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[Iron Heroes]Nixing the last x/day ability, Mana
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<blockquote data-quote="Macbeth" data-source="post: 2501491" data-attributes="member: 11259"><p>I've been thinking about this some more, and I've started to have a basic idea work out:</p><p></p><p>Mana tokens are gained at a certain rate, based on the action taken by the Arcanist, much like an Archer's Aim Tokens. However, this tokens also disappear at a given rate (parhaps tied to the Arcanist's level, Int mod, or both). This rate would be in mana tokens/round, which would make keeping a long term supply of mana nearly impossible, but combat casting possible. Available mana would be capped at some number, lower then the current per day cap. Negative mana is impossible. There would be no free action to gather mana, the shortest action would be a move action, which would produce only marginally more then is lost in a given round. Gatherinf mana while in situations that would require a Concentration check to cast a spell would also require a concentration check (so no easy gather mana while riding a horse or being tortured...)</p><p></p><p>The implications of this: </p><p></p><p>Combat casting may take a long time for a big spell.</p><p></p><p>Casting out of combat would not be too hard, but would require considerable concentration. </p><p></p><p>Since mana leaks away at a given rate, this would creat a kind of ebb and flow of power: the Arcanist can build up power for one big spell, but he can't hold it for long unless he focuses on replenishing it.</p><p></p><p></p><p>I'm sure this stil has a copious amount of flaws, but it's a thought.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 2501491, member: 11259"] I've been thinking about this some more, and I've started to have a basic idea work out: Mana tokens are gained at a certain rate, based on the action taken by the Arcanist, much like an Archer's Aim Tokens. However, this tokens also disappear at a given rate (parhaps tied to the Arcanist's level, Int mod, or both). This rate would be in mana tokens/round, which would make keeping a long term supply of mana nearly impossible, but combat casting possible. Available mana would be capped at some number, lower then the current per day cap. Negative mana is impossible. There would be no free action to gather mana, the shortest action would be a move action, which would produce only marginally more then is lost in a given round. Gatherinf mana while in situations that would require a Concentration check to cast a spell would also require a concentration check (so no easy gather mana while riding a horse or being tortured...) The implications of this: Combat casting may take a long time for a big spell. Casting out of combat would not be too hard, but would require considerable concentration. Since mana leaks away at a given rate, this would creat a kind of ebb and flow of power: the Arcanist can build up power for one big spell, but he can't hold it for long unless he focuses on replenishing it. I'm sure this stil has a copious amount of flaws, but it's a thought. [/QUOTE]
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[Iron Heroes]Nixing the last x/day ability, Mana
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