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Iron Heroes - Legends of Mitterion OOC thread
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<blockquote data-quote="Iron Captain" data-source="post: 2903630" data-attributes="member: 40144"><p><a href="http://www.enworld.org/showthread.php?t=167425" target="_blank">IC Thread</a></p><p><a href="http://www.enworld.org/showthread.php?t=167411" target="_blank">Rogue's Gallery</a></p><p></p><p></p><p>Hi this is my first time GMing a pbp game and since I will be running Iron Heroes in RL soon I thought I would trying setting up a game here.</p><p></p><p><strong><span style="color: Red">I have my 4 players and my 2 alts.</span></strong></p><p></p><p>The world is one of my own creation which steals a lot of ideas from "Conan's world".</p><p>There is very little magic and no standard fantasy races like dwarves, elves or orcs etc.</p><p></p><p>Starting Level is Level 3. We will be using all of the <a href="http://www.montecook.com/cgi-bin/page.cgi?mpress_IL_errata" target="_blank">official errata</a>, The <a href="http://www.iron-league.com/displaycontent.cfm?iCatId=4&iConID=88" target="_blank">alternative Masterwork system</a> as well as the unofficial Draft Armor Ability Revisions <a href="http://members.optushome.com.au/adamwindsor/Draft_Armor_Ability_Revisions.pdf" target="_blank">(Direct Link To PDF)</a>.</p><p></p><p><strong><u>One Exception to the Draft Armor PDF is that:</u></strong> <em>"An Armiger will gain a token whenever your armour absorbs 5 points of damage at once or an attack does not hit you, but would have hit if you hadn't gained an AC bonus from a shield or your active bonus to defense."</em></p><p></p><p>Example 1: Bob has an Active Defense Bonus +3 and a total AC of 10+3. A Bandit attacks him and rolls a 12. Bob gets an Armour token.</p><p></p><p>Example 2: The same bandit again attacks Bob and rolls an 8. Bob does not get an armour token because the attack would not have hit if Bob had lost his active defense.</p><p></p><p>----------------------------------------------------------------------------------------</p><p></p><p><u><span style="color: Yellow">Character Creation:</span></u></p><p></p><p>- Standard Ability Score Generation as per the Iron Heroes Rule Book.</p><p></p><p>- Errata will be used as noted above, also Weapon Masters may declare a group of enemies as the target of their Weapon Pool if they have similar weapons and or tactics. (i.e. a group of 4 bandits all carrying short swords but not 2 bandits with swords and 2 with longbows.)</p><p></p><p>- Starting Level is 3.</p><p></p><p>- Speak Language works a bit differently. Basically you can invest up to 4 Skill Points into one Language (Nearly every kingdom or tribe has it's own language). You can also invest points into this skill but not immediately assign them, so as to show you are a quick learner of new languages. </p><p>- 1 Point means you can speak and understand the language on a basic level but you have a strong accent and complictaed matters cannot be discussed or understood at all.</p><p>- 2 Points means you can discuss pretty much any topic of discussion though very complicated matters might be difficult to understood and you still have a distinct accent.</p><p>- 3 Points means you are on the level of a native speaker.</p><p>- 4 Points you have an academic understanding of the language and know something about the history of the language itself.</p><p>(If the adventure requires a new language I will give you one free point in said language.</p><p>Also I will list all of the languages in my second post).</p><p></p><p>- No Levels in Arcanist or Thief. (Arcanists simply don't exist in my world and I'd rather just not have any Thief PCs. But if you're really desperate about playing a thief ask.)</p><p></p><p>- All players get 300 gold to buy starting equipment. No piece of equipment may be above Masterwork Level 1.</p><p></p><p>----------------------------------------------------------------------------------------</p><p></p><p>Your character does not have to be a goody two shoes LG Character but he should do the "right thing" more often than not and not be a homicidal maniac who kills every innocent person that crosses his path.</p><p></p><p>I will post more about the background of this world in my next post including a map.</p></blockquote><p></p>
[QUOTE="Iron Captain, post: 2903630, member: 40144"] [url=http://www.enworld.org/showthread.php?t=167425]IC Thread[/url] [url=http://www.enworld.org/showthread.php?t=167411]Rogue's Gallery[/url] Hi this is my first time GMing a pbp game and since I will be running Iron Heroes in RL soon I thought I would trying setting up a game here. [B][COLOR=Red]I have my 4 players and my 2 alts.[/COLOR][/B] The world is one of my own creation which steals a lot of ideas from "Conan's world". There is very little magic and no standard fantasy races like dwarves, elves or orcs etc. Starting Level is Level 3. We will be using all of the [url=http://www.montecook.com/cgi-bin/page.cgi?mpress_IL_errata]official errata[/url], The [url=http://www.iron-league.com/displaycontent.cfm?iCatId=4&iConID=88]alternative Masterwork system[/url] as well as the unofficial Draft Armor Ability Revisions [url=http://members.optushome.com.au/adamwindsor/Draft_Armor_Ability_Revisions.pdf](Direct Link To PDF)[/url]. [B][U]One Exception to the Draft Armor PDF is that:[/U][/B] [I]"An Armiger will gain a token whenever your armour absorbs 5 points of damage at once or an attack does not hit you, but would have hit if you hadn't gained an AC bonus from a shield or your active bonus to defense."[/I] Example 1: Bob has an Active Defense Bonus +3 and a total AC of 10+3. A Bandit attacks him and rolls a 12. Bob gets an Armour token. Example 2: The same bandit again attacks Bob and rolls an 8. Bob does not get an armour token because the attack would not have hit if Bob had lost his active defense. ---------------------------------------------------------------------------------------- [U][COLOR=Yellow]Character Creation:[/COLOR][/U] - Standard Ability Score Generation as per the Iron Heroes Rule Book. - Errata will be used as noted above, also Weapon Masters may declare a group of enemies as the target of their Weapon Pool if they have similar weapons and or tactics. (i.e. a group of 4 bandits all carrying short swords but not 2 bandits with swords and 2 with longbows.) - Starting Level is 3. - Speak Language works a bit differently. Basically you can invest up to 4 Skill Points into one Language (Nearly every kingdom or tribe has it's own language). You can also invest points into this skill but not immediately assign them, so as to show you are a quick learner of new languages. - 1 Point means you can speak and understand the language on a basic level but you have a strong accent and complictaed matters cannot be discussed or understood at all. - 2 Points means you can discuss pretty much any topic of discussion though very complicated matters might be difficult to understood and you still have a distinct accent. - 3 Points means you are on the level of a native speaker. - 4 Points you have an academic understanding of the language and know something about the history of the language itself. (If the adventure requires a new language I will give you one free point in said language. Also I will list all of the languages in my second post). - No Levels in Arcanist or Thief. (Arcanists simply don't exist in my world and I'd rather just not have any Thief PCs. But if you're really desperate about playing a thief ask.) - All players get 300 gold to buy starting equipment. No piece of equipment may be above Masterwork Level 1. ---------------------------------------------------------------------------------------- Your character does not have to be a goody two shoes LG Character but he should do the "right thing" more often than not and not be a homicidal maniac who kills every innocent person that crosses his path. I will post more about the background of this world in my next post including a map. [/QUOTE]
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