduction 10/+3, Spell resistance 25</p><p>Saves: Fort +56, Ref +44 Will +27</p><p>Abilities: Str 71, Dex 31, Con 51, Int 23, Wis 32, Cha 26</p><p>Skills: +23 Listen, +28 Spot, +34 Swim</p><p>Feats: Alertness, Great Fortitude, Improved Critical (claw), Combat Reflexes, Toughness x10.</p><p>Ninja’s Trump (Minor Artifact)</p><p>Primary Abilities</p><p>X2 Damage against Oozes/Dragons</p><p>Struck Targets must make a Fortitude Saving throw (DC 33) or be slowed as per the spell</p><p>X2 Damage against Vermin</p><p>Strikes as a Dancing Keen weapon</p><p>Shuriken of Venom: This Black +5 Throwing and Returning Shuriken has a serrated edge. It allows the wielder to inflict a poison spell (DC 44) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison spell must be inflicted on the same round the shuriken hits. </p><p></p><p>Dryad, Wood Elemental Treant</p><p>Colossal Elemental (wood)</p><p>Domains: Plant</p><p>Hit Dice: 64d8 + 1234 (1490 hp)</p><p>Initiative: +9 (+9 dex)</p><p>Speed: 15 ft.</p><p>AC: 35 (-8 size, +9 dex, +24 natural)</p><p>Attacks: 2 Slams +75 melee or Garuda Buster +62/+57/+52/+47/+42/+37/+32/+27/+22/+17 ranged</p><p>Damage: Slam 4d8 + 27, or Garuda Buster 1d8 + 5 + (10d6)</p><p>Special Attacks: Animate trees, trample, double damage against objects, Spikes, </p><p>Special Qualities: Plant, fire vulnerability, half damage from piercing, Elemental, Dark-vision (60 ft.), Damage reduction 10/+1, Wood-sense</p><p>Saves: Fort +53, Ref +25, Will +30</p><p>Abilities: Str 65, Dex 28, Con 49, Int 32, Wis 35, Cha 32</p><p>Skills: Hide +21, Intimidate +24, Knowledge (nature) +24, Listen +15, Sense Motive +15, Spot +15, Wilderness Lore +15</p><p>Feats: Iron Will, Power Attack, Cleave, Great Cleave, Point Blank Shot, Far Shot, Precise Shot, Shot on the Run, Toughness x6.</p><p>Garuda Buster (Major Artifact)</p><p>Ability Scores: Int 18, Wis 15, Cha 20, Ego 15</p><p>Allignment: Lawful Good</p><p>Communication: Speech</p><p>Languages Spoken: Common, Draconic, Elven, Formian, and Ignan.</p><p>Primary Abilities</p><p>Detect evil at will</p><p>Find traps at will</p><p>Detect magic at will</p><p>Wielder can see invisible at will</p><p>Locate object in 120-ft. radius</p><p>X2 Damage against Animals/Beasts</p><p>Casts Confusion on Strike (DC 30)</p><p>Holy (10d6 damage against evil creatures)</p><p>Intelligence/Wisdom gain a +10 Magical bonus</p><p>Strikes as a Keen weapon</p><p>Extraordinary Abilities</p><p>Wielder gains free use of Imbue Arrow</p><p>Wielder gains free use of Seeker Arrow</p><p>Wielder gains free use of Phase Arrow</p><p>Wielder gains free use of Hail of Arrows</p><p>Wielder gains free use of Arrow of Death</p><p>Oathbow: Of elven make, this white +5 Longbow whispers “Swift defeat to my enemies” in Elven when nocked and pulled. If the firer swears aloud to slay her target, the bow’s whisper becomes the low shout “Swift death to those who have wronged me.” Against such a sworn enemy, the bow has a +10 Enhancement bonus, and the arrows launched from it deal double normal damage (and x4 on a critical instead of the normal x3). However, if the firer does not deal the killing blow on the sworn enemy within 24 hours, the bow falls inert for one week, during which it possesses no magical abilities or bonuses at all. Further, the character is demoralized and suffers a –10 to morale penalty to attack rolls, saving throws and skill checks during that week.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 182974, member: 552"] [b]Mana Fortress Notes[/b] [B]Ok, I think that this wraps up the 1.0 version of my fortress notes. Sorry to keep putting lengthy posts up, but I feel that it is still part of the IR, even if it just planning notes. Here are the last two guardians. The whole document (formated for easier reading) is ten pages, and can be downloaded from the link below.[/B] Luna, Celestial Brown Bear Colossal Magical Beast Domains: Lunar Hit Dice: 64d10 + 1310 (1630 hp) Initiative: +15 (+15 dex) Speed: 40 ft. AC: 34 (-8 size, +17 natural, +15 dex) Attacks: 2 Claws +93 melee (improved critical), bite +93 melee or Ninja’s Trump + 79 ranged Damage: Claws 2d8 +30, bite 4d8 +15 Special Attacks: Improved Grab, Smite Evil. Special Qualities: Scent, Dark-vision (60 ft.), Acid/Cold/Electricity resistance 20, Damage reduction 10/+3, Spell resistance 25 Saves: Fort +56, Ref +44 Will +27 Abilities: Str 71, Dex 31, Con 51, Int 23, Wis 32, Cha 26 Skills: +23 Listen, +28 Spot, +34 Swim Feats: Alertness, Great Fortitude, Improved Critical (claw), Combat Reflexes, Toughness x10. Ninja’s Trump (Minor Artifact) Primary Abilities X2 Damage against Oozes/Dragons Struck Targets must make a Fortitude Saving throw (DC 33) or be slowed as per the spell X2 Damage against Vermin Strikes as a Dancing Keen weapon Shuriken of Venom: This Black +5 Throwing and Returning Shuriken has a serrated edge. It allows the wielder to inflict a poison spell (DC 44) upon a creature struck by the blade once per day. The wielder can decide to use the power after he has struck. Doing so is a free action, but the poison spell must be inflicted on the same round the shuriken hits. Dryad, Wood Elemental Treant Colossal Elemental (wood) Domains: Plant Hit Dice: 64d8 + 1234 (1490 hp) Initiative: +9 (+9 dex) Speed: 15 ft. AC: 35 (-8 size, +9 dex, +24 natural) Attacks: 2 Slams +75 melee or Garuda Buster +62/+57/+52/+47/+42/+37/+32/+27/+22/+17 ranged Damage: Slam 4d8 + 27, or Garuda Buster 1d8 + 5 + (10d6) Special Attacks: Animate trees, trample, double damage against objects, Spikes, Special Qualities: Plant, fire vulnerability, half damage from piercing, Elemental, Dark-vision (60 ft.), Damage reduction 10/+1, Wood-sense Saves: Fort +53, Ref +25, Will +30 Abilities: Str 65, Dex 28, Con 49, Int 32, Wis 35, Cha 32 Skills: Hide +21, Intimidate +24, Knowledge (nature) +24, Listen +15, Sense Motive +15, Spot +15, Wilderness Lore +15 Feats: Iron Will, Power Attack, Cleave, Great Cleave, Point Blank Shot, Far Shot, Precise Shot, Shot on the Run, Toughness x6. Garuda Buster (Major Artifact) Ability Scores: Int 18, Wis 15, Cha 20, Ego 15 Allignment: Lawful Good Communication: Speech Languages Spoken: Common, Draconic, Elven, Formian, and Ignan. Primary Abilities Detect evil at will Find traps at will Detect magic at will Wielder can see invisible at will Locate object in 120-ft. radius X2 Damage against Animals/Beasts Casts Confusion on Strike (DC 30) Holy (10d6 damage against evil creatures) Intelligence/Wisdom gain a +10 Magical bonus Strikes as a Keen weapon Extraordinary Abilities Wielder gains free use of Imbue Arrow Wielder gains free use of Seeker Arrow Wielder gains free use of Phase Arrow Wielder gains free use of Hail of Arrows Wielder gains free use of Arrow of Death Oathbow: Of elven make, this white +5 Longbow whispers “Swift defeat to my enemies” in Elven when nocked and pulled. If the firer swears aloud to slay her target, the bow’s whisper becomes the low shout “Swift death to those who have wronged me.” Against such a sworn enemy, the bow has a +10 Enhancement bonus, and the arrows launched from it deal double normal damage (and x4 on a critical instead of the normal x3). However, if the firer does not deal the killing blow on the sworn enemy within 24 hours, the bow falls inert for one week, during which it possesses no magical abilities or bonuses at all. Further, the character is demoralized and suffers a –10 to morale penalty to attack rolls, saving throws and skill checks during that week. [/QUOTE]
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