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Iron DM 2012 -- R2 complete, Finals in Progress
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<blockquote data-quote="Wicht" data-source="post: 5943533" data-attributes="member: 221"><p>Following is my judgment...</p><p></p><p>[sblock]</p><p><strong>Ambush in the Armatorium (AA) vs Going Legit (GL)</strong></p><p></p><p>We have two very different entries here, both with their own strengths and weaknesses. Both were turned in on time, but my processor says that Going Legit is slightly over word-count. Not a lot, but enough for me to deduct a point as far as following-the-rules goes.</p><p></p><p>Looking at the ingredients... I think of all the ingredients, I was most interested to see how a Bundle of Straw was going to be used. I think here that Going Legit has the advantage. While I understand that cigars could be considered bundles of the ingredients, I think I would have preferred that the Sile have actually arranged non-cigar bundles of the narcotic straw as part of her ambush. It would have made a little more sense, been simpler (and ingame, probably cheaper to obtain) and would, in my opinion have used the ingredient better. Only 1 point for AA for the Straw, 2 for GL. I also think that the Cyclops for GL was more forlorn than the one eyed monsters of AA, and he was, in my opinion, more colorful. That aside, I just did not get a forlorn vibe from the cyclops of AA. Again 1 point for AA, 2 for GL. The Gaudy Gangster is more or less a draw between the 2 entries, as is the drum, though kudos to AA for its non-musical drum. As far as the Foundry goes, I think AA has the definite advantage, as the foundry in GL is mostly backstory. 2 points for AA, 1 for GL. The powerful suit however, I think is better used in GL. I'll give 2 points to each for their suits, but I like the lawsuit as a driving force, even if it is backstory. All told, AA obtains 10 out of 12 points for ingredient use and GL 11 out of 12. </p><p></p><p>As far as useability goes, I think GL has the slight edge. AA is a decent scenario, but the hooks makes its useability weaker as it presupposes PCs who will work for an odious NPC. I think there needs to be a stronger hook to draw the PCs into the trap. Once there, the scenario will of course play itself out. For this reason, I'm deducting one point for useability from AA.</p><p></p><p>As far as style goes, I have a little bit of a problem with each scenario, though nothing serious in either case. Style wise, I would like there to be just a little more going on with AA. I think there is real potential there for a survival style adventure, once the PCs are drawn into it, but I would have liked a few more obstacles and challenges being mentioned. Too much time is spent in backstory and not enough in actual adventure. For GL, I think the backstory has a few plot-holes. If the manure from the two tailed cows was so efficient a fuel, then they would have been more economically feasible to raise. If they were too complex to raise in the past, what is going to make them all of a sudden feasible. I am also left to wonder why obtaining the cows is going to solve the legal problems, if the real complaint is the town simply does not want the gangster nor his cows. These loose ends annoy me, though I otherwise really like the adventure. In both cases, I am deducting a point for style. </p><p></p><p>In the end its very close, but GL, despite some problems, comes out on top. </p><p></p><p><strong>Ambush in the Armatorium</strong></p><p><strong>Followed the Rules:</strong> 6/6</p><p><strong>Ingredient Use:</strong> 10/12</p><p><strong>Useability:</strong> 5/6</p><p><strong>Style:</strong> 5/6</p><p><strong>Total:</strong> 26/30 </p><p></p><p><strong>Going Legit</strong></p><p><strong>Followed the Rules:</strong> 5/6</p><p><strong>Ingredient Use:</strong> 11/12</p><p><strong>Useability:</strong> 6/6</p><p><strong>Style:</strong> 5/6</p><p><strong>Total:</strong> 27/30 </p><p></p><p>Currently, that's one vote for each. Our other judge has the task of breaking the tie. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Wicht, post: 5943533, member: 221"] Following is my judgment... [sblock] [b]Ambush in the Armatorium (AA) vs Going Legit (GL)[/b] We have two very different entries here, both with their own strengths and weaknesses. Both were turned in on time, but my processor says that Going Legit is slightly over word-count. Not a lot, but enough for me to deduct a point as far as following-the-rules goes. Looking at the ingredients... I think of all the ingredients, I was most interested to see how a Bundle of Straw was going to be used. I think here that Going Legit has the advantage. While I understand that cigars could be considered bundles of the ingredients, I think I would have preferred that the Sile have actually arranged non-cigar bundles of the narcotic straw as part of her ambush. It would have made a little more sense, been simpler (and ingame, probably cheaper to obtain) and would, in my opinion have used the ingredient better. Only 1 point for AA for the Straw, 2 for GL. I also think that the Cyclops for GL was more forlorn than the one eyed monsters of AA, and he was, in my opinion, more colorful. That aside, I just did not get a forlorn vibe from the cyclops of AA. Again 1 point for AA, 2 for GL. The Gaudy Gangster is more or less a draw between the 2 entries, as is the drum, though kudos to AA for its non-musical drum. As far as the Foundry goes, I think AA has the definite advantage, as the foundry in GL is mostly backstory. 2 points for AA, 1 for GL. The powerful suit however, I think is better used in GL. I'll give 2 points to each for their suits, but I like the lawsuit as a driving force, even if it is backstory. All told, AA obtains 10 out of 12 points for ingredient use and GL 11 out of 12. As far as useability goes, I think GL has the slight edge. AA is a decent scenario, but the hooks makes its useability weaker as it presupposes PCs who will work for an odious NPC. I think there needs to be a stronger hook to draw the PCs into the trap. Once there, the scenario will of course play itself out. For this reason, I'm deducting one point for useability from AA. As far as style goes, I have a little bit of a problem with each scenario, though nothing serious in either case. Style wise, I would like there to be just a little more going on with AA. I think there is real potential there for a survival style adventure, once the PCs are drawn into it, but I would have liked a few more obstacles and challenges being mentioned. Too much time is spent in backstory and not enough in actual adventure. For GL, I think the backstory has a few plot-holes. If the manure from the two tailed cows was so efficient a fuel, then they would have been more economically feasible to raise. If they were too complex to raise in the past, what is going to make them all of a sudden feasible. I am also left to wonder why obtaining the cows is going to solve the legal problems, if the real complaint is the town simply does not want the gangster nor his cows. These loose ends annoy me, though I otherwise really like the adventure. In both cases, I am deducting a point for style. In the end its very close, but GL, despite some problems, comes out on top. [b]Ambush in the Armatorium[/b] [b]Followed the Rules:[/b] 6/6 [b]Ingredient Use:[/b] 10/12 [b]Useability:[/b] 5/6 [b]Style:[/b] 5/6 [b]Total:[/b] 26/30 [b]Going Legit[/b] [b]Followed the Rules:[/b] 5/6 [b]Ingredient Use:[/b] 11/12 [b]Useability:[/b] 6/6 [b]Style:[/b] 5/6 [b]Total:[/b] 27/30 Currently, that's one vote for each. Our other judge has the task of breaking the tie. :) [/sblock] [/QUOTE]
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