Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Talking the Talk
Ironfang Invasion 5E conversion (OOC)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ancalagon" data-source="post: 7083054" data-attributes="member: 23"><p>Hello again</p><p></p><p>Please note - this character is imported from another game that never got off the ground... and I did want to play him (despite the stat mediocre rolls) so here he is. I obviously have to change his background somewhat, but I will wait for further details about the setting etc before I do so.</p><p></p><p>B]Lal Qalandar, of the Purple Lands[/B]</p><p></p><p>Barbarian, "totem" of the Bull of Battle</p><p>Background: Hermit</p><p>Level: 3</p><p>XP: 0</p><p>Race: Human (Standard)</p><p>Alignment: Chaotic Good</p><p>[ATTACH]82320[/ATTACH]</p><p>[Sblock=rolls]<a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">Stat rolls (unmodified) : 4D6.HIGH(3) = [3, 1, 6, 3] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [3, 5, 1, 5] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 1, 4, 2] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 1, 2, 4] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [5, 2, 6, 5] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 4, 5, 3] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank"></a>[/sblock]</p><p></p><p>[sblock=minisheet]B]Lal Qalandar[/B], Human Barbarian ("totems", hermit), level 3</p><p>HP: 25/25, Hit dice: 3/3</p><p>AC: 15</p><p>Passive Perception 13</p><p>Saves: Str: +5, Dex: +1, Con: +4, Int: -1, Wis: +1, Cha: -1</p><p>Rages remaining 2/3[/sblock]</p><p></p><p>[sblock=character sheet] Abilities:</p><p><strong>Str</strong>: 17 (+3), <strong>Dex</strong>: 13 (+1), <strong>Con</strong>: 14 (+2)</p><p><strong>Int</strong>: 8 (-1), <strong>Wis</strong>: 13 (+1), <strong>Cha</strong>: 8 (-1)</p><p></p><p>AC: 15 ("extra coverage" hobgoblin chain shirt, dex) </p><p>Initiative: +1</p><p>Speed: 30</p><p>HP: 25 (12+2 +6 +5)</p><p>Hit Dice: 3d12</p><p>Proficiency Bonus: 2</p><p>Passive Perception: 13</p><p></p><p>OFFENCE:</p><p>Great axe: +5 to hit, 1d12+3 damage (when raging: 1d12+5)</p><p>Hand axe: +5 to hit, 1d6+3 damage (when raging: 1d6+5 if in melee)</p><p>Javelins: +5 to hit, 1d6 +3 damage</p><p></p><p>SAVES (* = proficiency)</p><p>* Strength +5</p><p>Dexterity: +1</p><p>* Constitution: +4</p><p>Intelligence: -1</p><p>Wisdom: +1</p><p>Charisma: -1</p><p></p><p>SKILLS (*=proficiency) </p><p>Acrobatics: +1</p><p>Animal Handling: +1</p><p>Arcana: -1</p><p>*Athletics: +5</p><p>Deception: -1</p><p>History: -1</p><p>Insight: +1</p><p>Intimidation: -1</p><p>Investigation: -1</p><p>*Medicine: +3</p><p>Nature: -1</p><p>*Perception: +3</p><p>Performance: -1</p><p>Persuasion: -1</p><p>*Religion: +1</p><p>Sleight of Hand: +1</p><p>Stealth: +1</p><p>Survival: +1</p><p></p><p>PROFICIENCIES AND LANGUAGES</p><p>Tools: herbalist's kit (hermit)</p><p>Language: Common, <em>Yellow City Trade Tongue, Parbati, a bit of Lamarakhi (far away languages)</em> </p><p>Weapons: simple, martial</p><p>Armor: light, medium, shields</p><p></p><p>FEATURES AND TRAITS:</p><p>Barbarian Features:</p><p>Rage</p><p>Unarmored defense</p><p>Ability Score Improvement: +1 to all (Human)</p><p></p><p>Hermit feature: Discovery: One with the Universe</p><p></p><p>FEATS: </p><p>None at this time[/sblock]</p><p></p><p>[Sblock=Equipment]Common clothes</p><p>Winter blanket (large, old pelt)</p><p>Chain shirt with extra coverage (AC 14, disadvantage on stealth), hobgoblin made</p><p>Great Axe (long hafted Tabar) </p><p>hand axe 2X</p><p>Javelin 4X</p><p>Herbalist kit</p><p>Prayer beads, engraved (his "notes")</p><p>Beggar's bowl</p><p>backpack</p><p>bedroll</p><p>Mess kit (includes small tea pot)</p><p>tinder box</p><p>Rations X 10 </p><p>50 feet of rope</p><p>Waterskin </p><p>Diary with 7 pages missing</p><p>knife</p><p>wetstone</p><p>Sack, 2</p><p>Chalk (2 pieces)</p><p>A brick of tea of the third quality</p><p>Bottle of cheap wine</p><p></p><p>MONEY: 1 gp, 8 sp, 6 cp[/sblock]</p><p></p><p>[Sblock=Background] Lal Qalandar is from a far away land, across the sea from the Sovereign Lands. Following harsh disappointments in early life, Lal retreated from the day to day world and entered a long period of meditation and fasting with a group of ascetics, leaving everything behind, even his name (Lal Qalandar means "Ruby-colored wandering holy man" - a title he eventually acquired after his red robes and lifestyle). </p><p></p><p>One day, Lal, following an intense session of meditation, suddenly perceived his deep connection to the Universe. All was interconnected. Himself, that ant roaming on his meager piece of bread, his dead relatives and long lost love, his fellow monks, that rock over there, were all one with the universe. Individuality was but an illusion.</p><p></p><p>Lal Qalander suddenly felt that the austere practices of his fellows were stifling. He was meant to live in the Universe, to fully embrace it. He wanted to preach. He wanted to help others - was that not the Universe healing itself? He also wanted to fight injustice - was that not the Universe purifying itself? Lal abandoned the group of monk and started a life of wandering - sustaining himself through petty jobs, preaching, helping the less fortunate, protecting travelers from brigands and living on the road. He took upon himself the mantle of the Dervishe - the mendicant wanderer. Through his trials and tribulation he found that his connection to the Universe deepened, and that in times of great danger he could reach a sort of spiritual ecstasy, able to wade in battle without fear, easily warding off blows and dealing terrible ones in return.</p><p></p><p>On a sea voyage, a freak storm blew the ship he was on far away. After a few months lost at sea, with strange sightings and peculiar bouts of fog, the battered ship reached the port of Tamran, to the astonishment of everyone (survivors and locals alike), especially given that Tamran was on the shore of a lake... </p><p></p><p>Lal Qalandar spent a few months in the town, learning the local language and custom. However, he felt the urge to move on and hit the road, heading west, following the river. When he reached the town of Phaendar on what, by pure luck, turned out to be mere days before a festival, Lal knew that benevolent fate had guided him there.[/sblock]</p><p></p><p>[sblock=appearance & Personality]Height: 5'6"</p><p>Weight 190 lbs</p><p>Hair: black and waivy</p><p>Eyes: dark brown</p><p>Skin: brown</p><p>Age: 37 </p><p></p><p>Lal Qalandar is somewhat short but wide shouldered and barrel chested and moves confidently. He has an easy smile and friendly disposition. His skin is a dark brown, tanned by his homeland's fierce sun. He has long, dark luxurious hair that is barely tamed by a peculiar hat, and his face is bearded. He wears crimson robes, old but sturdy boots, and the pelt of some large animal to keep himself warm. He also wears a long necklace of wooden prayer beads. Beside his long hafted axe (which he calls a "tabar"), he always caries with him an ornate wooden begging bowl, which he uses to collect alms.</p><p></p><p>Life of Seclusion: Lal retreated from society following a plague that killed most of his village</p><p>Personality trait: Lal believes that the universe is one, and that all that happens is interconnected </p><p>Ideal: Self knowledge: if you know yourself, you know the universe</p><p>Bond: I entered seclusion because I loved someone I couldn't have</p><p>Flaw: I am dogmatic in my thoughts and philosophy[/sblock]</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7083054, member: 23"] Hello again Please note - this character is imported from another game that never got off the ground... and I did want to play him (despite the stat mediocre rolls) so here he is. I obviously have to change his background somewhat, but I will wait for further details about the setting etc before I do so. B]Lal Qalandar, of the Purple Lands[/B] Barbarian, "totem" of the Bull of Battle Background: Hermit Level: 3 XP: 0 Race: Human (Standard) Alignment: Chaotic Good [ATTACH=CONFIG]82320[/ATTACH] [Sblock=rolls][url=http://roll.coyotecode.net/lookup.php?rollid=155858]Stat rolls (unmodified) : 4D6.HIGH(3) = [3, 1, 6, 3] = 12 4D6.HIGH(3) = [3, 5, 1, 5] = 13 4D6.HIGH(3) = [1, 1, 4, 2] = 7 4D6.HIGH(3) = [1, 1, 2, 4] = 7 4D6.HIGH(3) = [5, 2, 6, 5] = 16 4D6.HIGH(3) = [1, 4, 5, 3] = 12 [/url][/sblock] [sblock=minisheet]B]Lal Qalandar[/B], Human Barbarian ("totems", hermit), level 3 HP: 25/25, Hit dice: 3/3 AC: 15 Passive Perception 13 Saves: Str: +5, Dex: +1, Con: +4, Int: -1, Wis: +1, Cha: -1 Rages remaining 2/3[/sblock] [sblock=character sheet] Abilities: [B]Str[/B]: 17 (+3), [B]Dex[/B]: 13 (+1), [B]Con[/B]: 14 (+2) [B]Int[/B]: 8 (-1), [B]Wis[/B]: 13 (+1), [B]Cha[/B]: 8 (-1) AC: 15 ("extra coverage" hobgoblin chain shirt, dex) Initiative: +1 Speed: 30 HP: 25 (12+2 +6 +5) Hit Dice: 3d12 Proficiency Bonus: 2 Passive Perception: 13 OFFENCE: Great axe: +5 to hit, 1d12+3 damage (when raging: 1d12+5) Hand axe: +5 to hit, 1d6+3 damage (when raging: 1d6+5 if in melee) Javelins: +5 to hit, 1d6 +3 damage SAVES (* = proficiency) * Strength +5 Dexterity: +1 * Constitution: +4 Intelligence: -1 Wisdom: +1 Charisma: -1 SKILLS (*=proficiency) Acrobatics: +1 Animal Handling: +1 Arcana: -1 *Athletics: +5 Deception: -1 History: -1 Insight: +1 Intimidation: -1 Investigation: -1 *Medicine: +3 Nature: -1 *Perception: +3 Performance: -1 Persuasion: -1 *Religion: +1 Sleight of Hand: +1 Stealth: +1 Survival: +1 PROFICIENCIES AND LANGUAGES Tools: herbalist's kit (hermit) Language: Common, [I]Yellow City Trade Tongue, Parbati, a bit of Lamarakhi (far away languages)[/I] Weapons: simple, martial Armor: light, medium, shields FEATURES AND TRAITS: Barbarian Features: Rage Unarmored defense Ability Score Improvement: +1 to all (Human) Hermit feature: Discovery: One with the Universe FEATS: None at this time[/sblock] [Sblock=Equipment]Common clothes Winter blanket (large, old pelt) Chain shirt with extra coverage (AC 14, disadvantage on stealth), hobgoblin made Great Axe (long hafted Tabar) hand axe 2X Javelin 4X Herbalist kit Prayer beads, engraved (his "notes") Beggar's bowl backpack bedroll Mess kit (includes small tea pot) tinder box Rations X 10 50 feet of rope Waterskin Diary with 7 pages missing knife wetstone Sack, 2 Chalk (2 pieces) A brick of tea of the third quality Bottle of cheap wine MONEY: 1 gp, 8 sp, 6 cp[/sblock] [Sblock=Background] Lal Qalandar is from a far away land, across the sea from the Sovereign Lands. Following harsh disappointments in early life, Lal retreated from the day to day world and entered a long period of meditation and fasting with a group of ascetics, leaving everything behind, even his name (Lal Qalandar means "Ruby-colored wandering holy man" - a title he eventually acquired after his red robes and lifestyle). One day, Lal, following an intense session of meditation, suddenly perceived his deep connection to the Universe. All was interconnected. Himself, that ant roaming on his meager piece of bread, his dead relatives and long lost love, his fellow monks, that rock over there, were all one with the universe. Individuality was but an illusion. Lal Qalander suddenly felt that the austere practices of his fellows were stifling. He was meant to live in the Universe, to fully embrace it. He wanted to preach. He wanted to help others - was that not the Universe healing itself? He also wanted to fight injustice - was that not the Universe purifying itself? Lal abandoned the group of monk and started a life of wandering - sustaining himself through petty jobs, preaching, helping the less fortunate, protecting travelers from brigands and living on the road. He took upon himself the mantle of the Dervishe - the mendicant wanderer. Through his trials and tribulation he found that his connection to the Universe deepened, and that in times of great danger he could reach a sort of spiritual ecstasy, able to wade in battle without fear, easily warding off blows and dealing terrible ones in return. On a sea voyage, a freak storm blew the ship he was on far away. After a few months lost at sea, with strange sightings and peculiar bouts of fog, the battered ship reached the port of Tamran, to the astonishment of everyone (survivors and locals alike), especially given that Tamran was on the shore of a lake... Lal Qalandar spent a few months in the town, learning the local language and custom. However, he felt the urge to move on and hit the road, heading west, following the river. When he reached the town of Phaendar on what, by pure luck, turned out to be mere days before a festival, Lal knew that benevolent fate had guided him there.[/sblock] [sblock=appearance & Personality]Height: 5'6" Weight 190 lbs Hair: black and waivy Eyes: dark brown Skin: brown Age: 37 Lal Qalandar is somewhat short but wide shouldered and barrel chested and moves confidently. He has an easy smile and friendly disposition. His skin is a dark brown, tanned by his homeland's fierce sun. He has long, dark luxurious hair that is barely tamed by a peculiar hat, and his face is bearded. He wears crimson robes, old but sturdy boots, and the pelt of some large animal to keep himself warm. He also wears a long necklace of wooden prayer beads. Beside his long hafted axe (which he calls a "tabar"), he always caries with him an ornate wooden begging bowl, which he uses to collect alms. Life of Seclusion: Lal retreated from society following a plague that killed most of his village Personality trait: Lal believes that the universe is one, and that all that happens is interconnected Ideal: Self knowledge: if you know yourself, you know the universe Bond: I entered seclusion because I loved someone I couldn't have Flaw: I am dogmatic in my thoughts and philosophy[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
Ironfang Invasion 5E conversion (OOC)
Top