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Iron Heroes - Dark Harbor
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<blockquote data-quote="Erekose13" data-source="post: 2753144" data-attributes="member: 3387"><p><span style="color: DimGray"><strong>Ghuntomas of Thorn; </strong> </span> </p><p><strong>human hunter 1;</strong> </p><p>medium humaniod (human);</p><p><strong>Init </strong> +2; <strong>Senses </strong> Listen +7, Spot +7, Perceptive;</p><p><strong>Languages</strong>: Common, (+4 others).</p><p>----------------------------</p><p><strong>AC </strong> 15, active 3, passive 2; -2 acp</p><p><strong>DR</strong>: 1d2/magic</p><p><strong>HP </strong> 10 (HD 1d4+6) </p><p><strong>Fort </strong> +4, <strong>Ref </strong> +4, <strong>Will </strong> +5; </p><p>----------------------------</p><p><strong>Spd </strong> 30'; </p><p><strong>Melee</strong>: longsword +5 (1d8/19-20/x2);</p><p><strong>Ranged</strong>: longbow +5 (1d8/x3) Range 100', 20 arrows; </p><p><strong>Attack Options</strong>: terrain advantage (ally gains +1 cover bonus/enemy gains -1 cover bonus/reduce terrain movement), war leader 1 (grant allies +4 for flanking)</p><p><strong>Base Atk </strong> +1, Grapple +1; </p><p>----------------------------</p><p><strong>Abilities</strong>: Str 10, Dex 14, Con 14, Int 18, Wis 16, Cha 10.</p><p><strong>XP</strong>: 1100</p><p><strong>Traits</strong>: Intelligent, Perceptive</p><p><strong>Feats</strong>: War Leader (1), Tactics of the Mind (1)</p><p><strong>Skills</strong>: <em>Athletics 4, Perception 4, Stealth 4, Wilderness Lore 4</em>; Balance 4 (+4), Climb 4 (+2), Disable Device 4 (+8), Handle Animal 4 (+4), Heal 4 (+7), Hide 4 (+4), Jump 4 (+2), Knowledge 4 (+8, Local, History, Geography, Nature), Listen 4 (+7), Move Silently 4 (+4), Open Lock 4 (+6), Ride 4 (+4), Search 4 (+8), Sense Motive 4 (+7), Spot 4 (+7), Survival 4 (+7), Swim 4 (+2), Tumble 4 (+4), Use Rope 4 (+6)</p><p><strong>Possessions</strong>: longsword (15gp, 4lbs), longbow (76gp, 6lbs, 20 arrows), leather (10gp, 15lbs), light wooden shield (3gp, 5lbs), backpack (2gp, 2lbs), flint and steel (1gp).</p><p><strong>Money</strong>: 93 gp.</p><p><strong>Encumbrance</strong>: 33 lbs; Load: Light (33lbs)</p><p>---------------------------- </p><p><strong>Description</strong>: Ghuntomas is a tall wild haired individual in his early thirties. With dark brown eyes and a tanned complexion as well as a generally unkept nature, he looks rather disheveled. He usually wears his traveling leathers, carrying his sword and shield in hand as he moves through the wilds. At home outside the comforts of a big city, Malador is a strange sight to him.</p><p></p><p><strong>Personality</strong>: Ghuntomas is a lone wolf of little words. Wise and intelligent though, when he does speak those around would do well to pay attention. He speaks with a gruff voice, not normally associated with someone charismatic, but his words carry weight and he knows it. Out in the wilds he is accustomed to tracking prey and taking advantage of timing and location. Usually a trusting, honest fellow he has become somewhat jadded recently. He does not trust sorcerors and their foul magics but will not rush to conclusions unless he knows who the archanist is (see below).</p><p></p><p><strong>History</strong>: A practiced hunter from a small thorpe in Borat called Thorn, Ghuntomas is an accomplised woodsman. Until only recently he was widower livingwith his one grown son almost ready to get out on his own. Last year during a difficult winter in the forests of Borat a stranger came to Thorn. The stranger was hurt and asked for shelter. It had looked like wolves had found the stranger late at night in the deep forest. </p><p></p><p>Ghuntomas, being an honourable and kind person agreed to take in the stranger where the rest of the village shunned him. For two days the stranger stayed with them, regaining his strength. While Ghuntomas' son was carring for the stranger Ghuntomas went out into the forest to try and find out what had caused the wolves in the area to grow so bold. With little luck in the heavy snows he returned home late the next night.</p><p></p><p>The scene in his hovel will haunt him for the rest of his days. The room was bathed in blood and neither his son nor the stranger was anywhere to be found. Disturbing signs had been drawn in the blood on the walls and a great circle and star pattern filled the floor of the small cabin. Great rending scratches in the dirt withing the circle look as if some great beast had rent the ground.</p><p></p><p>That very night Ghuntomas left Thorn following what information he could find about the stranger. Still he hunts him as he arrives in Malador looking for some clues that his son could still live and if not to take revenge on the stranger.</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2753144, member: 3387"] [COLOR=DimGray][B]Ghuntomas of Thorn; [/B] [/COLOR] [B]human hunter 1;[/B] medium humaniod (human); [B]Init [/B] +2; [B]Senses [/B] Listen +7, Spot +7, Perceptive; [B]Languages[/B]: Common, (+4 others). ---------------------------- [B]AC [/B] 15, active 3, passive 2; -2 acp [B]DR[/B]: 1d2/magic [B]HP [/B] 10 (HD 1d4+6) [B]Fort [/B] +4, [B]Ref [/B] +4, [B]Will [/B] +5; ---------------------------- [B]Spd [/B] 30'; [B]Melee[/B]: longsword +5 (1d8/19-20/x2); [B]Ranged[/B]: longbow +5 (1d8/x3) Range 100', 20 arrows; [B]Attack Options[/B]: terrain advantage (ally gains +1 cover bonus/enemy gains -1 cover bonus/reduce terrain movement), war leader 1 (grant allies +4 for flanking) [B]Base Atk [/B] +1, Grapple +1; ---------------------------- [B]Abilities[/B]: Str 10, Dex 14, Con 14, Int 18, Wis 16, Cha 10. [B]XP[/B]: 1100 [B]Traits[/B]: Intelligent, Perceptive [B]Feats[/B]: War Leader (1), Tactics of the Mind (1) [B]Skills[/B]: [i]Athletics 4, Perception 4, Stealth 4, Wilderness Lore 4[/i]; Balance 4 (+4), Climb 4 (+2), Disable Device 4 (+8), Handle Animal 4 (+4), Heal 4 (+7), Hide 4 (+4), Jump 4 (+2), Knowledge 4 (+8, Local, History, Geography, Nature), Listen 4 (+7), Move Silently 4 (+4), Open Lock 4 (+6), Ride 4 (+4), Search 4 (+8), Sense Motive 4 (+7), Spot 4 (+7), Survival 4 (+7), Swim 4 (+2), Tumble 4 (+4), Use Rope 4 (+6) [B]Possessions[/B]: longsword (15gp, 4lbs), longbow (76gp, 6lbs, 20 arrows), leather (10gp, 15lbs), light wooden shield (3gp, 5lbs), backpack (2gp, 2lbs), flint and steel (1gp). [B]Money[/B]: 93 gp. [B]Encumbrance[/B]: 33 lbs; Load: Light (33lbs) ---------------------------- [B]Description[/B]: Ghuntomas is a tall wild haired individual in his early thirties. With dark brown eyes and a tanned complexion as well as a generally unkept nature, he looks rather disheveled. He usually wears his traveling leathers, carrying his sword and shield in hand as he moves through the wilds. At home outside the comforts of a big city, Malador is a strange sight to him. [B]Personality[/B]: Ghuntomas is a lone wolf of little words. Wise and intelligent though, when he does speak those around would do well to pay attention. He speaks with a gruff voice, not normally associated with someone charismatic, but his words carry weight and he knows it. Out in the wilds he is accustomed to tracking prey and taking advantage of timing and location. Usually a trusting, honest fellow he has become somewhat jadded recently. He does not trust sorcerors and their foul magics but will not rush to conclusions unless he knows who the archanist is (see below). [B]History[/B]: A practiced hunter from a small thorpe in Borat called Thorn, Ghuntomas is an accomplised woodsman. Until only recently he was widower livingwith his one grown son almost ready to get out on his own. Last year during a difficult winter in the forests of Borat a stranger came to Thorn. The stranger was hurt and asked for shelter. It had looked like wolves had found the stranger late at night in the deep forest. Ghuntomas, being an honourable and kind person agreed to take in the stranger where the rest of the village shunned him. For two days the stranger stayed with them, regaining his strength. While Ghuntomas' son was carring for the stranger Ghuntomas went out into the forest to try and find out what had caused the wolves in the area to grow so bold. With little luck in the heavy snows he returned home late the next night. The scene in his hovel will haunt him for the rest of his days. The room was bathed in blood and neither his son nor the stranger was anywhere to be found. Disturbing signs had been drawn in the blood on the walls and a great circle and star pattern filled the floor of the small cabin. Great rending scratches in the dirt withing the circle look as if some great beast had rent the ground. That very night Ghuntomas left Thorn following what information he could find about the stranger. Still he hunts him as he arrives in Malador looking for some clues that his son could still live and if not to take revenge on the stranger. [/QUOTE]
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