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<blockquote data-quote="imredave" data-source="post: 7057351" data-attributes="member: 55854"><p><strong>4 out of 5 rating for Iron Kingdoms Core Rules</strong></p><p></p><p><span style="color: #000000">[FONT=&quot]Iron Kingdoms roleplaying has leapt out from behind my computer to grab my attention. Even middleweight grognards should remember [/FONT]</span><a href="http://privateerpress.com/" target="_blank">Privateer Press</a><span style="color: #000000">[FONT=&quot]' early start in the d20 era with the [/FONT]</span><a href="http://rpg.drivethrustuff.com/product/64484/The-Witchfire-Trilogy%3A-Collected-Edition?term=witchfire+tril" target="_blank">Witchfire</a><span style="color: #000000">[FONT=&quot] trilogy, although their current [/FONT]</span><a href="http://privateerpress.com/warmachine/the-game" target="_blank">Warmachine</a><span style="color: #000000">[FONT=&quot] miniature game greatly out shadows that earlier effort. You should also remember their Iron Kingdoms Full Metal Fantasy d20 based [/FONT]</span><a href="http://rpg.drivethrustuff.com/product/64479/Iron-Kingdoms-Character-Guide?manufacturers_id=121" target="_blank">Character</a><span style="color: #000000">[FONT=&quot] and [/FONT]</span><a href="http://rpg.drivethrustuff.com/product/64481/Iron-Kingdoms-World-Guide?manufacturers_id=121" target="_blank">World</a><span style="color: #000000">[FONT=&quot] guide, this review is not about that game. Late October of 2012 I picked up the lasted roleplaying offering titled [/FONT]</span><a href="http://privateerpress.com/iron-kingdoms/books/iron-kingdoms-core-rules" target="_blank">"Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules</a><span style="color: #000000">[FONT=&quot]. On examining it, it became quite clear it represents a clean break with the d20 past, and a switch to a 2d6 system closer to the Warmachine system. once I recovered from the shock of it not being d20 (like the old Iron Kingdom books I have and kind of liked) I think got a reasonable value. Lack of a good monster manual in the back may limit its game play, until an adequate monster manual appears. The artwork is nice although some of it is recycled from those older books. I think the rules are a better "fit" with the Warmachine/Hordes miniatures rules than the "old d20", although an explicit explanation of how to move between this and those systems is lacking. A bit more crunch than I like to see in rules, and a character system which is overly "straightjacketed" turned me off a bit. The fact that it is 2d6 based will make harder to steal from for my d20 games. However, the game looks very playable, and the "straightjacket" character system allows for generation of a complex character quickly. Overall, I give it 3.5/5 stars.[/FONT]</span></p></blockquote><p></p>
[QUOTE="imredave, post: 7057351, member: 55854"] [b]4 out of 5 rating for Iron Kingdoms Core Rules[/b] [COLOR=#000000][FONT="]Iron Kingdoms roleplaying has leapt out from behind my computer to grab my attention. Even middleweight grognards should remember [/FONT][/COLOR][URL="http://privateerpress.com/"]Privateer Press[/URL][COLOR=#000000][FONT="]' early start in the d20 era with the [/FONT][/COLOR][URL="http://rpg.drivethrustuff.com/product/64484/The-Witchfire-Trilogy%3A-Collected-Edition?term=witchfire+tril"]Witchfire[/URL][COLOR=#000000][FONT="] trilogy, although their current [/FONT][/COLOR][URL="http://privateerpress.com/warmachine/the-game"]Warmachine[/URL][COLOR=#000000][FONT="] miniature game greatly out shadows that earlier effort. You should also remember their Iron Kingdoms Full Metal Fantasy d20 based [/FONT][/COLOR][URL="http://rpg.drivethrustuff.com/product/64479/Iron-Kingdoms-Character-Guide?manufacturers_id=121"]Character[/URL][COLOR=#000000][FONT="] and [/FONT][/COLOR][URL="http://rpg.drivethrustuff.com/product/64481/Iron-Kingdoms-World-Guide?manufacturers_id=121"]World[/URL][COLOR=#000000][FONT="] guide, this review is not about that game. Late October of 2012 I picked up the lasted roleplaying offering titled [/FONT][/COLOR][URL="http://privateerpress.com/iron-kingdoms/books/iron-kingdoms-core-rules"]"Iron Kingdoms Full Metal Fantasy Roleplaying Game: Core Rules[/URL][COLOR=#000000][FONT="]. On examining it, it became quite clear it represents a clean break with the d20 past, and a switch to a 2d6 system closer to the Warmachine system. once I recovered from the shock of it not being d20 (like the old Iron Kingdom books I have and kind of liked) I think got a reasonable value. Lack of a good monster manual in the back may limit its game play, until an adequate monster manual appears. The artwork is nice although some of it is recycled from those older books. I think the rules are a better "fit" with the Warmachine/Hordes miniatures rules than the "old d20", although an explicit explanation of how to move between this and those systems is lacking. A bit more crunch than I like to see in rules, and a character system which is overly "straightjacketed" turned me off a bit. The fact that it is 2d6 based will make harder to steal from for my d20 games. However, the game looks very playable, and the "straightjacket" character system allows for generation of a complex character quickly. Overall, I give it 3.5/5 stars.[/FONT][/COLOR] [/QUOTE]
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