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Iron DM 2012 -- R2 complete, Finals in Progress
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<blockquote data-quote="Wicht" data-source="post: 5924465" data-attributes="member: 221"><p>We have two very different entries, though each one showing promise and creativity. </p><p></p><p>As I have done in the past, I will grade the submissions using the following criteria/scoring system:</p><p> <strong>Followed the Rules:</strong> Wordcount, time limit, etc. (worth 6 points)</p><p> <strong>Ingredient Use:</strong> Were all the ingredients legitimately used as a necessary part of the adventure? (worth 12 points)</p><p> <strong>Useability:</strong> How easy could a GM plop the adventure down into their game? (worth 6 points)</p><p> <strong>Style:</strong> Personal preference – how much does the presentation and adventure appeal to me personally (worth 6 points) </p><p></p><p>Both entries were turned in on time and, barring the ingredient lists, were under word-count. So each gets the full 6 points there. </p><p></p><p>Regarding ingredients, I award 1 point if the ingredient is used (however poorly) and 2 points if it is used in what I deem a worthy way. Overall, I thought Runes use of ingredients to be the better of the two contestants. Some of Traveler's uses could have been replaced by any other generic ingredient or name without effecting the adventure at all. Our first ingredient, the tattered rug, is used in both, though I like Rune's use better. The tattered rug as an artifact does nothing to explain to me why it bears the title “tattered.” It could just as easily have been a gold rug, a silk rug, or any other sort of thing you placed under you on the ground. Both adventurers featured bakers as central to the casting, though I actually, in this case, preferred the brigand baker. I am not sure in what way a loving, caring baker who produces magical, tasty bread is pitiful. In both adventures I like the Maimed Hand of Vengeance and gave both full points for those. Likewise with the itinerant Cleric. Regarding both the Gothic Reunion and the Cheerful Cellar, I felt that the Danse Macabre use was a bit weak, actually very weak. Again, the name of the inn could have been anything, as could the ceremony. Overall, Vengeance and Pity, garnered 11 out of 12 for Ingredients and Danse Macabre 9 out of 12.</p><p></p><p>As far as useability, I actually thought that Danse Macabre showed a little more promise than Vengeance and Pity. I could see the bones of the adventure being used in just about any setting. With a little work, it could be fitted for a variety of genres even. Vengeance and Pity makes some assumptions that limit its portability, namely: redeemable orcs. This is a matter of campaign taste, but it just won't work in every world. I am giving Danse Macabre 6 out of 6 in this area and Vengeance and Pity 5 out of 6.</p><p></p><p>Finally Style. I like both scenarios, but I like Deuce Traveler's adventure a little better for one primary reason: there is more going on. Vengeance and Pity provides the seeds for an adventure, but I would have liked to see a little more intrigue than what is offered. In the end, there just is not that much there. The adventure calls for the adventurers to make a single primary choice: diplomacy or battle. Then it presents the ramifications of this one choice: you either fight a number of battles or try to arrange a meeting. (I think that a lot of time is spent developing the location of the cellar and the character of the Hand of Vengeance which could have been used to provide actual adventure.) Meanwhile in the other scenario, we have a hint of potential cannibalism, an army of undead, a murderous hand, and a town of scared citizens. There is a lot of room for development and subplots. I would, however, liked to have seen the information arranged better than it was. The format of the presentation left a lot to be desired and for that I am docking a point. In style, I'm giving Vengeance and Pity a 3 and Danse Macabre a 5.</p><p></p><p>In the end, I think that Rune used the ingredients much better, and in a more clever way. But they were not used to present as complex an adventure as I would have liked to have seen. By a narrow margin of 1 point Deuce Traveler edges out Rune and advances. </p><p></p><p></p><p><strong>Rune – Vengeance and Pity </strong></p><p><strong>Followed the Rules</strong> 6/6</p><p><strong>Ingredient Use</strong> 11/12</p><p><strong>Useability</strong> 5/6</p><p><strong>Style</strong> 3/6</p><p><strong>Total:</strong> 25/30</p><p></p><p><strong>Deuce Traveler – Danse Macabre</strong></p><p><strong>Followed the Rules </strong> 6/6</p><p><strong>Ingredient Use</strong> 9/12</p><p><strong>Useability</strong> 6/6</p><p><strong>Style</strong> 5/6</p><p><strong>Total:</strong> 26/30</p><p></p><p>Thanks to both of you and good luck Deuce in future rounds.</p></blockquote><p></p>
[QUOTE="Wicht, post: 5924465, member: 221"] We have two very different entries, though each one showing promise and creativity. As I have done in the past, I will grade the submissions using the following criteria/scoring system: [b]Followed the Rules:[/b] Wordcount, time limit, etc. (worth 6 points) [b]Ingredient Use:[/b] Were all the ingredients legitimately used as a necessary part of the adventure? (worth 12 points) [b]Useability:[/b] How easy could a GM plop the adventure down into their game? (worth 6 points) [b]Style:[/b] Personal preference – how much does the presentation and adventure appeal to me personally (worth 6 points) Both entries were turned in on time and, barring the ingredient lists, were under word-count. So each gets the full 6 points there. Regarding ingredients, I award 1 point if the ingredient is used (however poorly) and 2 points if it is used in what I deem a worthy way. Overall, I thought Runes use of ingredients to be the better of the two contestants. Some of Traveler's uses could have been replaced by any other generic ingredient or name without effecting the adventure at all. Our first ingredient, the tattered rug, is used in both, though I like Rune's use better. The tattered rug as an artifact does nothing to explain to me why it bears the title “tattered.” It could just as easily have been a gold rug, a silk rug, or any other sort of thing you placed under you on the ground. Both adventurers featured bakers as central to the casting, though I actually, in this case, preferred the brigand baker. I am not sure in what way a loving, caring baker who produces magical, tasty bread is pitiful. In both adventures I like the Maimed Hand of Vengeance and gave both full points for those. Likewise with the itinerant Cleric. Regarding both the Gothic Reunion and the Cheerful Cellar, I felt that the Danse Macabre use was a bit weak, actually very weak. Again, the name of the inn could have been anything, as could the ceremony. Overall, Vengeance and Pity, garnered 11 out of 12 for Ingredients and Danse Macabre 9 out of 12. As far as useability, I actually thought that Danse Macabre showed a little more promise than Vengeance and Pity. I could see the bones of the adventure being used in just about any setting. With a little work, it could be fitted for a variety of genres even. Vengeance and Pity makes some assumptions that limit its portability, namely: redeemable orcs. This is a matter of campaign taste, but it just won't work in every world. I am giving Danse Macabre 6 out of 6 in this area and Vengeance and Pity 5 out of 6. Finally Style. I like both scenarios, but I like Deuce Traveler's adventure a little better for one primary reason: there is more going on. Vengeance and Pity provides the seeds for an adventure, but I would have liked to see a little more intrigue than what is offered. In the end, there just is not that much there. The adventure calls for the adventurers to make a single primary choice: diplomacy or battle. Then it presents the ramifications of this one choice: you either fight a number of battles or try to arrange a meeting. (I think that a lot of time is spent developing the location of the cellar and the character of the Hand of Vengeance which could have been used to provide actual adventure.) Meanwhile in the other scenario, we have a hint of potential cannibalism, an army of undead, a murderous hand, and a town of scared citizens. There is a lot of room for development and subplots. I would, however, liked to have seen the information arranged better than it was. The format of the presentation left a lot to be desired and for that I am docking a point. In style, I'm giving Vengeance and Pity a 3 and Danse Macabre a 5. In the end, I think that Rune used the ingredients much better, and in a more clever way. But they were not used to present as complex an adventure as I would have liked to have seen. By a narrow margin of 1 point Deuce Traveler edges out Rune and advances. [b]Rune – Vengeance and Pity [/b] [b]Followed the Rules[/b] 6/6 [b]Ingredient Use[/b] 11/12 [b]Useability[/b] 5/6 [b]Style[/b] 3/6 [b]Total:[/b] 25/30 [b]Deuce Traveler – Danse Macabre[/b] [b]Followed the Rules [/b] 6/6 [b]Ingredient Use[/b] 9/12 [b]Useability[/b] 6/6 [b]Style[/b] 5/6 [b]Total:[/b] 26/30 Thanks to both of you and good luck Deuce in future rounds. [/QUOTE]
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