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<blockquote data-quote="Zaruthustran" data-source="post: 2464535" data-attributes="member: 1457"><p><strong>How easy to run?</strong></p><p></p><p>First an opinion, then a question to all those with the book.</p><p></p><p>Opinion:</p><p>It seems like IH has a ton of choices for PCs, which is great for tactically-minded powergamer types (like myself). But this staggering array of options sounds like it'd be an absolute pain to DM. </p><p></p><p>Say your players start a fight in a bar. I have a fairly good idea of what the stats would be for, say, couple warriors, a fighter or two, and a barbarian. Power Attack and Cleave, maybe some Dodge, some Weapon Focus, call it good. </p><p></p><p>But man, this IH stuff sounds complicated. When you add in Stunts, can you imagine what a 4 on 4 fight would be like? Or opening up a lair of 20-30 lizardmen? </p><p></p><p>Question:</p><p>So, does IH have a bunch of pre-statted foes? I'm thinking of the pregenerated NPCs in D&D's DMG.</p><p></p><p>-z</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 2464535, member: 1457"] [b]How easy to run?[/b] First an opinion, then a question to all those with the book. Opinion: It seems like IH has a ton of choices for PCs, which is great for tactically-minded powergamer types (like myself). But this staggering array of options sounds like it'd be an absolute pain to DM. Say your players start a fight in a bar. I have a fairly good idea of what the stats would be for, say, couple warriors, a fighter or two, and a barbarian. Power Attack and Cleave, maybe some Dodge, some Weapon Focus, call it good. But man, this IH stuff sounds complicated. When you add in Stunts, can you imagine what a 4 on 4 fight would be like? Or opening up a lair of 20-30 lizardmen? Question: So, does IH have a bunch of pre-statted foes? I'm thinking of the pregenerated NPCs in D&D's DMG. -z [/QUOTE]
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