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Iron Heroes - Legends of Mitterion
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<blockquote data-quote="Velmont" data-source="post: 2925350" data-attributes="member: 13739"><p>Character Background</p><p>[sblock]Erik Svensen was raised in a small village on the coast of Vahenia. His village was a group of fishers, but geberally, when the winter come, the boats are stuck in the port, and the sea is not good enough to sustain the village. As the snow and the ice create a natural barrier that allow his village to easily protect themselves, many warriors take there ship at the first sight of winter and navigate to the hoter water of the Leitania. From there, they raid small villages to eat and gather treasure they trade to smugglers in Opirem.</p><p></p><p>So for many winters, when he was strong enough to carry his own sword, Erik was joining the group, sailing during all winter and raiding to come back at winter. But when the ships of his village met the naval forces of Leitania, his village found himself overhelm against the maned ships of the Leitanian army. All the ships of his village was sunk. He found himself alive on the coast. Ashamed by his failure, he couldn't come back to his village without having proven himself before the god again. So he flee south instead of East, in hope to find a way to redeem himself.</p><p></p><p>He became a mercenary, but most job he found was nothing worth the sailor he was. Nothing could allow to redeem himself before the gods. It is there the rumors of pirates striking the Shemit came to him. He told that maybe there, with his skilsl of sailor, he would be able to be more than a pawn in a fight, and prove himself again.</p><p>[/sblock]</p><p></p><p>Character Sheet</p><p>[sblock][CODE]Erik Svensen, Berserker 3</p><p></p><p>str 20 (+5)</p><p>dex 14 (+2)</p><p>con 16 (+3)</p><p>int 10 (0)</p><p>wis 10 (0)</p><p>cha 6 (-2)</p><p></p><p>Skills</p><p>-Climb +11 (6 ranks (Athletics Group) </p><p>-Jump +11 (6 ranks (Athletics Group)</p><p>-Swim +11 (6 ranks (Athletics Group)</p><p>-Balance +8 (6 ranks)</p><p>-Profession(Sailor) +6 (6 ranks)</p><p>-Speak Language (6 ranks)</p><p></p><p>Traits: Migthy Build, Strong (+2 Str, -2 Int, -2 Cha)</p><p></p><p>Feat: </p><p>Cleave (1)</p><p>Power Attack (1)</p><p>Weapon Focus [Greatsword] (1)</p><p></p><p>Languages: Normenic(Istra, Vahenia) 3, Ostanic (Opirem, Leitania) 2, Aquilonian(Aquilonia) 2</p><p>HPs: [url=http://invisiblecastle.com/find.py?id=494881]40[/url] (3d4+33) </p><p>Init: +2</p><p>Attack: melee (Large Greatsword) +9 to-hit, 3d6+7 damage (19-20 x2)</p><p> melee (Large Greatsword, berserk) +10 to-hit, 3d6+9 damage (19-20 x2)</p><p> melee (Large Greatsword, rage) +12 to-hit, 3d6+12 damage (19-20 x2)</p><p> ranged (Hammer, light) +5 to-hit, 1d4+5 damage (20 x2) (20 feet)</p><p> ranged (Composite Longbow) +5 to-hit, 2d6 damage (20 x3) (100 feet)</p><p>Defense: 14 (+2 class, +2 Dex)</p><p>DR: d4</p><p>Movement: 30'</p><p>Saves: Fort +6, Ref +5, Will +3 </p><p>Special:</p><p>Martial Weapon Proficiency: Composite Longbow, Greatsword, Light hammer</p><p>Fury Pool, Berserk Strenght, Blind Rage, Primal Howl</p><p></p><p>Equipment:</p><p>-Large Greatsword 8lbs (100 gp)</p><p>-Large Hammer, light (5) 10lbs (10gp)</p><p>-Composite Longbow 3lbs (100gp)</p><p>-Arrows (20), 3lbs (3gp)</p><p>-backpack 2lbs (2gp)</p><p>-bedroll 5lbs (1sp)</p><p>-belt pouch .5lbs (1gp)</p><p>-waterskin (2) 8lbs (2gp)</p><p>-trail rations (7) 7lbs (3.5gp)</p><p>-adventurer's outfit 2lbs (free)</p><p>-cold outfit's 7lbs (8gp)</p><p>67gp 9sp</p><p></p><p>total weight: 55.5lbs/light load:153lbs[/CODE][/sblock]</p></blockquote><p></p>
[QUOTE="Velmont, post: 2925350, member: 13739"] Character Background [sblock]Erik Svensen was raised in a small village on the coast of Vahenia. His village was a group of fishers, but geberally, when the winter come, the boats are stuck in the port, and the sea is not good enough to sustain the village. As the snow and the ice create a natural barrier that allow his village to easily protect themselves, many warriors take there ship at the first sight of winter and navigate to the hoter water of the Leitania. From there, they raid small villages to eat and gather treasure they trade to smugglers in Opirem. So for many winters, when he was strong enough to carry his own sword, Erik was joining the group, sailing during all winter and raiding to come back at winter. But when the ships of his village met the naval forces of Leitania, his village found himself overhelm against the maned ships of the Leitanian army. All the ships of his village was sunk. He found himself alive on the coast. Ashamed by his failure, he couldn't come back to his village without having proven himself before the god again. So he flee south instead of East, in hope to find a way to redeem himself. He became a mercenary, but most job he found was nothing worth the sailor he was. Nothing could allow to redeem himself before the gods. It is there the rumors of pirates striking the Shemit came to him. He told that maybe there, with his skilsl of sailor, he would be able to be more than a pawn in a fight, and prove himself again. [/sblock] Character Sheet [sblock][CODE]Erik Svensen, Berserker 3 str 20 (+5) dex 14 (+2) con 16 (+3) int 10 (0) wis 10 (0) cha 6 (-2) Skills -Climb +11 (6 ranks (Athletics Group) -Jump +11 (6 ranks (Athletics Group) -Swim +11 (6 ranks (Athletics Group) -Balance +8 (6 ranks) -Profession(Sailor) +6 (6 ranks) -Speak Language (6 ranks) Traits: Migthy Build, Strong (+2 Str, -2 Int, -2 Cha) Feat: Cleave (1) Power Attack (1) Weapon Focus [Greatsword] (1) Languages: Normenic(Istra, Vahenia) 3, Ostanic (Opirem, Leitania) 2, Aquilonian(Aquilonia) 2 HPs: [url=http://invisiblecastle.com/find.py?id=494881]40[/url] (3d4+33) Init: +2 Attack: melee (Large Greatsword) +9 to-hit, 3d6+7 damage (19-20 x2) melee (Large Greatsword, berserk) +10 to-hit, 3d6+9 damage (19-20 x2) melee (Large Greatsword, rage) +12 to-hit, 3d6+12 damage (19-20 x2) ranged (Hammer, light) +5 to-hit, 1d4+5 damage (20 x2) (20 feet) ranged (Composite Longbow) +5 to-hit, 2d6 damage (20 x3) (100 feet) Defense: 14 (+2 class, +2 Dex) DR: d4 Movement: 30' Saves: Fort +6, Ref +5, Will +3 Special: Martial Weapon Proficiency: Composite Longbow, Greatsword, Light hammer Fury Pool, Berserk Strenght, Blind Rage, Primal Howl Equipment: -Large Greatsword 8lbs (100 gp) -Large Hammer, light (5) 10lbs (10gp) -Composite Longbow 3lbs (100gp) -Arrows (20), 3lbs (3gp) -backpack 2lbs (2gp) -bedroll 5lbs (1sp) -belt pouch .5lbs (1gp) -waterskin (2) 8lbs (2gp) -trail rations (7) 7lbs (3.5gp) -adventurer's outfit 2lbs (free) -cold outfit's 7lbs (8gp) 67gp 9sp total weight: 55.5lbs/light load:153lbs[/CODE][/sblock] [/QUOTE]
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