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<blockquote data-quote="Ashrum the Black" data-source="post: 493481" data-attributes="member: 1585"><p>As I said before. I've managed to port over just about everything (gobbers included) into the Realms with very little problem. Since the folks I game with are all relativley new, or aren't Realms purists I've run into very few problems. </p><p></p><p>By changing some names and coming up with some ulternative creatures in a few cases things were able to work out just fine. (the alternate creatures were mainly due to my PC's needing a bit more of a challenge in a few spots) </p><p></p><p>As settings go this one has to be one of the best. I hope Privateer is in business for a good long time producing lots of quality porducts. I do wish things were coming out faster as well. But I don't tink anything has suffered in my campaign for not having the "Iron Kingdoms" fully detailed out. Just takes a little elbow grease and a bit of flexing the DM creativity and it work fine.</p></blockquote><p></p>
[QUOTE="Ashrum the Black, post: 493481, member: 1585"] As I said before. I've managed to port over just about everything (gobbers included) into the Realms with very little problem. Since the folks I game with are all relativley new, or aren't Realms purists I've run into very few problems. By changing some names and coming up with some ulternative creatures in a few cases things were able to work out just fine. (the alternate creatures were mainly due to my PC's needing a bit more of a challenge in a few spots) As settings go this one has to be one of the best. I hope Privateer is in business for a good long time producing lots of quality porducts. I do wish things were coming out faster as well. But I don't tink anything has suffered in my campaign for not having the "Iron Kingdoms" fully detailed out. Just takes a little elbow grease and a bit of flexing the DM creativity and it work fine. [/QUOTE]
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