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<blockquote data-quote="seasong" data-source="post: 451954" data-attributes="member: 5137"><p>I'm a bit loopy on drugs right now <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" />, but I'll try to render some exposition.</p><p></p><p>Firstly, I agree with the judgement. My entry was well below what I consider my own par, and I'm pretty disappointed in it.</p><p></p><p>Regarding hooks, I'm an idiot. I had a bunch of hooks useful for it, but I usually write the hooks <em>last</em>, so I can come at the adventure from a multitude of approaches. At the point where I would have been writing my Hook #1, Hook #2, etc., I was posting the submission and going to bed. Here's what it would have been (short form - I'm pretty doped):</p><p></p><p>Regarding the Shrink Person spell: Meant to do this, looks like I forgot. The <em>magic item</em> that has the spell has a prerequisite does NOT allow a Will save. But it doesn't matter - there'd always be some spell resistant PC to muck things up <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>For Dimension Door/Teleport, on the other hand, I'm quite happy with things the way they are... remember, the PCs will remain at the 1/12th scale, so <em>just</em> leaving the keep isn't enough. They don't have to remain in the keep for that. The only way to return to normal size is to use the password. Although, what I did forget, was Dispel Magic and similar things. Damn.</p><p></p><p>Maybe I should make it a shrinking sub-dimension with animated doubles in the miniature keep! That would fix most of the spell problems here. Kinda cheesy though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />.</p><p></p><p>On to some other things you were kind enough NOT to say:</p><p></p><p>1. Baron Malsteffan was simply not strong enough a character for me to be happy with. I would have liked to make him more compelling - the wine glass of glibness was the place where I really started to channel him, and I should have gone back and done more work.</p><p></p><p>2. Had I my druthers, I'd go with the <em>doppleganger</em> twist as the main. The 'flair' you mentioned would have gone very well with a wizard-levelled doppleganger, and I could have made him a truly lovely villain.</p><p></p><p>3. I would have preferred to put more in about the process of getting out of the keep. I kind of limped on that one.</p></blockquote><p></p>
[QUOTE="seasong, post: 451954, member: 5137"] I'm a bit loopy on drugs right now ;), but I'll try to render some exposition. Firstly, I agree with the judgement. My entry was well below what I consider my own par, and I'm pretty disappointed in it. Regarding hooks, I'm an idiot. I had a bunch of hooks useful for it, but I usually write the hooks [i]last[/i], so I can come at the adventure from a multitude of approaches. At the point where I would have been writing my Hook #1, Hook #2, etc., I was posting the submission and going to bed. Here's what it would have been (short form - I'm pretty doped): Regarding the Shrink Person spell: Meant to do this, looks like I forgot. The [i]magic item[/i] that has the spell has a prerequisite does NOT allow a Will save. But it doesn't matter - there'd always be some spell resistant PC to muck things up :). For Dimension Door/Teleport, on the other hand, I'm quite happy with things the way they are... remember, the PCs will remain at the 1/12th scale, so [i]just[/i] leaving the keep isn't enough. They don't have to remain in the keep for that. The only way to return to normal size is to use the password. Although, what I did forget, was Dispel Magic and similar things. Damn. Maybe I should make it a shrinking sub-dimension with animated doubles in the miniature keep! That would fix most of the spell problems here. Kinda cheesy though :). On to some other things you were kind enough NOT to say: 1. Baron Malsteffan was simply not strong enough a character for me to be happy with. I would have liked to make him more compelling - the wine glass of glibness was the place where I really started to channel him, and I should have gone back and done more work. 2. Had I my druthers, I'd go with the [i]doppleganger[/i] twist as the main. The 'flair' you mentioned would have gone very well with a wizard-levelled doppleganger, and I could have made him a truly lovely villain. 3. I would have preferred to put more in about the process of getting out of the keep. I kind of limped on that one. [/QUOTE]
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