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<blockquote data-quote="Wicht" data-source="post: 455125" data-attributes="member: 221"><p>Good job Vaxalon.</p><p></p><p>Well, what can I say? It all seemed like a good idea at the time of course I was operating at the time on only 4-5 hours of sleep yesterday. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>In my defense...</p><p></p><p>The quench spell operating on the arena grounds was a factor I thought might be a nasty surprise for PCs (especially ones fond of fireballs and the like). It was not just thrown in, it was meant to make the battle more interesting. Likewise the spell mastery was meant to mean the though she had lost her spellbooks Adriu could still be an aid to the PCs in some small way. My bad in that my prose was lacking.</p><p></p><p>The level playing field was incorporated into another aspect of the adventure - the city of Arcim's Analogy was supposed to be a level playing field for a variety of cultures to interact on - perhaps I should have mentioned that more specifically. As well, in my sleep deprived mind, the real analogy was that the city, designed to promote harmony had become a mirror of the fighting of the outer planes.</p><p></p><p>The violin should have been made more a factor in the encounter with Tirst and I probably should have given more detail to the Death Slaad (though I felt my entry was already getting too long).</p><p></p><p>In the end I think two things hurt me 1) trying to keep it as concise as it was and 2) a major lack of sleep the other night <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>Ah well... <strong><em>I Shall Return!</em></strong></p><p></p><p>In the meantime Wulf has had his revenge <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Wicht, post: 455125, member: 221"] Good job Vaxalon. Well, what can I say? It all seemed like a good idea at the time of course I was operating at the time on only 4-5 hours of sleep yesterday. ;) In my defense... The quench spell operating on the arena grounds was a factor I thought might be a nasty surprise for PCs (especially ones fond of fireballs and the like). It was not just thrown in, it was meant to make the battle more interesting. Likewise the spell mastery was meant to mean the though she had lost her spellbooks Adriu could still be an aid to the PCs in some small way. My bad in that my prose was lacking. The level playing field was incorporated into another aspect of the adventure - the city of Arcim's Analogy was supposed to be a level playing field for a variety of cultures to interact on - perhaps I should have mentioned that more specifically. As well, in my sleep deprived mind, the real analogy was that the city, designed to promote harmony had become a mirror of the fighting of the outer planes. The violin should have been made more a factor in the encounter with Tirst and I probably should have given more detail to the Death Slaad (though I felt my entry was already getting too long). In the end I think two things hurt me 1) trying to keep it as concise as it was and 2) a major lack of sleep the other night :p Ah well... [b][i]I Shall Return![/i][/b] In the meantime Wulf has had his revenge ;) [/QUOTE]
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