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Iron Heroes: Tales of Arnesia Game Thread
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<blockquote data-quote="Erekose13" data-source="post: 2818743" data-attributes="member: 3387"><p>Thanks Akoss, here's Golgorak (formatting to come later)</p><p></p><p>Golgorak the Demon Eyed</p><p>1st level Archanist/3rd level Berserker</p><p>Human, Male</p><p>Init: +1; Senses: +7 Listen, +7 Spot</p><p>Speed: 30' (6 squares)</p><p>Languages: Common, Sea Speech, Abyssal, Ancient Speech, First Speech, Ferrish, Infernal, Kolorean, Draconic, Death Speech</p><p>----------------------------</p><p>Defense: 13 (+1 Dex, +2 Lvl)</p><p>Flat-footed: 10</p><p>Touch: 13 </p><p>DR: 1d4 (Berserker) </p><p>HP/RP: (HD 4d4+2+24+8)</p><p>Fort +6, Ref +5, Will +4</p><p>----------------------------</p><p>Melee: </p><p>Large Masterwork Maul: Cudgel (hammer), bludgeoning, power.</p><p>Attack: +8 (+3 Lvl, +4 Str, +1 Mstwk)</p><p>Damage: 3d6+6; Crit: x3</p><p></p><p>Large Masterwork Heavy Flail: Flail, bludgeoning, disarm, trip.</p><p>Attack: +8 (+3 Lvl, +4 Str, +1 Mstwk)</p><p>Damage: 2d8+6; Crit: 19-20/x2</p><p></p><p>Ranged: </p><p>Large Masterwork Mighty Composite Longbow, +4 Str Projectile, piercing</p><p>Attack: +5 (+3 Lvl, +1 Dex, +1 Mstwk)</p><p>Damage: 2d6+4; Crit x3; Range: 110 ft.</p><p>----------------------------</p><p>Spells:</p><p>Mana Pool: 12; Spell Methods: Transmutation 2/Necromancy 1</p><p>- Alter Creature: 1 action, Short Range (35'), 2 min, Fort Negates</p><p>--- 1: Alter Size: 2 mana - Large/Small - +2/-2 Str - Weapon dmg as size</p><p>--- 2: Augment Ability: 4 mana - +4 any stat</p><p>- Alter Object: 1 action, Short Range (35'), 2 min, Fort Negates</p><p>--- 1: 2 mana = +1 hardness or +2d6 hit points or +1 enhancement bonus</p><p>--- 2: 4 mana = +2 hardness or +4d6 hit points or +2 enhancement bonus</p><p>- Animate Dead: 1 minute, Medium Range (110'), Perm, None</p><p>--- 1: 4 mana/HD = max 2 HD medium creature (see text)</p><p>- Healing Hands: 1 action, Touch, Inst., Will Negates (harmless)</p><p>--- 1: 2 mana = 1d8 healing (no max). </p><p>--- 1: 1 mana = remove stun or daze condition (can be combined with healing).</p><p>----------------------------</p><p>Abilities: Str 18, Dex 12, Con 14, Int 14, Wis 10, Cha 15.</p><p>- Increases: Level 4: Str +1</p><p></p><p>XP: 6600</p><p></p><p>Traits: </p><p>1. Shadow Born: Infernal Glower.</p><p>2. Mighty Build.</p><p></p><p>Feats: </p><p>L1. Overwhelming Presence (1): move action: Add Cha bonus to active Def.</p><p>L1. Beast Lore (1): gain tokens. +1 attack/token.</p><p>L2. Power Attack (1): -1 to hit/+1 dmg. Max=BaB. </p><p>L4. Cleave (1): gain extra attack after killing opponent.</p><p></p><p>Class Abilities:</p><p>Spell Methods: Transmutation 2/Necromancy 1</p><p>Aspect of Power (Daunting Visage)</p><p>Berserker Abilities (Berserk Strength/Primal Howl/Blind Rage)</p><p></p><p>Skills: </p><p>Total: 58 SP; Max Skill Ranks: 7</p><p>Skill Groups: Academia, Mysticism, Social, Theatrics.</p><p></p><p>Academia: 7 Ranks</p><p>- Appraise: +9 (7 Ranks +2 Int)</p><p>- Concentration: +9 (7 Ranks +2 Con)</p><p>- Decipher Script: +9 (7 Ranks +2 Int)</p><p>- Heal: +9 (7 Ranks +0 Wis +2 Item)</p><p>- Knowledge: +9 (7 Ranks +2 Int) - Arcana (+11), Dungeoneering, Geography, History, Local, Nature (+11), Nobility</p><p>- Speak Language (7 Ranks)</p><p></p><p>Mysticism: 1 Rank</p><p>- Spellcraft: +7 (1 Rank +2 Int +2 Syn +2 Trait)</p><p>- Use Magic Device: +5 (1 Rank +2 Cha +2 Syn)</p><p></p><p>Social: 7 Ranks</p><p>- Bluff: +9 (7 Ranks +2 Cha)</p><p>- Diplomacy: +13 (7 Ranks +2 Cha +4 Syn)</p><p>- Gather Information: +11 (7 Ranks +2 Cha +2 Syn)</p><p>- Intimidate: +15 (7 Ranks +2 Cha +2 Syn +4 Trait)</p><p></p><p>Theatrics: 1 Rank</p><p>- Disguise: +7 (1 Rank +2 Cha +2 Syn +2 Item)</p><p>- Perform: +5 (1 Rank +2 Cha +2 Item) - Percussion </p><p>- Sleight of Hand: +4 (1 Rank +1 Dex +2 Syn)</p><p></p><p>Climb: +7 (3 Ranks +4 Str)</p><p>Jump: +7 (3 Ranks +4 Str)</p><p>Swim: +7 (3 Ranks +4 Str)</p><p>Listen: +7 (7 Ranks +0 Wis)</p><p>Ride: +5 (4 Ranks +1 Dex)</p><p>Search: +6 (4 Ranks +2 Int)</p><p>Sense Motive: +4 (4 Ranks + 0 Wis)</p><p>Spot: +7 (7 Ranks +0 Wis)</p><p>Survival: +7 (7 Ranks +0 Wis) +9 underground, aboveground in natural settings, tracking</p><p></p><p>Possessions - Personal: </p><p></p><p>Large Masterwork Maul </p><p>Cost: 608gp; Weight: 24 lbs.</p><p></p><p>Large Mighty Composite Longbow, Masterwork, +4 Str </p><p>Cost: 1600 gp; Weight: 6 lbs.</p><p></p><p>1 Quivers of Large Arrows (20 total)</p><p>Cost: 2 gp; Weight: 6 lbs. total.</p><p></p><p>Large Masterwork Heavy Flail</p><p>Cost: 615 gp; Weight: 10 lbs.</p><p></p><p>Weapons Weight: 46 lbs. </p><p></p><p>Possessions – Other : </p><p>- Backpack (2gp)</p><p>- Bedroll (1sp) - in backpack</p><p>- Climbers Kit (80gp) - on horse</p><p>- Crowbar (2gp) - on horse</p><p>- Disguise Kit (50gp) - on horse</p><p>- Flint & Steel (1gp) - in backpack</p><p>- Healers Kit (50gp) - in backpack</p><p>- Masterwork Drum (100gp) - on horse</p><p>- 100' Silk Rope (20gp) - on horse</p><p>- Tent (10gp) - on horse</p><p>- Waterskin (1gp) - in backpack</p><p>- Heavy Warhorse (400gp) - on horse</p><p>- Military Saddle (20gp) - on horse</p><p>- 2 Saddle Bags (8gp) - on horse</p><p>- Bit & Briddle (2gp) - on horse</p><p></p><p>Misc Gear Weight: 110lbs.</p><p></p><p>Total Weight Carried: 53lbs (Light Load - 0-100)</p><p>Total Weight on Horse: 446lbs. (Medium Load - 301-600)</p><p></p><p>Wealth: 1829 gp, 9sp. - in backpack</p><p></p><p>Appearance:</p><p>Height: 6'8"</p><p>Weight: 290 lbs.</p><p>Hair: Bald</p><p>Eyes: Dark Brown/glowing crimson</p><p></p><p>Description: Golgorak is an immense man. He stands an impressive 6'8" and weighs almost as much as a bear. His head is completely bald and blockish. He has twisting arcane tattoos covering much of his heavily built upper body. Typically in civilized lands he will cover his tattoos knowing how much people fear them. His eyes are a deep brown but glow with a chaotic crimson flare when he uses his Daunting Visage aspect of power. The weapons strapped to his back are likewise incredibly large and very well made. Most normal men would not even be able to lift his weapons let alone wield them. Intimidating to many, Golgorak is much like a large bear in both physique and persona. </p><p></p><p>Personality: Gruff, imposing, and pushy, Golgorak likes things his way, especially when irritated. Most of the time he is calm and quiet, but when he feels threatened or when he protects are threatened he is unstoppable. Not afraid to let a little chaos reign, Golgorak relishes the taste of mana flowing through his veins. When in the wild he hunts alone growing even larger and wielding his huge maul enchanted with terrible black lightning, his musles far out of proportion even for his large frame.</p><p></p><p>Background: Golgorak was born out on the frontier in the savage lands, his parents brave explorers. Touched by demonic blood somewhere in his past, Golgorak's father knew that civilization would never allow him or his son access to the luxury of safety. Early in his life though Golgorak's parents were slain by a mighty grey troll hunting for food. The young boy left without the guiding hand of parents wandered into a forlorn tower on the edge of nowhere. There a mad wizard discovered the boy lying on his front steps. Delighted by the obvious signs of otherworldly heritage, the arcanist brought the boy into his keeping and tought him of the arcane. </p><p></p><p>Chaos was in his blood and Golgorak thrived in his lessons but late one night that life too came to an end. Drawn by the gathering of arcane power, demons descended upon the wizard's tower. They tore the man to pieces and stole his research to take back to their foul masters. Golgorak had hid, for once afraid of something, terrified of the black winged demons that had come knocking. Without a mentor, but of an age where he might survive on his own, Golgorak struck out from the tower to learn more of the world around him. Through his travels he grew closer to the bears that he so resembled in both look and personality. His ferocity untamed in the wild Golgorak learned to unleash his fury in the hunt.</p><p></p><p>Drawn once again by his dark heritage, Golgorak has wandered into the more civilized lands that his father feared. Not stupid in the least, Golgorak knew that he would need to cover his tattoos and the touch of magic. Today he seeks more knowledge and more power.</p><p></p><p></p><p>Warhorse </p><p>Warhorse, Heavy</p><p>Large Animal</p><p>Hit Dice: 4d8+12 (30 hp)</p><p>Initiative: +1</p><p>Speed: 50 ft. (10 squares)</p><p>Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13</p><p>Base Attack/Grapple: +3/+11</p><p>Attack: Hoof +6 melee (1d6+4)</p><p>Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Attacks: —</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +7, Ref +5, Will +2</p><p>Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p>Skills: Listen +5, Spot +4</p><p>Feats: Endurance, Run</p><p>Environment: Temperate plains</p><p>Organization: Domesticated</p><p>Challenge Rating: 2</p><p>Advancement: —</p><p>Level Adjustment: —</p><p>These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.</p><p></p><p>Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. </p><p></p><p></p><p></p><p>Change Log </p><p>TBA</p></blockquote><p></p>
[QUOTE="Erekose13, post: 2818743, member: 3387"] Thanks Akoss, here's Golgorak (formatting to come later) Golgorak the Demon Eyed 1st level Archanist/3rd level Berserker Human, Male Init: +1; Senses: +7 Listen, +7 Spot Speed: 30' (6 squares) Languages: Common, Sea Speech, Abyssal, Ancient Speech, First Speech, Ferrish, Infernal, Kolorean, Draconic, Death Speech ---------------------------- Defense: 13 (+1 Dex, +2 Lvl) Flat-footed: 10 Touch: 13 DR: 1d4 (Berserker) HP/RP: (HD 4d4+2+24+8) Fort +6, Ref +5, Will +4 ---------------------------- Melee: Large Masterwork Maul: Cudgel (hammer), bludgeoning, power. Attack: +8 (+3 Lvl, +4 Str, +1 Mstwk) Damage: 3d6+6; Crit: x3 Large Masterwork Heavy Flail: Flail, bludgeoning, disarm, trip. Attack: +8 (+3 Lvl, +4 Str, +1 Mstwk) Damage: 2d8+6; Crit: 19-20/x2 Ranged: Large Masterwork Mighty Composite Longbow, +4 Str Projectile, piercing Attack: +5 (+3 Lvl, +1 Dex, +1 Mstwk) Damage: 2d6+4; Crit x3; Range: 110 ft. ---------------------------- Spells: Mana Pool: 12; Spell Methods: Transmutation 2/Necromancy 1 - Alter Creature: 1 action, Short Range (35'), 2 min, Fort Negates --- 1: Alter Size: 2 mana - Large/Small - +2/-2 Str - Weapon dmg as size --- 2: Augment Ability: 4 mana - +4 any stat - Alter Object: 1 action, Short Range (35'), 2 min, Fort Negates --- 1: 2 mana = +1 hardness or +2d6 hit points or +1 enhancement bonus --- 2: 4 mana = +2 hardness or +4d6 hit points or +2 enhancement bonus - Animate Dead: 1 minute, Medium Range (110'), Perm, None --- 1: 4 mana/HD = max 2 HD medium creature (see text) - Healing Hands: 1 action, Touch, Inst., Will Negates (harmless) --- 1: 2 mana = 1d8 healing (no max). --- 1: 1 mana = remove stun or daze condition (can be combined with healing). ---------------------------- Abilities: Str 18, Dex 12, Con 14, Int 14, Wis 10, Cha 15. - Increases: Level 4: Str +1 XP: 6600 Traits: 1. Shadow Born: Infernal Glower. 2. Mighty Build. Feats: L1. Overwhelming Presence (1): move action: Add Cha bonus to active Def. L1. Beast Lore (1): gain tokens. +1 attack/token. L2. Power Attack (1): -1 to hit/+1 dmg. Max=BaB. L4. Cleave (1): gain extra attack after killing opponent. Class Abilities: Spell Methods: Transmutation 2/Necromancy 1 Aspect of Power (Daunting Visage) Berserker Abilities (Berserk Strength/Primal Howl/Blind Rage) Skills: Total: 58 SP; Max Skill Ranks: 7 Skill Groups: Academia, Mysticism, Social, Theatrics. Academia: 7 Ranks - Appraise: +9 (7 Ranks +2 Int) - Concentration: +9 (7 Ranks +2 Con) - Decipher Script: +9 (7 Ranks +2 Int) - Heal: +9 (7 Ranks +0 Wis +2 Item) - Knowledge: +9 (7 Ranks +2 Int) - Arcana (+11), Dungeoneering, Geography, History, Local, Nature (+11), Nobility - Speak Language (7 Ranks) Mysticism: 1 Rank - Spellcraft: +7 (1 Rank +2 Int +2 Syn +2 Trait) - Use Magic Device: +5 (1 Rank +2 Cha +2 Syn) Social: 7 Ranks - Bluff: +9 (7 Ranks +2 Cha) - Diplomacy: +13 (7 Ranks +2 Cha +4 Syn) - Gather Information: +11 (7 Ranks +2 Cha +2 Syn) - Intimidate: +15 (7 Ranks +2 Cha +2 Syn +4 Trait) Theatrics: 1 Rank - Disguise: +7 (1 Rank +2 Cha +2 Syn +2 Item) - Perform: +5 (1 Rank +2 Cha +2 Item) - Percussion - Sleight of Hand: +4 (1 Rank +1 Dex +2 Syn) Climb: +7 (3 Ranks +4 Str) Jump: +7 (3 Ranks +4 Str) Swim: +7 (3 Ranks +4 Str) Listen: +7 (7 Ranks +0 Wis) Ride: +5 (4 Ranks +1 Dex) Search: +6 (4 Ranks +2 Int) Sense Motive: +4 (4 Ranks + 0 Wis) Spot: +7 (7 Ranks +0 Wis) Survival: +7 (7 Ranks +0 Wis) +9 underground, aboveground in natural settings, tracking Possessions - Personal: Large Masterwork Maul Cost: 608gp; Weight: 24 lbs. Large Mighty Composite Longbow, Masterwork, +4 Str Cost: 1600 gp; Weight: 6 lbs. 1 Quivers of Large Arrows (20 total) Cost: 2 gp; Weight: 6 lbs. total. Large Masterwork Heavy Flail Cost: 615 gp; Weight: 10 lbs. Weapons Weight: 46 lbs. Possessions – Other : - Backpack (2gp) - Bedroll (1sp) - in backpack - Climbers Kit (80gp) - on horse - Crowbar (2gp) - on horse - Disguise Kit (50gp) - on horse - Flint & Steel (1gp) - in backpack - Healers Kit (50gp) - in backpack - Masterwork Drum (100gp) - on horse - 100' Silk Rope (20gp) - on horse - Tent (10gp) - on horse - Waterskin (1gp) - in backpack - Heavy Warhorse (400gp) - on horse - Military Saddle (20gp) - on horse - 2 Saddle Bags (8gp) - on horse - Bit & Briddle (2gp) - on horse Misc Gear Weight: 110lbs. Total Weight Carried: 53lbs (Light Load - 0-100) Total Weight on Horse: 446lbs. (Medium Load - 301-600) Wealth: 1829 gp, 9sp. - in backpack Appearance: Height: 6'8" Weight: 290 lbs. Hair: Bald Eyes: Dark Brown/glowing crimson Description: Golgorak is an immense man. He stands an impressive 6'8" and weighs almost as much as a bear. His head is completely bald and blockish. He has twisting arcane tattoos covering much of his heavily built upper body. Typically in civilized lands he will cover his tattoos knowing how much people fear them. His eyes are a deep brown but glow with a chaotic crimson flare when he uses his Daunting Visage aspect of power. The weapons strapped to his back are likewise incredibly large and very well made. Most normal men would not even be able to lift his weapons let alone wield them. Intimidating to many, Golgorak is much like a large bear in both physique and persona. Personality: Gruff, imposing, and pushy, Golgorak likes things his way, especially when irritated. Most of the time he is calm and quiet, but when he feels threatened or when he protects are threatened he is unstoppable. Not afraid to let a little chaos reign, Golgorak relishes the taste of mana flowing through his veins. When in the wild he hunts alone growing even larger and wielding his huge maul enchanted with terrible black lightning, his musles far out of proportion even for his large frame. Background: Golgorak was born out on the frontier in the savage lands, his parents brave explorers. Touched by demonic blood somewhere in his past, Golgorak's father knew that civilization would never allow him or his son access to the luxury of safety. Early in his life though Golgorak's parents were slain by a mighty grey troll hunting for food. The young boy left without the guiding hand of parents wandered into a forlorn tower on the edge of nowhere. There a mad wizard discovered the boy lying on his front steps. Delighted by the obvious signs of otherworldly heritage, the arcanist brought the boy into his keeping and tought him of the arcane. Chaos was in his blood and Golgorak thrived in his lessons but late one night that life too came to an end. Drawn by the gathering of arcane power, demons descended upon the wizard's tower. They tore the man to pieces and stole his research to take back to their foul masters. Golgorak had hid, for once afraid of something, terrified of the black winged demons that had come knocking. Without a mentor, but of an age where he might survive on his own, Golgorak struck out from the tower to learn more of the world around him. Through his travels he grew closer to the bears that he so resembled in both look and personality. His ferocity untamed in the wild Golgorak learned to unleash his fury in the hunt. Drawn once again by his dark heritage, Golgorak has wandered into the more civilized lands that his father feared. Not stupid in the least, Golgorak knew that he would need to cover his tattoos and the touch of magic. Today he seeks more knowledge and more power. Warhorse Warhorse, Heavy Large Animal Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. (10 squares) Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13 Base Attack/Grapple: +3/+11 Attack: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Environment: Temperate plains Organization: Domesticated Challenge Rating: 2 Advancement: — Level Adjustment: — These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. Change Log TBA [/QUOTE]
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