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Iron Heroes - Legends of Mitterion OOC thread
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<blockquote data-quote="Iron Captain" data-source="post: 2903643" data-attributes="member: 40144"><p>This is a world where people return from the wilds with sacks of gold, telling fantastic stories of strange and deadly creatures and forgotten ruins hidden beneath the earth. Then they blow all of their newly earned riches on women and wine in a single night only to ride out again the next day into the open wild to seek fortune and glory again uncertain if this time they might find their death.</p><p></p><p>Pirates roam the coasts and strike terror into the hearts of men, while mercenaries sell their swordsd to the kingdom willing to part with the most coins.</p><p></p><p>The players will play adventurers in this harsh world. People who can never seem to stay in one place too long, those that must travel as much as they must eat or drink. Perhaps they lust for battle and it's deadly dance of steel, it's song of blood and the glory it brings. Others seek great riches and or fame and tell tales of their greatest achievements to whoever will listen.</p><p></p><p>There will be strange creatures such as giant Ape Men and deadly and gigantic Sand Worms as well as evil sorcerers who must be thwarted but often enough plain old ordinary humans will be your main adversaries.</p><p></p><p></p><p></p><p>The adventures will mainly take place on the main continent of Mitterion.</p><p>From a standpoint of technology and culture it resembles the late periods of ancient greece and the roman empire in most parts. While in the southwest the desert kingdoms resemble a mix of ancient arabian and indian cultures.</p><p>The northern kingdoms of Vanhenia and Istram resemble those of the vikings. While barbarian an nomad tribes roam the Allermerick Highlands, Catum, Simmeria and the Namerian Land in the west.</p><p>Stygia is best described as a religious nation ruled by priests and sorcerers. The believe themselves to be the oldest and greatest nation on Mitterion and as such are exceptionally full of themselves.</p><p>Ancient Tribes of "Savages" live in the Black Wilds, on the Southern Islands as well as to the far east beyond Simmeria and Catum.</p><p></p><p><strong><u>List of Languages and the places where they are spoken:</u></strong></p><p></p><p><u>Common Languages:</u></p><p></p><p><strong>Allermerick</strong> (West Allermerick Highlands)</p><p><strong>Aquilonien</strong> (Aquilonia, Nemedia)*</p><p><strong>Belatise</strong> (Belat)</p><p><strong>Bettet</strong> (Behirem, Irs)</p><p><strong>Brythunien</strong> (Brythunia)</p><p><strong>Catis</strong> (Catum and nothern parts of Simmeria)</p><p><strong>Hesterian</strong> (Hestra, Matter, Lasat)*</p><p><strong>Khat</strong> (Khatar)</p><p><strong>Namerian</strong> (Namerian Lands)</p><p><strong>Normenic</strong> (Istram, Vanhenia)*</p><p><strong>Ostanic</strong> (Leitania, Ertomir, Opirem)*</p><p><strong>Phyrata</strong> (Atria, Kaldomes, Tristra)</p><p><strong>Sanquet</strong> (East Allermerick Highlands)</p><p><strong>Shemit</strong> (Shemit)</p><p><strong>Simm</strong> (Simmeria)</p><p><strong>Stygian</strong> (Stygia)</p><p><strong>Zamorrin</strong> (Zamorra)</p><p></p><p>*Each country has it's own dialect choose one when gaining levels in this language. i.e. Normenic(Istram). Learning to speak a new dialect costs 1 Skill point. You can always understand other dialects.</p><p></p><p><u><strong>Uncommon and rare languages:</strong></u></p><p></p><p><em>In order to be able to buy ranks in these languages you must have some background explanation (Frequent Travels or an Academic interest for example) and you must speak at least 3 languages at Level 3 or 2 at Level 4. Each Level in these languages costs 2 skill points.</em></p><p></p><p>Khemet (Ancient Language often found in the ruins around Khatar and Shemit)</p><p>Omerster (Ancient Language found all over the continent in ancient texts)</p><p>Stymian (Ancient version of Stygian with it's own alphabet which is still used by many sorcerers and priests of Stygia)</p><p>Netus (Ancient Language found in texts in ruins around Aquilonia, Nemedia and Brythunia)</p><p>Ancient Pyratha (Ancient Version of Phyrata found in texts on the Isle Of Phyratus and Irs)*</p><p>Loktai (Spoken by the Loktai tribe in the Black Wilds)**</p><p>Pathes (Spoken by the Pathes people of the eastern Southern Islands)**</p><p>Pioux (Spoken by the Pioux people of the western Southern Islands)**</p><p></p><p>*If you speak Pyratha at level 4 then each level in Ancient Pyratha costs only 1 skill point instead of 2.</p><p></p><p>**No written version is known.</p><p></p><p>---------------------------------------------------------------------------</p><p></p><p>Religion and Gods:</p><p></p><p><u>Phanteon of the Isle of Phyratus (Atria, Kaldomes and Tristra):</u></p><p></p><p>The main god of the Phyrata Phantheon is Phoitos the god of the sun. He is said to carry a sword made of pure sunlight and a shield in the shape of the moon. He is the god of Justice and the slayer of the evil giants who used to roam Phyratus.</p><p>His wife is Hesmelia the goddess of life and fertility. It is said she can take the form of any creature or plant on Aertha.</p><p>Politis is Phoitos brother. He is the god of war and destruction and he must be kept in check by his brother lest he destroy the world. He carries a gigantic club that shoots fire with every blow and soldiers and mercenaries often ask him for strength before a great battle.</p><p>Other gods of importance include Menithuas the god of thieves, luck and love. Seromen the god of the sea and the winds. And Xeras the god of the underworld who is imagined to be a gigantic floating skull with eyes burning with green flames.</p><p>Those who did good in their life will spend eternity in a peaceful paradise which is hidden on an island far to the south. Legends tell of Lexas a great warrior who journeyed their during his lifetime and returned to Phyratus to tell the people about it.</p><p>Those who do evil in their life are cursed to live at the center of Aertha of all eternity together with the evil giants Phoitos banished there.</p><p></p><p>People show their respect to the gods by paying tribute with fruits or vegetables.</p><p></p><p><u>Phanteon of the Desert Kingdoms (Khatar, Behirem, Irs, Zamorra, Shemit):</u></p><p></p><p>Metra is the main god of the people of the desert kingdoms. He is said to be the creator of all life and also the god of death. People commonly say that the people who have died have been taken by Metra and those that are newly born are given by him. He is portraied as a gigantic man with pure white skin when he is giving life and with black skin when he is taking it.</p><p></p><p>Kitras is the god of war. He is portraited as a man with four faces and 4 arms. He is said to grant warriors strength and to have given the people the ability to create weapons so he is often also worshipped by blacksmiths especially those that focus on weapon creation.</p><p></p><p>Lorrimas is the goddess of love and protection and also fertility. She is portraited as a beautiful women shining with light. It is said she blesses women with pregnancy after Metra has decided to create life.</p><p></p><p>Jesad is the god of thieves. He seldom worshipped in the open and often thieves will spill a little wine in his name while they are celebrating or planning a robbery.</p><p></p><p>Kumikra is an evil goddess who rules over all creatures with poison such as spiders, scorpions and snakes. Her worship is forbidden as she is the mortal enemy of Metra though in Stygia she is openly worshipped, though there her name is Sitas. Worshippers of Kumikra tend to be trained in the use of poison and often work as assasins. Kumikra demands human sacrifices and often the victims are innocent girls kidnapped from the streets.</p><p></p><p><u>Phantheon of Heratus (worshipped in Aquilonia, Nemedia, Brythunia and Belat):</u></p><p></p><p>Heratus is the god of war and justice he is portarited as an old man in heavy armour with long flowing white hair. His sword is made from a thunderbolt and his shield is made of wind. Heratus is said to have created Mitterion after killing his evil brother in battle. His brother's name is never spoken and there are no written accounts of it. The scales are his holy symbol and it adornes every courthouse where he is worshipped.</p><p></p><p>Pelimma is his sister and the goddess of fertility, life and nature.</p><p></p><p>Quantus is the god of harvest and wine. His symbol is an amphorae filled with fruit and it is often displayed in taverns and the homes of farmers.</p><p></p><p>Centum is a mischevious trickster and the god of luck. He is often worshipped by thieves and gamblers though all people who worship Heratus thank him if they have a bout of extraordinary luck.</p><p></p><p><u>Krom, Bear god of Catum and Simmeria:</u></p><p></p><p>Krom is a god who is half man half bear. He said to have given the people of Catum and Simmeria the greatest strength in all of Mitterion. He is not worshipped directly as he despises weakness and ignores all who pray for something from him but he will accept spilled wine and sacrifices of vegetables as gifts.</p><p></p><p>Yemma is a goddess who takes the form of a beautiful woman and various other forest animals. She is the goddess of fertility and nature but also of war as women in Catum and Simmeria are expected to defend their homes should the men be away.</p><p></p><p><u>The Phantheon of Ohdinn the Wolf God (Istram and Vanhenia):</u></p><p></p><p>Odhinn is a man of great strength with the head of a wolf. It is said the wolf head can spew forth a jet of ice cold wind that freezes anything it touches. Odhinn grows extremely hungry during the winter and will devour the sun and moon. His son Heimdall creates new ones at the start of spring. (The winters in Vanhenia and Istram are so cold and dark that the sun and moon cannot be seen for months at a time thus giving birth to this legend. They believe that the countries outside of Vanhenia and Istram have their own suns which explains why the sun can be seen in those countries during the winter time.)</p><p></p><p>Heimdall is the son Odhinn and the god of craft and the earth. His head is that of an Ice Lion (A form of large cat native to the northern mountains) and he is worshipped by blacksmiths and miners.</p><p></p><p>Fulla is Odhinns wife. She is as tall as her husband though she is completely human and has no animalistic features. She is the goddess of the weather and the winds.</p><p></p><p><u>Phanteon of the Coastal Kingdoms (Leitania, Opirem, Ertomir and Hestra):</u></p><p>To come.</p></blockquote><p></p>
[QUOTE="Iron Captain, post: 2903643, member: 40144"] This is a world where people return from the wilds with sacks of gold, telling fantastic stories of strange and deadly creatures and forgotten ruins hidden beneath the earth. Then they blow all of their newly earned riches on women and wine in a single night only to ride out again the next day into the open wild to seek fortune and glory again uncertain if this time they might find their death. Pirates roam the coasts and strike terror into the hearts of men, while mercenaries sell their swordsd to the kingdom willing to part with the most coins. The players will play adventurers in this harsh world. People who can never seem to stay in one place too long, those that must travel as much as they must eat or drink. Perhaps they lust for battle and it's deadly dance of steel, it's song of blood and the glory it brings. Others seek great riches and or fame and tell tales of their greatest achievements to whoever will listen. There will be strange creatures such as giant Ape Men and deadly and gigantic Sand Worms as well as evil sorcerers who must be thwarted but often enough plain old ordinary humans will be your main adversaries. The adventures will mainly take place on the main continent of Mitterion. From a standpoint of technology and culture it resembles the late periods of ancient greece and the roman empire in most parts. While in the southwest the desert kingdoms resemble a mix of ancient arabian and indian cultures. The northern kingdoms of Vanhenia and Istram resemble those of the vikings. While barbarian an nomad tribes roam the Allermerick Highlands, Catum, Simmeria and the Namerian Land in the west. Stygia is best described as a religious nation ruled by priests and sorcerers. The believe themselves to be the oldest and greatest nation on Mitterion and as such are exceptionally full of themselves. Ancient Tribes of "Savages" live in the Black Wilds, on the Southern Islands as well as to the far east beyond Simmeria and Catum. [B][U]List of Languages and the places where they are spoken:[/U][/B] [U]Common Languages:[/U] [b]Allermerick[/b] (West Allermerick Highlands) [b]Aquilonien[/b] (Aquilonia, Nemedia)* [b]Belatise[/b] (Belat) [b]Bettet[/b] (Behirem, Irs) [b]Brythunien[/b] (Brythunia) [b]Catis[/b] (Catum and nothern parts of Simmeria) [b]Hesterian[/b] (Hestra, Matter, Lasat)* [b]Khat[/b] (Khatar) [b]Namerian[/b] (Namerian Lands) [b]Normenic[/b] (Istram, Vanhenia)* [b]Ostanic[/b] (Leitania, Ertomir, Opirem)* [b]Phyrata[/b] (Atria, Kaldomes, Tristra) [b]Sanquet[/b] (East Allermerick Highlands) [b]Shemit[/b] (Shemit) [b]Simm[/b] (Simmeria) [b]Stygian[/b] (Stygia) [b]Zamorrin[/b] (Zamorra) *Each country has it's own dialect choose one when gaining levels in this language. i.e. Normenic(Istram). Learning to speak a new dialect costs 1 Skill point. You can always understand other dialects. [U][B]Uncommon and rare languages:[/B][/U] [I]In order to be able to buy ranks in these languages you must have some background explanation (Frequent Travels or an Academic interest for example) and you must speak at least 3 languages at Level 3 or 2 at Level 4. Each Level in these languages costs 2 skill points.[/I] Khemet (Ancient Language often found in the ruins around Khatar and Shemit) Omerster (Ancient Language found all over the continent in ancient texts) Stymian (Ancient version of Stygian with it's own alphabet which is still used by many sorcerers and priests of Stygia) Netus (Ancient Language found in texts in ruins around Aquilonia, Nemedia and Brythunia) Ancient Pyratha (Ancient Version of Phyrata found in texts on the Isle Of Phyratus and Irs)* Loktai (Spoken by the Loktai tribe in the Black Wilds)** Pathes (Spoken by the Pathes people of the eastern Southern Islands)** Pioux (Spoken by the Pioux people of the western Southern Islands)** *If you speak Pyratha at level 4 then each level in Ancient Pyratha costs only 1 skill point instead of 2. **No written version is known. --------------------------------------------------------------------------- Religion and Gods: [U]Phanteon of the Isle of Phyratus (Atria, Kaldomes and Tristra):[/U] The main god of the Phyrata Phantheon is Phoitos the god of the sun. He is said to carry a sword made of pure sunlight and a shield in the shape of the moon. He is the god of Justice and the slayer of the evil giants who used to roam Phyratus. His wife is Hesmelia the goddess of life and fertility. It is said she can take the form of any creature or plant on Aertha. Politis is Phoitos brother. He is the god of war and destruction and he must be kept in check by his brother lest he destroy the world. He carries a gigantic club that shoots fire with every blow and soldiers and mercenaries often ask him for strength before a great battle. Other gods of importance include Menithuas the god of thieves, luck and love. Seromen the god of the sea and the winds. And Xeras the god of the underworld who is imagined to be a gigantic floating skull with eyes burning with green flames. Those who did good in their life will spend eternity in a peaceful paradise which is hidden on an island far to the south. Legends tell of Lexas a great warrior who journeyed their during his lifetime and returned to Phyratus to tell the people about it. Those who do evil in their life are cursed to live at the center of Aertha of all eternity together with the evil giants Phoitos banished there. People show their respect to the gods by paying tribute with fruits or vegetables. [u]Phanteon of the Desert Kingdoms (Khatar, Behirem, Irs, Zamorra, Shemit):[/u] Metra is the main god of the people of the desert kingdoms. He is said to be the creator of all life and also the god of death. People commonly say that the people who have died have been taken by Metra and those that are newly born are given by him. He is portraied as a gigantic man with pure white skin when he is giving life and with black skin when he is taking it. Kitras is the god of war. He is portraited as a man with four faces and 4 arms. He is said to grant warriors strength and to have given the people the ability to create weapons so he is often also worshipped by blacksmiths especially those that focus on weapon creation. Lorrimas is the goddess of love and protection and also fertility. She is portraited as a beautiful women shining with light. It is said she blesses women with pregnancy after Metra has decided to create life. Jesad is the god of thieves. He seldom worshipped in the open and often thieves will spill a little wine in his name while they are celebrating or planning a robbery. Kumikra is an evil goddess who rules over all creatures with poison such as spiders, scorpions and snakes. Her worship is forbidden as she is the mortal enemy of Metra though in Stygia she is openly worshipped, though there her name is Sitas. Worshippers of Kumikra tend to be trained in the use of poison and often work as assasins. Kumikra demands human sacrifices and often the victims are innocent girls kidnapped from the streets. [U]Phantheon of Heratus (worshipped in Aquilonia, Nemedia, Brythunia and Belat):[/U] Heratus is the god of war and justice he is portarited as an old man in heavy armour with long flowing white hair. His sword is made from a thunderbolt and his shield is made of wind. Heratus is said to have created Mitterion after killing his evil brother in battle. His brother's name is never spoken and there are no written accounts of it. The scales are his holy symbol and it adornes every courthouse where he is worshipped. Pelimma is his sister and the goddess of fertility, life and nature. Quantus is the god of harvest and wine. His symbol is an amphorae filled with fruit and it is often displayed in taverns and the homes of farmers. Centum is a mischevious trickster and the god of luck. He is often worshipped by thieves and gamblers though all people who worship Heratus thank him if they have a bout of extraordinary luck. [U]Krom, Bear god of Catum and Simmeria:[/U] Krom is a god who is half man half bear. He said to have given the people of Catum and Simmeria the greatest strength in all of Mitterion. He is not worshipped directly as he despises weakness and ignores all who pray for something from him but he will accept spilled wine and sacrifices of vegetables as gifts. Yemma is a goddess who takes the form of a beautiful woman and various other forest animals. She is the goddess of fertility and nature but also of war as women in Catum and Simmeria are expected to defend their homes should the men be away. [U]The Phantheon of Ohdinn the Wolf God (Istram and Vanhenia):[/U] Odhinn is a man of great strength with the head of a wolf. It is said the wolf head can spew forth a jet of ice cold wind that freezes anything it touches. Odhinn grows extremely hungry during the winter and will devour the sun and moon. His son Heimdall creates new ones at the start of spring. (The winters in Vanhenia and Istram are so cold and dark that the sun and moon cannot be seen for months at a time thus giving birth to this legend. They believe that the countries outside of Vanhenia and Istram have their own suns which explains why the sun can be seen in those countries during the winter time.) Heimdall is the son Odhinn and the god of craft and the earth. His head is that of an Ice Lion (A form of large cat native to the northern mountains) and he is worshipped by blacksmiths and miners. Fulla is Odhinns wife. She is as tall as her husband though she is completely human and has no animalistic features. She is the goddess of the weather and the winds. [U]Phanteon of the Coastal Kingdoms (Leitania, Opirem, Ertomir and Hestra):[/U] To come. [/QUOTE]
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