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<blockquote data-quote="ValhallaGH" data-source="post: 5121544" data-attributes="member: 41187"><p>I was going to add something and then the guy that officially answers questions chimed in. </p><p>Welcome to the Iron Heroes fun. Feel free to leap upon the backs of wyverns, pin their wings, and drive them face-first into the ground. Afterward, you can take the head as a trophy and pitch the body at another troublesome flying worm. (Hey, it happened in one of my games, you can have it happen in yours.)</p><p></p><p>The biggest drawbacks to Iron Heroes are:</p><p>1) little to no support for magic. This is also one of the big appeals.</p><p>2) low level heroes are insanely tough. High level heroes are merely tough. This is because the armor-as-DR thing just doesn't scale well. It's a lot of fun, but it starts too good and ends too weak.</p><p>3) weapon masters are boring. They don't suck like Bards (whom I love, but the class sucks), they are powerful enough, they are simply dull.</p><p>4) hunters are confusing, flavor-wise, and take a few levels to be worthwhile; at which point they start to rock out.</p><p>5) never enough feats. Although it is <em>not</em> broken to give all characters a feat at every level, plus class bonus feats. This is almost enough feats.</p><p>6) everyone says they want to play a Harrier. Only a fifth of them <em>actually</em> want to play a Harrier.</p><p></p><p>Good luck getting your group to go for it. It can be a heck of a lot of fun.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5121544, member: 41187"] I was going to add something and then the guy that officially answers questions chimed in. Welcome to the Iron Heroes fun. Feel free to leap upon the backs of wyverns, pin their wings, and drive them face-first into the ground. Afterward, you can take the head as a trophy and pitch the body at another troublesome flying worm. (Hey, it happened in one of my games, you can have it happen in yours.) The biggest drawbacks to Iron Heroes are: 1) little to no support for magic. This is also one of the big appeals. 2) low level heroes are insanely tough. High level heroes are merely tough. This is because the armor-as-DR thing just doesn't scale well. It's a lot of fun, but it starts too good and ends too weak. 3) weapon masters are boring. They don't suck like Bards (whom I love, but the class sucks), they are powerful enough, they are simply dull. 4) hunters are confusing, flavor-wise, and take a few levels to be worthwhile; at which point they start to rock out. 5) never enough feats. Although it is [I]not[/I] broken to give all characters a feat at every level, plus class bonus feats. This is almost enough feats. 6) everyone says they want to play a Harrier. Only a fifth of them [I]actually[/I] want to play a Harrier. Good luck getting your group to go for it. It can be a heck of a lot of fun. [/QUOTE]
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