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Iron Kingdoms Core Rules
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<blockquote data-quote="Kettlebriar" data-source="post: 6438662" data-attributes="member: 23787"><p><strong>5 out of 5 rating for Iron Kingdoms Core Rules</strong></p><p></p><p>The Iron Kingdoms d20 setting for D&D is one that i have loved for years, though I never really played their HORDE and WAR MACHINE miniatures war games much. Privateer Press has taken their gritty sorcery and steam setting and revamped it to be used with their own rules set. Though a RPG, the new game still boasts some elements of what feels to be a board game, similar to what Wizards did with 4th Edition D&D. This does not make it a bad thing at all. Rules like these just are my preferred cup of tea, but unlike other reviewers when they encounter something different, i'm not going to trash it. The game uses rules similar to those they created for WAR MACHINE and HORDE. What i like about Iron Kingdoms is the great writing that brings to life this flavorful setting. It doesnt allow itself to get bogged down in a bunch of rules, its more about the story...which is how it should be. You shouldnt need 27 rule books to play a game. And unlike the d20 version, they finally added rules for using Steamjacks in the game. The production value of the hardback core book is solid and the layout works well and the artwork is top notch. (There is only an 8 page bestiary of monster towards the back of the book but their MONSTERNOMICON which just came out is one of the best creature filled tomes ever produced.)</p></blockquote><p></p>
[QUOTE="Kettlebriar, post: 6438662, member: 23787"] [b]5 out of 5 rating for Iron Kingdoms Core Rules[/b] The Iron Kingdoms d20 setting for D&D is one that i have loved for years, though I never really played their HORDE and WAR MACHINE miniatures war games much. Privateer Press has taken their gritty sorcery and steam setting and revamped it to be used with their own rules set. Though a RPG, the new game still boasts some elements of what feels to be a board game, similar to what Wizards did with 4th Edition D&D. This does not make it a bad thing at all. Rules like these just are my preferred cup of tea, but unlike other reviewers when they encounter something different, i'm not going to trash it. The game uses rules similar to those they created for WAR MACHINE and HORDE. What i like about Iron Kingdoms is the great writing that brings to life this flavorful setting. It doesnt allow itself to get bogged down in a bunch of rules, its more about the story...which is how it should be. You shouldnt need 27 rule books to play a game. And unlike the d20 version, they finally added rules for using Steamjacks in the game. The production value of the hardback core book is solid and the layout works well and the artwork is top notch. (There is only an 8 page bestiary of monster towards the back of the book but their MONSTERNOMICON which just came out is one of the best creature filled tomes ever produced.) [/QUOTE]
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