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Iron Heroes General Discussion: why do you like or dislike Iron Heroes?
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<blockquote data-quote="Nyaricus" data-source="post: 2783489" data-attributes="member: 35678"><p>oh, okay, makes sense. I still need to (and DAMN do i want to) pick up the other splatbooks for IH.</p><p></p><p></p><p></p><p>i figure we will need a couple sessions to get used to it, but hey, that's fine with me. I am just glad that most are saying between one and 4 will do it for getting into the new rules.</p><p></p><p></p><p>@ Partical Man - thans for those links. I don't have EoM, but i plan on getting it, ASAP. Damn not having a credit card yet though . . . [question: are those availiable as books, or just as pdf's?]</p><p></p><p>@ruleslawyer - thanks for your indepth analysis of IH. More and more I am liking the sounds of it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" />. I personally don't mind that PC's are <strong>WAY</strong> more powerful - they are supposed to be epic after all; and not in the way D&D (poorly) defines it.</p><p></p><p></p><p></p><p>1) sounds neat! standard treasure (gold and jools) is so often disregarded that it rarely is funny; with Iron Heros, if that can be solved, then great.</p><p></p><p>2) I like this even more! Character development is very important IMO, and i know if i were a player i'd be able to help, but as DM, that isn't happening as well as possible.</p><p></p><p>***</p><p></p><p>anyways, I have been talking with 3 of my players (the more experienced ones) with whom i <em>was</em> planning to simply have a heavily house ruled D&D campaign in my campaign settign with me as a player, and on of them as a DM. In a surprizing turn of event's, i am convincing them to try out Iron Heroes for this campaign, and see where it goes. Who knows; perhaps we will never go back! or maybe i wil see what i can HR into my own game. all i can say is that NO magic items and trule heroic charcters fit my campaign SO much better than standard D&D.</p><p></p><p>Let the discussions continue!!</p></blockquote><p></p>
[QUOTE="Nyaricus, post: 2783489, member: 35678"] oh, okay, makes sense. I still need to (and DAMN do i want to) pick up the other splatbooks for IH. i figure we will need a couple sessions to get used to it, but hey, that's fine with me. I am just glad that most are saying between one and 4 will do it for getting into the new rules. @ Partical Man - thans for those links. I don't have EoM, but i plan on getting it, ASAP. Damn not having a credit card yet though . . . [question: are those availiable as books, or just as pdf's?] @ruleslawyer - thanks for your indepth analysis of IH. More and more I am liking the sounds of it :D. I personally don't mind that PC's are [b]WAY[/b] more powerful - they are supposed to be epic after all; and not in the way D&D (poorly) defines it. 1) sounds neat! standard treasure (gold and jools) is so often disregarded that it rarely is funny; with Iron Heros, if that can be solved, then great. 2) I like this even more! Character development is very important IMO, and i know if i were a player i'd be able to help, but as DM, that isn't happening as well as possible. *** anyways, I have been talking with 3 of my players (the more experienced ones) with whom i [i]was[/i] planning to simply have a heavily house ruled D&D campaign in my campaign settign with me as a player, and on of them as a DM. In a surprizing turn of event's, i am convincing them to try out Iron Heroes for this campaign, and see where it goes. Who knows; perhaps we will never go back! or maybe i wil see what i can HR into my own game. all i can say is that NO magic items and trule heroic charcters fit my campaign SO much better than standard D&D. Let the discussions continue!! [/QUOTE]
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