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Ironfang Invasion Rogues' Gallery
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<blockquote data-quote="Charwoman Gene" data-source="post: 7166120" data-attributes="member: 5044"><p><strong><span style="font-size: 15px">Giana Moonchild</span></strong></p><p><strong>Human(Variant) Druid(Moon) 4</strong></p><p><strong>Outlander NG</strong></p><p><strong>XP:</strong> / <table style='width: 100%'><tr><td><strong>Strength 12</strong> (+1)<br /> <strong>Dexterity 14</strong> (+2)<br /> <strong>Constitution 14</strong> (+2)</td><td><strong>Intelligence 16</strong> (+3)<br /> <strong>Wisdom 20</strong> (+5)<br /> <strong>Charisma 8</strong> (-1)</td></tr></table> <p style="margin-left: 20px">More comfortable alone in the woods than with people, Liana is a devoted protector of the natural world.</p><p>[ATTACH]86068[/ATTACH]</p><p>[sblock=Appearance, Personality and Backstory]<strong>Age</strong> 19</p><p><strong>Gender</strong> Female</p><p><strong>Height</strong> 5'5""</p><p><strong>Weight</strong> 140</p><p><strong>Hair</strong> Blonde</p><p><strong>Skin</strong> Fair</p><p><strong>Eyes</strong> Grey</p><p></p><p><strong>Description</strong><p style="margin-left: 20px">Giana is a young woman of fair appearance but dour demeanor. She takes her rolein life as protector of mnature very seriously.</p><p></p><p>[ATTACH]86069[/ATTACH]</p><p><strong>Traits</strong><p style="margin-left: 20px">Giana never smiles except in the exclusive presence of those she trusts.</p> <p style="margin-left: 20px">Giana is always looking away, her eyes sweeping for what is next.</p><p><strong>Ideal</strong><p style="margin-left: 20px">Civilization must only exist in balance with the natural world.</p><p><strong>Bond</strong><p style="margin-left: 20px">Liana is a member or the druidic circles of the Fangwood and will not leave the forest except in time of dire need.</p><p><strong>Flaw</strong><p style="margin-left: 20px">She distrusts arcane magic and all its creations as unnatural.</p><p></p><p><strong>Backstory</strong><p style="margin-left: 20px">Liana is the child of a Chernasando ranger and a druid of the fangwood. She's lived her life in the wilderness, and knows it like the back of her hand. She has come to the area hearing reports of goblinoid invaders and wants to ensure the safety of the forest.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>[/sblock][sblock=Skills & Proficiencies]<strong>Proficiency Bonus:</strong> +2</p><p></p><p><strong>Skills</strong> <ul> <li data-xf-list-type="ul">Acrobatics +2</li> <li data-xf-list-type="ul">Animal Handling +5</li> <li data-xf-list-type="ul">Arcana +3</li> <li data-xf-list-type="ul"><strong>Athletics +3</strong></li> <li data-xf-list-type="ul">Deception -1</li> <li data-xf-list-type="ul">History +3</li> <li data-xf-list-type="ul"><strong>Insight +7</strong></li> <li data-xf-list-type="ul">Intimidation -1</li> <li data-xf-list-type="ul">Investigation +3</li> <li data-xf-list-type="ul">Medicine +5</li> <li data-xf-list-type="ul"><strong>Nature +5</strong></li> <li data-xf-list-type="ul"><strong>Perception +7</strong></li> <li data-xf-list-type="ul">Performance -1</li> <li data-xf-list-type="ul">Persuasion -1</li> <li data-xf-list-type="ul">Religion +3</li> <li data-xf-list-type="ul">Sleight of Hand +2</li> <li data-xf-list-type="ul">Stealth +2</li> <li data-xf-list-type="ul"><strong>Survival +7</strong></li> </ul><p><strong>Proficiencies</strong></p><p><em>Armor</em> Light Armor, Medium Armor, Shields</p><p><em>Weapons</em> Clubs, Daggers, Darts, Javelins, , Scimitars, Sickles, Slings, Spears</p><p><em>Tools</em> Flute, Herbalism Kit</p><p><em>Languages</em> Common, Druidic, Sylvan[/sblock][sblock=Combat]<strong>AC</strong> 16</p><p><strong>Initiative</strong> +2</p><p><strong>Speed</strong> 30 ft</p><p><strong>Passive Perception</strong> +17</p><p><strong>HP</strong> 31</p><p><strong>Hit Dice</strong> 4/4</p><p><strong>HD type</strong> 1d8+2</p><p></p><p><strong>Saving Throws</strong> <ul> <li data-xf-list-type="ul"><strong>Strength</strong> +1</li> <li data-xf-list-type="ul"><strong>Dexterity</strong> +2</li> <li data-xf-list-type="ul"><strong>Constitution</strong> +2</li> <li data-xf-list-type="ul"><em><strong>Intelligence</strong></em> +5</li> <li data-xf-list-type="ul"><em><strong>Wisdom</strong></em> +7</li> <li data-xf-list-type="ul"><strong>Charisma</strong> -1</li> </ul><p><strong>Attacks</strong> <ul> <li data-xf-list-type="ul"><strong>Scimitar</strong> <span style="font-size: 9px">Melee</span> <strong>+4 / 1d6+2</strong> <span style="font-size: 9px">Slashing</span> <span style="font-size: 9px"><em>finesse, light</em></span></li> </ul><p><strong>Cantrips</strong> <ul> <li data-xf-list-type="ul"><strong>Produce Flame</strong> <span style="font-size: 9px">Ranged</span> <strong>+6 / 1d8 </strong> <span style="font-size: 9px">Fire</span> [30]</li> </ul><p>[/sblock][sblock=Features]<strong>Background: </strong>Outlander(Wanderer)<p style="margin-left: 20px">You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p><p><strong>Feats</strong></p><p><strong>Observant</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.</li> <li data-xf-list-type="ul">+5 Bonus to passive Perception and passive Investigation</li> </ul><p><strong>Druid Features</strong></p><p><strong>Spellcasting</strong></p><p style="margin-left: 20px"></p><p><strong>Ritual Casting</strong></p><p style="margin-left: 20px"></p><p><strong>Wild Shape</strong></p><p style="margin-left: 20px">Assume the form of a beast you've seen before.</p> <ul> <li data-xf-list-type="ul">Duration 1 Hour; 2 / SR</li> <li data-xf-list-type="ul">Game statistics are replaced by the beast form.</li> <li data-xf-list-type="ul">No flying</li> </ul><p><strong>Moon Features</strong></p><p><strong>Combat Wildshape</strong></p><p style="margin-left: 20px"></p> <ul> <li data-xf-list-type="ul">Wildshape as bonus Action</li> <li data-xf-list-type="ul">While in wildshape, bonus action to regain 1d8 hp /level of spell slot expended</li> </ul><p><strong>Circle Forms</strong></p><p style="margin-left: 20px">Up to CR 1</p><p></p><p></p><p></p><p>[/sblock][sblock=Spellcasting]<strong>Spell Slots: </strong></p><p style="margin-left: 20px">4/2</p><p><strong>Focus: </strong>Totem</p><p></p><p><strong>Druid Spells</strong> <ul> <li data-xf-list-type="ul"><strong>Spell Attack Bonus:</strong> +6</li> <li data-xf-list-type="ul"><strong>Spell Save DC:</strong> 14</li> </ul><p><strong>Druid Cantrips</strong></p><p style="margin-left: 20px">Guidance, Produce Flame, Magic Stone</p><p><strong>Druid Spells Prepared:</strong> 9</p><p style="margin-left: 20px">Entangle, Healing Word, Purify Food and Drink(r), Speak with Animals(r), Thunderwave, Flaming Sphere, Lesser Restoration, Pass Without Trace, Cure Wounds</p> <p style="margin-left: 20px"></p><p></p><p>[/sblock][sblock=Money and Equipment]<strong>Money</strong><p style="margin-left: 20px">0 pp, 5 gp, 0 ep, 0 sp, 0 cp</p><p><strong>Carried</strong> <ul> <li data-xf-list-type="ul">Scimitar</li> <li data-xf-list-type="ul">Shield</li> <li data-xf-list-type="ul">Hide Armor</li> <li data-xf-list-type="ul">Hunting Trap</li> <li data-xf-list-type="ul">Trophy/Totem</li> <li data-xf-list-type="ul">Traveler's clothes</li> <li data-xf-list-type="ul">Belt pouch</li> <li data-xf-list-type="ul">Herbalism Kit</li> <li data-xf-list-type="ul">Backpack</li> <li data-xf-list-type="ul">Bedroll</li> <li data-xf-list-type="ul">Mess Kit</li> <li data-xf-list-type="ul">Tinderbox</li> <li data-xf-list-type="ul">10 Torches</li> <li data-xf-list-type="ul">10 Rations</li> <li data-xf-list-type="ul">Waterskin</li> <li data-xf-list-type="ul">Rope, Hemp, 50 ft.</li> </ul><p>[/sblock][sblock=Notes][/sblock]</p></blockquote><p></p>
[QUOTE="Charwoman Gene, post: 7166120, member: 5044"] [b][size=4]Giana Moonchild[/size][/b] [b]Human(Variant) Druid(Moon) 4[/b] [b]Outlander NG[/b] [b]XP:[/b] / [table=width:400][tr][td][b]Strength 12[/b] (+1) [b]Dexterity 14[/b] (+2) [b]Constitution 14[/b] (+2)[/td][td][b]Intelligence 16[/b] (+3) [b]Wisdom 20[/b] (+5) [b]Charisma 8[/b] (-1)[/td][/tr][/table][indent]More comfortable alone in the woods than with people, Liana is a devoted protector of the natural world.[/indent] [ATTACH=CONFIG]86068._xfImport[/ATTACH] [sblock=Appearance, Personality and Backstory][b]Age[/b] 19 [b]Gender[/b] Female [b]Height[/b] 5'5"" [b]Weight[/b] 140 [b]Hair[/b] Blonde [b]Skin[/b] Fair [b]Eyes[/b] Grey [b]Description[/b][indent]Giana is a young woman of fair appearance but dour demeanor. She takes her rolein life as protector of mnature very seriously.[/indent] [ATTACH=CONFIG]86069._xfImport[/ATTACH] [b]Traits[/b][indent]Giana never smiles except in the exclusive presence of those she trusts.[/indent][indent]Giana is always looking away, her eyes sweeping for what is next.[/indent][b]Ideal[/b][indent]Civilization must only exist in balance with the natural world.[/indent][b]Bond[/b][indent]Liana is a member or the druidic circles of the Fangwood and will not leave the forest except in time of dire need.[/indent][b]Flaw[/b][indent]She distrusts arcane magic and all its creations as unnatural.[/indent] [b]Backstory[/b][indent]Liana is the child of a Chernasando ranger and a druid of the fangwood. She's lived her life in the wilderness, and knows it like the back of her hand. She has come to the area hearing reports of goblinoid invaders and wants to ensure the safety of the forest.[/indent][indent][/indent][indent][/indent][indent][/indent][indent][/indent][/sblock][sblock=Skills & Proficiencies][b]Proficiency Bonus:[/b] +2 [b]Skills[/b][list][*]Acrobatics +2[*]Animal Handling +5[*]Arcana +3[*][b]Athletics +3[/b][*]Deception -1[*]History +3[*][b]Insight +7[/b][*]Intimidation -1[*]Investigation +3[*]Medicine +5[*][b]Nature +5[/b][*][b]Perception +7[/b][*]Performance -1[*]Persuasion -1[*]Religion +3[*]Sleight of Hand +2[*]Stealth +2[*][b]Survival +7[/b][/list] [b]Proficiencies[/b] [i]Armor[/i] Light Armor, Medium Armor, Shields [i]Weapons[/i] Clubs, Daggers, Darts, Javelins, , Scimitars, Sickles, Slings, Spears [i]Tools[/i] Flute, Herbalism Kit [i]Languages[/i] Common, Druidic, Sylvan[/sblock][sblock=Combat][b]AC[/b] 16 [b]Initiative[/b] +2 [b]Speed[/b] 30 ft [b]Passive Perception[/b] +17 [b]HP[/b] 31 [b]Hit Dice[/b] 4/4 [b]HD type[/b] 1d8+2 [b]Saving Throws[/b][list][*][b]Strength[/b] +1[*][b]Dexterity[/b] +2[*][b]Constitution[/b] +2[*][i][b]Intelligence[/b][/i] +5[*][i][b]Wisdom[/b][/i] +7[*][b]Charisma[/b] -1[/list] [b]Attacks[/b][list][*][b]Scimitar[/b] [size=1]Melee[/size] [b]+4 / 1d6+2[/b] [size=1]Slashing[/size] [size=1][i]finesse, light[/i][/size][/list][b]Cantrips[/b][LIST][*][b]Produce Flame[/b] [size=1]Ranged[/size] [B]+6 / 1d8 [/B] [size=1]Fire[/size] [30] [size=1][i][/i][/size][/list][/sblock][sblock=Features][b]Background: [/b]Outlander(Wanderer)[INDENT]You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.[/indent] [b]Feats[/b] [b]Observant[/b] [indent][/indent][list][*]If you can see a creature’s mouth while it is speaking a language you understand, you can interpret what it’s saying by reading its lips.[*]+5 Bonus to passive Perception and passive Investigation[/list] [b]Druid Features[/b] [b]Spellcasting[/b] [indent][/indent][b]Ritual Casting[/b] [indent][/indent][b]Wild Shape[/b] [indent]Assume the form of a beast you've seen before.[/indent][list][*]Duration 1 Hour; 2 / SR[*]Game statistics are replaced by the beast form.[*]No flying[/list] [b]Moon Features[/b] [b]Combat Wildshape[/b] [indent][/indent][list][*]Wildshape as bonus Action[*]While in wildshape, bonus action to regain 1d8 hp /level of spell slot expended[/list][b]Circle Forms[/b] [indent]Up to CR 1[/indent] [/sblock][sblock=Spellcasting][b]Spell Slots: [/b] [indent]4/2[/indent][b]Focus: [/b]Totem [b]Druid Spells[/b][list][*][b]Spell Attack Bonus:[/b] +6[*][b]Spell Save DC:[/b] 14[/list][b]Druid Cantrips[/b] [indent]Guidance, Produce Flame, Magic Stone[/indent][b]Druid Spells Prepared:[/b] 9 [indent]Entangle, Healing Word, Purify Food and Drink(r), Speak with Animals(r), Thunderwave, Flaming Sphere, Lesser Restoration, Pass Without Trace, Cure Wounds[/indent][indent][/indent] [/sblock][sblock=Money and Equipment][b]Money[/b][indent]0 pp, 5 gp, 0 ep, 0 sp, 0 cp[/indent][b]Carried[/b][list][*]Scimitar[*]Shield[*]Hide Armor[*]Hunting Trap[*]Trophy/Totem[*]Traveler's clothes[*]Belt pouch[*]Herbalism Kit[*]Backpack[*]Bedroll[*]Mess Kit[*]Tinderbox[*]10 Torches[*]10 Rations[*]Waterskin[*]Rope, Hemp, 50 ft.[/list][/sblock][sblock=Notes][/sblock] [/QUOTE]
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