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<blockquote data-quote="Ancalagon" data-source="post: 7086775" data-attributes="member: 23"><p><strong>Lal Qalandar, of the Purple Lands</strong></p><p></p><p>Barbarian, Path of the Thousand Gods (ie Totem Warrior)</p><p>Background: Hermit</p><p>Level: 4</p><p>XP: 300?</p><p>Race: Human (Standard)</p><p>Alignment: Chaotic Good</p><p>[ATTACH]82320[/ATTACH]</p><p>[Sblock=rolls]<a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">Stat rolls (unmodified) : 4D6.HIGH(3) = [3, 1, 6, 3] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [3, 5, 1, 5] = 13</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 1, 4, 2] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 1, 2, 4] = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [5, 2, 6, 5] = 16</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank">4D6.HIGH(3) = [1, 4, 5, 3] = 12</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=155858" target="_blank"></a>[/sblock]</p><p>[sblock=character sheet] Abilities:</p><p><strong>Str</strong>: 18 (+4), <strong>Dex</strong>: 14 (+2), <strong>Con</strong>: 14 (+2)</p><p><strong>Int</strong>: 8 (-1), <strong>Wis</strong>: 13 (+1), <strong>Cha</strong>: 8 (-1)</p><p>(Level 4 ASI, +1 dex, +1 str)</p><p></p><p>AC: 16 ("enhanced" chain shirt, dex) </p><p>Initiative: +2</p><p>Speed: 30</p><p>HP: 32 (12+2+6+5+7 ( <a href="http://roll.coyotecode.net/lookup.php?rollid=167074" target="_blank">2nd level HP roll: 1D12+2 = [4]+2 = 6</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=167074" target="_blank"></a>, <a href="http://roll.coyotecode.net/lookup.php?rollid=178045" target="_blank">level 3 hp: 1D12+2 = [3]+2 = 5</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=178045" target="_blank"></a>, <a href="http://roll.coyotecode.net/lookup.php?rollid=193663" target="_blank">HP roll level 4: 1D12+2 = [5]+2 = 7</a></p><p><a href="http://roll.coyotecode.net/lookup.php?rollid=193663" target="_blank"></a> ))</p><p>Hit Dice: 4d12</p><p>Proficiency Bonus: 2</p><p>Passive Perception: 13</p><p></p><p>OFFENCE:</p><p>Great axe: +6to hit, 1d12+4 damage (when raging: 1d12+6)</p><p>Great Flail of Doom: +6 to hit, 3d4 + 3d4 + 4 (half piercing, half blungeoning), +6 when raging. </p><p>Hand axe: +6 to hit, 1d6+4 damage (when raging: 1d6+6 if in melee)</p><p>Javelins: +6 to hit, 1d6 +4 damage</p><p></p><p>SAVES (* = proficiency)</p><p>* Strength +6</p><p>Dexterity: +2 (advantage on effect he can see due to Danger Sense) </p><p>* Constitution: +4</p><p>Intelligence: -1</p><p>Wisdom: +1</p><p>Charisma: -1</p><p></p><p>SKILLS (*=proficiency) </p><p>Acrobatics: +2</p><p>Animal Handling: +1</p><p>Arcana: -1</p><p>*Athletics: +6</p><p>Deception: -1</p><p>History: -1</p><p>Insight: +1</p><p>Intimidation: -1</p><p>Investigation: -1</p><p>*Medicine: +3</p><p>Nature: -1</p><p>*Perception: +3</p><p>Performance: -1</p><p>Persuasion: -1</p><p>*Religion: +1</p><p>Sleight of Hand: +2</p><p>Stealth: +2 (disadvantage due to armor)</p><p>Survival: +1</p><p></p><p>PROFICIENCIES AND LANGUAGES</p><p>Tools: herbalist's kit (hermit)</p><p>Language: Common, <em>Yellow City Trade Tongue, Parbati, a bit of Lamarakhi (far away languages)</em> </p><p>Weapons: simple, martial</p><p>Armor: light, medium, shields</p><p></p><p>FEATURES AND TRAITS:</p><p>Barbarian Features:</p><p>Rage 3/day</p><p>Unarmored defense</p><p>Reckless attack</p><p>Danger sense</p><p>The Bull Off Battle: By praying to this Yellow City God, Lal can charge about the battlefield fearlessly, ensuring he is where he is most needed (While raging: Dash as bonus action, AoO vs Lal have disadvantage)</p><p></p><p>Ability Score Improvement: +1 to all (Human)</p><p></p><p>Hermit feature: Discovery: One with the Universe</p><p></p><p>MAGIC (Spirit Seeker)</p><p>Speak with animals, Beast sense (both rituals) </p><p></p><p>FEATS: </p><p>None at this time</p><p>LEVEL 4: ASI (+1 strength, + 1 dex)[/sblock]</p><p></p><p>[Sblock=Equipment]Common clothes</p><p>Winter blanket (large, old pelt)</p><p>Great Axe (long hafted Tabar) </p><p>hand axe 2X</p><p>Javelin 4X</p><p>Herbalist kit</p><p>Prayer beads, engraved (his "notes")</p><p>Beggar's bowl</p><p>backpack</p><p>bedroll</p><p>Mess kit (includes small tea pot)</p><p>tinder box</p><p>Rations X 10 </p><p>50 feet of rope</p><p>Waterskin </p><p>Diary with 7 pages missing</p><p>knife</p><p>wetstone</p><p>Sack, 2</p><p>Chalk (2 pieces)</p><p>A brick of tea of the third quality</p><p>Bottle of cheap wine</p><p></p><p>"Enhanced" chain shirt: This chainmail shirt is of hobgoblin manufacture, modified by a dwarven blackmith. It was created by removing material from a full suit of chain mail to make a chain shirt, but with a bit more complete protection. This result in slightly more protection than a chain shirt, but at the penalty of having disadvantage on stealth check (very similar to scale mail) </p><p></p><p>MONEY: 1 gp, 8 sp, 6 cp[/sblock]</p><p></p><p>[Sblock=Background] Lal Qalandar is from a far away land, across the sea from the Sovereign Lands. Following harsh disappointments in early life, Lal retreated from the day to day world and entered a long period of meditation and fasting with a group of ascetics, leaving everything behind, even his name (Lal Qalandar means "Ruby-colored wandering holy man" - a title he eventually acquired after his red robes and lifestyle). </p><p></p><p>One day, Lal, following an intense session of meditation, suddenly perceived his deep connection to the Universe. All was interconnected. Himself, that ant roaming on his meager piece of bread, his dead relatives and long lost love, his fellow monks, that rock over there, were all one with the universe. Individuality was but an illusion.</p><p></p><p>Lal Qalander suddenly felt that the austere practices of his fellows were stifling. He was meant to live in the Universe, to fully embrace it. He wanted to preach. He wanted to help others - was that not the Universe healing itself? He also wanted to fight injustice - was that not the Universe purifying itself? Lal abandoned the group of monk and started a life of wandering - sustaining himself through petty jobs, preaching, helping the less fortunate, protecting travelers from brigands and living on the road. He took upon himself the mantle of the Dervishe - the mendicant wanderer. Through his trials and tribulation he found that his connection to the Universe deepened, and that in times of great danger he could reach a sort of spiritual ecstasy, able to wade in battle without fear, easily warding off blows and dealing terrible ones in return.</p><p></p><p>On a sea voyage, a freak storm blew the ship he was on far away. After a few months lost at sea, with strange sightings and peculiar bouts of fog, the battered ship reached the port of Tamran, to the astonishment of everyone (survivors and locals alike), especially given that Tamran was on the shore of a lake... </p><p></p><p>Lal Qalandar spent a few months in the town, learning the local language and custom. However, he felt the urge to move on and hit the road, heading west, following the river. When he reached the town of Phaendar on what, by pure luck, turned out to be mere days before a festival, Lal knew that benevolent fate had guided him there.[/sblock]</p><p></p><p>[sblock=appearance & Personality]Height: 5'6"</p><p>Weight 190 lbs</p><p>Hair: black and waivy</p><p>Eyes: dark brown</p><p>Skin: brown</p><p>Age: 37 </p><p></p><p>Lal Qalandar is somewhat short but wide shouldered and barrel chested and moves confidently. He has an easy smile and friendly disposition. His skin is a dark brown, tanned by his homeland's fierce sun. He has long, dark luxurious hair that is barely tamed by a peculiar hat, and his face is bearded. He wears crimson robes, old but sturdy boots, and the pelt of some large animal to keep himself warm. He also wears a long necklace of wooden prayer beads. Beside his long hafted axe (which he calls a "tabar"), he always caries with him an ornate wooden begging bowl, which he uses to collect alms.</p><p></p><p>Life of Seclusion: Lal retreated from society following a plague that killed most of his village</p><p>Personality trait: Lal believes that the universe is one, and that all that happens is interconnected </p><p>Ideal: Self knowledge: if you know yourself, you know the universe</p><p>Bond: I entered seclusion because I loved someone I couldn't have</p><p>Flaw: I am dogmatic in my thoughts and philosophy[/sblock]</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 7086775, member: 23"] [B]Lal Qalandar, of the Purple Lands[/B] Barbarian, Path of the Thousand Gods (ie Totem Warrior) Background: Hermit Level: 4 XP: 300? Race: Human (Standard) Alignment: Chaotic Good [ATTACH=CONFIG]82320[/ATTACH] [Sblock=rolls][url=http://roll.coyotecode.net/lookup.php?rollid=155858]Stat rolls (unmodified) : 4D6.HIGH(3) = [3, 1, 6, 3] = 12 4D6.HIGH(3) = [3, 5, 1, 5] = 13 4D6.HIGH(3) = [1, 1, 4, 2] = 7 4D6.HIGH(3) = [1, 1, 2, 4] = 7 4D6.HIGH(3) = [5, 2, 6, 5] = 16 4D6.HIGH(3) = [1, 4, 5, 3] = 12 [/url][/sblock] [sblock=character sheet] Abilities: [B]Str[/B]: 18 (+4), [B]Dex[/B]: 14 (+2), [B]Con[/B]: 14 (+2) [B]Int[/B]: 8 (-1), [B]Wis[/B]: 13 (+1), [B]Cha[/B]: 8 (-1) (Level 4 ASI, +1 dex, +1 str) AC: 16 ("enhanced" chain shirt, dex) Initiative: +2 Speed: 30 HP: 32 (12+2+6+5+7 ( [url=http://roll.coyotecode.net/lookup.php?rollid=167074]2nd level HP roll: 1D12+2 = [4]+2 = 6 [/url], [url=http://roll.coyotecode.net/lookup.php?rollid=178045]level 3 hp: 1D12+2 = [3]+2 = 5 [/url], [url=http://roll.coyotecode.net/lookup.php?rollid=193663]HP roll level 4: 1D12+2 = [5]+2 = 7 [/url] )) Hit Dice: 4d12 Proficiency Bonus: 2 Passive Perception: 13 OFFENCE: Great axe: +6to hit, 1d12+4 damage (when raging: 1d12+6) Great Flail of Doom: +6 to hit, 3d4 + 3d4 + 4 (half piercing, half blungeoning), +6 when raging. Hand axe: +6 to hit, 1d6+4 damage (when raging: 1d6+6 if in melee) Javelins: +6 to hit, 1d6 +4 damage SAVES (* = proficiency) * Strength +6 Dexterity: +2 (advantage on effect he can see due to Danger Sense) * Constitution: +4 Intelligence: -1 Wisdom: +1 Charisma: -1 SKILLS (*=proficiency) Acrobatics: +2 Animal Handling: +1 Arcana: -1 *Athletics: +6 Deception: -1 History: -1 Insight: +1 Intimidation: -1 Investigation: -1 *Medicine: +3 Nature: -1 *Perception: +3 Performance: -1 Persuasion: -1 *Religion: +1 Sleight of Hand: +2 Stealth: +2 (disadvantage due to armor) Survival: +1 PROFICIENCIES AND LANGUAGES Tools: herbalist's kit (hermit) Language: Common, [I]Yellow City Trade Tongue, Parbati, a bit of Lamarakhi (far away languages)[/I] Weapons: simple, martial Armor: light, medium, shields FEATURES AND TRAITS: Barbarian Features: Rage 3/day Unarmored defense Reckless attack Danger sense The Bull Off Battle: By praying to this Yellow City God, Lal can charge about the battlefield fearlessly, ensuring he is where he is most needed (While raging: Dash as bonus action, AoO vs Lal have disadvantage) Ability Score Improvement: +1 to all (Human) Hermit feature: Discovery: One with the Universe MAGIC (Spirit Seeker) Speak with animals, Beast sense (both rituals) FEATS: None at this time LEVEL 4: ASI (+1 strength, + 1 dex)[/sblock] [Sblock=Equipment]Common clothes Winter blanket (large, old pelt) Great Axe (long hafted Tabar) hand axe 2X Javelin 4X Herbalist kit Prayer beads, engraved (his "notes") Beggar's bowl backpack bedroll Mess kit (includes small tea pot) tinder box Rations X 10 50 feet of rope Waterskin Diary with 7 pages missing knife wetstone Sack, 2 Chalk (2 pieces) A brick of tea of the third quality Bottle of cheap wine "Enhanced" chain shirt: This chainmail shirt is of hobgoblin manufacture, modified by a dwarven blackmith. It was created by removing material from a full suit of chain mail to make a chain shirt, but with a bit more complete protection. This result in slightly more protection than a chain shirt, but at the penalty of having disadvantage on stealth check (very similar to scale mail) MONEY: 1 gp, 8 sp, 6 cp[/sblock] [Sblock=Background] Lal Qalandar is from a far away land, across the sea from the Sovereign Lands. Following harsh disappointments in early life, Lal retreated from the day to day world and entered a long period of meditation and fasting with a group of ascetics, leaving everything behind, even his name (Lal Qalandar means "Ruby-colored wandering holy man" - a title he eventually acquired after his red robes and lifestyle). One day, Lal, following an intense session of meditation, suddenly perceived his deep connection to the Universe. All was interconnected. Himself, that ant roaming on his meager piece of bread, his dead relatives and long lost love, his fellow monks, that rock over there, were all one with the universe. Individuality was but an illusion. Lal Qalander suddenly felt that the austere practices of his fellows were stifling. He was meant to live in the Universe, to fully embrace it. He wanted to preach. He wanted to help others - was that not the Universe healing itself? He also wanted to fight injustice - was that not the Universe purifying itself? Lal abandoned the group of monk and started a life of wandering - sustaining himself through petty jobs, preaching, helping the less fortunate, protecting travelers from brigands and living on the road. He took upon himself the mantle of the Dervishe - the mendicant wanderer. Through his trials and tribulation he found that his connection to the Universe deepened, and that in times of great danger he could reach a sort of spiritual ecstasy, able to wade in battle without fear, easily warding off blows and dealing terrible ones in return. On a sea voyage, a freak storm blew the ship he was on far away. After a few months lost at sea, with strange sightings and peculiar bouts of fog, the battered ship reached the port of Tamran, to the astonishment of everyone (survivors and locals alike), especially given that Tamran was on the shore of a lake... Lal Qalandar spent a few months in the town, learning the local language and custom. However, he felt the urge to move on and hit the road, heading west, following the river. When he reached the town of Phaendar on what, by pure luck, turned out to be mere days before a festival, Lal knew that benevolent fate had guided him there.[/sblock] [sblock=appearance & Personality]Height: 5'6" Weight 190 lbs Hair: black and waivy Eyes: dark brown Skin: brown Age: 37 Lal Qalandar is somewhat short but wide shouldered and barrel chested and moves confidently. He has an easy smile and friendly disposition. His skin is a dark brown, tanned by his homeland's fierce sun. He has long, dark luxurious hair that is barely tamed by a peculiar hat, and his face is bearded. He wears crimson robes, old but sturdy boots, and the pelt of some large animal to keep himself warm. He also wears a long necklace of wooden prayer beads. Beside his long hafted axe (which he calls a "tabar"), he always caries with him an ornate wooden begging bowl, which he uses to collect alms. Life of Seclusion: Lal retreated from society following a plague that killed most of his village Personality trait: Lal believes that the universe is one, and that all that happens is interconnected Ideal: Self knowledge: if you know yourself, you know the universe Bond: I entered seclusion because I loved someone I couldn't have Flaw: I am dogmatic in my thoughts and philosophy[/sblock] [/QUOTE]
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