Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Talking the Talk
[Iron Heroes] A Saga of Might - OOC (Re-recruiting)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dr Simon" data-source="post: 5109771" data-attributes="member: 21938"><p>There are some Unarmed Combat mastery feat trees in the Player's Companion.</p><p></p><p>Edit: see below.</p><p></p><p>[sblock=Online shopping is a great and terrible thing]</p><p>UNARMED COMBAT [FINESSE, POWER]</p><p>You have trained to fight with punches, kicks, elbows, and</p><p>the like, so you can engage an armed opponent on equal</p><p>terms.</p><p></p><p>Base Mastery: 1</p><p>Benefit: You are considered armed even when you do not</p><p>have a weapon in hand. You do not provoke attacks of opportunity</p><p>from armed opponents when you attack them while</p><p>unarmed. However, you still get an attack of opportunity</p><p>against any opponent who makes an unarmed attack on you</p><p>unless they also have this feat.</p><p>You gain a +2 bonus to your unarmed damage rolls. Your</p><p>unarmed strikes can deal lethal or nonlethal damage, at your</p><p>option. Additionally, your unarmed strike becomes either a</p><p>Power weapon (if you took this feat as a Power feat) or a</p><p>Finesse weapon (if you took this feat as a Finesse feat). When</p><p>you wield a weapon with the unarmed descriptor, it gains the</p><p>same benefits as your unarmed strike.</p><p></p><p>Normal: Without this feat, you are considered unarmed</p><p>when attacking with an unarmed strike, and you can deal only</p><p>nonlethal damage with such an attack.</p><p>Special: Note that the benefits for expanded masteries 2, 5,</p><p>and 8 are identical. They are listed as separate mastery abilities</p><p>because you can’t take the same ability more than once.</p><p>However, their effects stack with each other, with the base</p><p>mastery of this feat, and with damage bonuses from Weapon</p><p>Focus (unarmed strike).</p><p></p><p>Expanded Mastery: 2. You learn more advanced unarmed</p><p>combat techniques that allow you to inflict more damage with</p><p>your unarmed strikes. You gain a +2 bonus on your unarmed</p><p>strike damage rolls.</p><p>You also gain this damage bonus when fighting with</p><p>weapons that have the unarmed descriptor.</p><p></p><p>Expanded Mastery: 3. You learn advanced unarmed holds</p><p>and grapples and are an expert wrestler. You do not provoke</p><p>an attack of opportunity when you make a touch attack to</p><p>start a grapple. You also gain a +4 bonus on all grapple</p><p>checks, regardless of whether you started the grapple.</p><p></p><p>Expanded Mastery: 4. Your training in unarmed combat</p><p>techniques gives you excellent poise and coordination, and</p><p>gives you an advantage when opponents try to knock you off</p><p>balance. You gain a +4 bonus to all Strength or Dexterity</p><p>checks made to resist any bull rush, overrun, or trip attack</p><p>against you.</p><p></p><p>Expanded Mastery: 5. You learn more advanced unarmed</p><p>combat techniques that allow you to inflict more damage with</p><p>your unarmed strikes. You gain a +2 bonus on your unarmed</p><p>strike damage rolls.</p><p>You also gain this damage bonus when fighting with</p><p>weapons that have the unarmed descriptor.</p><p></p><p>Expanded Mastery: 6. You can make extremely rapid</p><p>unarmed strikes. When you use the full attack action with</p><p>unarmed strikes, you may choose to make one extra attack at</p><p>your highest attack bonus. However, if you choose to make</p><p>this extra attack, then each attack you make that round (the</p><p>extra one and the normal ones) suffers a –2 penalty to the</p><p>attack roll. The extra attack and penalties stack with those</p><p>from Two-Weapon Fighting.</p><p></p><p>Expanded Mastery: 7. Your training in unarmed combat</p><p>gives you a significant edge when fighting an opponent who</p><p>does not understand unarmed fighting techniques. If you are</p><p>fighting an opponent who has no natural weapons and whose</p><p>unarmed strikes provoke attacks of opportunity, you gain a +1</p><p>bonus to Defense and to all attack and damage rolls for your</p><p>own unarmed strikes. You gain this bonus regardless of</p><p>whether or not your opponent is fighting unarmed or with a</p><p>weapon.</p><p></p><p>Expanded Mastery: 8. You learn more advanced unarmed</p><p>combat techniques that allow you to inflict more damage with</p><p>your unarmed strikes. You gain a +2 bonus on your unarmed</p><p>strike damage rolls.</p><p>You also gain this damage bonus when fighting with</p><p>weapons that have the unarmed descriptor.</p><p></p><p>Expanded Mastery: 9. You have learned to make a debilitating</p><p>nerve strike with your unarmed attacks. Whenever you</p><p>make an unarmed attack, you can choose to attempt such a</p><p>strike. If you are making more than one attack in a round, you</p><p>can choose whether or not to make a nerve strike with each</p><p>attack. When you attempt a nerve strike, you suffer a –4</p><p>penalty to your attack roll, but if the attack inflicts damage,</p><p>your target must make a Fortitude save (DC 10 + half the</p><p>damage dealt after DR) or become nauseated until the end of</p><p>its next turn. If you make multiple nerve strikes on a single</p><p>creature in a given round, it must make a separate saving</p><p>throw against each nerve strike.</p><p>A creature immune to sneak attacks or critical hits is not</p><p>vulnerable to nerve strikes. You cannot use a nerve strike</p><p>while striking a creature with concealment or while hitting</p><p>the limbs of a creature whose vitals are beyond reach.</p><p></p><p>Expanded Mastery: 10. You can make blindingly fast</p><p>unarmed strikes. When you use the full attack action with</p><p>unarmed strikes, you may decide to make two extra attacks at</p><p>your highest attack bonus. However, if you choose to make</p><p>these extra attacks, then each attack you make that round</p><p>(the two extra ones and the normal ones) suffers a –6 penalty</p><p>to the attack roll.</p><p>You cannot use this ability and Unarmed Combat’s expanded</p><p>mastery 6 ability to gain three extra unarmed strikes per</p><p>round. You either gain one extra attack (and a –2 penalty) or</p><p>two extra attacks (and a –6 penalty).</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5109771, member: 21938"] There are some Unarmed Combat mastery feat trees in the Player's Companion. Edit: see below. [sblock=Online shopping is a great and terrible thing] UNARMED COMBAT [FINESSE, POWER] You have trained to fight with punches, kicks, elbows, and the like, so you can engage an armed opponent on equal terms. Base Mastery: 1 Benefit: You are considered armed even when you do not have a weapon in hand. You do not provoke attacks of opportunity from armed opponents when you attack them while unarmed. However, you still get an attack of opportunity against any opponent who makes an unarmed attack on you unless they also have this feat. You gain a +2 bonus to your unarmed damage rolls. Your unarmed strikes can deal lethal or nonlethal damage, at your option. Additionally, your unarmed strike becomes either a Power weapon (if you took this feat as a Power feat) or a Finesse weapon (if you took this feat as a Finesse feat). When you wield a weapon with the unarmed descriptor, it gains the same benefits as your unarmed strike. Normal: Without this feat, you are considered unarmed when attacking with an unarmed strike, and you can deal only nonlethal damage with such an attack. Special: Note that the benefits for expanded masteries 2, 5, and 8 are identical. They are listed as separate mastery abilities because you can’t take the same ability more than once. However, their effects stack with each other, with the base mastery of this feat, and with damage bonuses from Weapon Focus (unarmed strike). Expanded Mastery: 2. You learn more advanced unarmed combat techniques that allow you to inflict more damage with your unarmed strikes. You gain a +2 bonus on your unarmed strike damage rolls. You also gain this damage bonus when fighting with weapons that have the unarmed descriptor. Expanded Mastery: 3. You learn advanced unarmed holds and grapples and are an expert wrestler. You do not provoke an attack of opportunity when you make a touch attack to start a grapple. You also gain a +4 bonus on all grapple checks, regardless of whether you started the grapple. Expanded Mastery: 4. Your training in unarmed combat techniques gives you excellent poise and coordination, and gives you an advantage when opponents try to knock you off balance. You gain a +4 bonus to all Strength or Dexterity checks made to resist any bull rush, overrun, or trip attack against you. Expanded Mastery: 5. You learn more advanced unarmed combat techniques that allow you to inflict more damage with your unarmed strikes. You gain a +2 bonus on your unarmed strike damage rolls. You also gain this damage bonus when fighting with weapons that have the unarmed descriptor. Expanded Mastery: 6. You can make extremely rapid unarmed strikes. When you use the full attack action with unarmed strikes, you may choose to make one extra attack at your highest attack bonus. However, if you choose to make this extra attack, then each attack you make that round (the extra one and the normal ones) suffers a –2 penalty to the attack roll. The extra attack and penalties stack with those from Two-Weapon Fighting. Expanded Mastery: 7. Your training in unarmed combat gives you a significant edge when fighting an opponent who does not understand unarmed fighting techniques. If you are fighting an opponent who has no natural weapons and whose unarmed strikes provoke attacks of opportunity, you gain a +1 bonus to Defense and to all attack and damage rolls for your own unarmed strikes. You gain this bonus regardless of whether or not your opponent is fighting unarmed or with a weapon. Expanded Mastery: 8. You learn more advanced unarmed combat techniques that allow you to inflict more damage with your unarmed strikes. You gain a +2 bonus on your unarmed strike damage rolls. You also gain this damage bonus when fighting with weapons that have the unarmed descriptor. Expanded Mastery: 9. You have learned to make a debilitating nerve strike with your unarmed attacks. Whenever you make an unarmed attack, you can choose to attempt such a strike. If you are making more than one attack in a round, you can choose whether or not to make a nerve strike with each attack. When you attempt a nerve strike, you suffer a –4 penalty to your attack roll, but if the attack inflicts damage, your target must make a Fortitude save (DC 10 + half the damage dealt after DR) or become nauseated until the end of its next turn. If you make multiple nerve strikes on a single creature in a given round, it must make a separate saving throw against each nerve strike. A creature immune to sneak attacks or critical hits is not vulnerable to nerve strikes. You cannot use a nerve strike while striking a creature with concealment or while hitting the limbs of a creature whose vitals are beyond reach. Expanded Mastery: 10. You can make blindingly fast unarmed strikes. When you use the full attack action with unarmed strikes, you may decide to make two extra attacks at your highest attack bonus. However, if you choose to make these extra attacks, then each attack you make that round (the two extra ones and the normal ones) suffers a –6 penalty to the attack roll. You cannot use this ability and Unarmed Combat’s expanded mastery 6 ability to gain three extra unarmed strikes per round. You either gain one extra attack (and a –2 penalty) or two extra attacks (and a –6 penalty). [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[Iron Heroes] A Saga of Might - OOC (Re-recruiting)
Top