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<blockquote data-quote="Ruvion" data-source="post: 2575180" data-attributes="member: 878"><p>I've also added three new armor abilities for the armiger:</p><p></p><p>Three additional armor abilities are added: <strong>Instant Fortress</strong>, <strong>Unassailable Bastion</strong>, and <strong>Unstoppable Juggernaut</strong>. To activate <strong>Instant Fortress</strong> ability you spend 4 armor tokens as a free action to gain instant access to the defense challenge’s benefit instead of waiting for one round, for a number of rounds equal to your Constitution modifier (min 1 round). With <strong>Unassailable Bastion</strong>, you need to spend 4 armor tokens as a free action to gain double the benefit of Defensive Roll defense challenges (and its improved versions) as long as you do not move, for a number of rounds equal to your Constitution modifier (min 1 round). <strong>Unassailable Bastion</strong> does not stack with Sentinel’s Defense. The <strong>Unstoppable Juggernaut</strong> is activated with 4 armor tokens as a free action and as long as you have moved 10 ft. or more that round, you gain +4 size bonus to all your checks (bull rush, grapple, overrun, sunder, etc), your base defense bonus becomes a passive defense bonus instead, you gain maximum result of your damage reduction roll, and gain an enhancement bonus of +10 ft. to speed during this round.</p><p></p><p>I am a little worried that Unstoppable Juggernaut may be somewhat overpowered when used with Sentinel's Defense. But time will tell.</p><p></p><p>[edited the Unstoppable Juggernaut ability...upon reflection it did not seemed unstoppable enough. Heh.]</p></blockquote><p></p>
[QUOTE="Ruvion, post: 2575180, member: 878"] I've also added three new armor abilities for the armiger: Three additional armor abilities are added: [B]Instant Fortress[/B], [B]Unassailable Bastion[/B], and [B]Unstoppable Juggernaut[/B]. To activate [B]Instant Fortress[/B] ability you spend 4 armor tokens as a free action to gain instant access to the defense challenge’s benefit instead of waiting for one round, for a number of rounds equal to your Constitution modifier (min 1 round). With [B]Unassailable Bastion[/B], you need to spend 4 armor tokens as a free action to gain double the benefit of Defensive Roll defense challenges (and its improved versions) as long as you do not move, for a number of rounds equal to your Constitution modifier (min 1 round). [B]Unassailable Bastion[/B] does not stack with Sentinel’s Defense. The [B]Unstoppable Juggernaut[/B] is activated with 4 armor tokens as a free action and as long as you have moved 10 ft. or more that round, you gain +4 size bonus to all your checks (bull rush, grapple, overrun, sunder, etc), your base defense bonus becomes a passive defense bonus instead, you gain maximum result of your damage reduction roll, and gain an enhancement bonus of +10 ft. to speed during this round. I am a little worried that Unstoppable Juggernaut may be somewhat overpowered when used with Sentinel's Defense. But time will tell. [edited the Unstoppable Juggernaut ability...upon reflection it did not seemed unstoppable enough. Heh.] [/QUOTE]
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