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Is 5e Basically Becoming Pathfinder 2e?
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<blockquote data-quote="Monayuris" data-source="post: 7254003" data-attributes="member: 6859536"><p>Yeah... I actually like seeing some of the new sub-classes. Sub-classes are a low impact means of adding options, since they are a 'bolt-on' to the class framework and are designed as a single rules element. They add breadth instead of depth.</p><p></p><p>I also appreciate that 5E took the direction of having characters have less feats that are each more powerful. It avoided the feat chains and the smaller mix and match 'micro' feats. One feat in 5E is closer to a complete chain of feats in other editions. </p><p></p><p>The greater number of 'slots' available in the game for plug-in rules, the greater the chance for unintended, abusable synergies to occur.</p><p></p><p>I guess it is not a super big deal, since a lot of times i'm sure players will want the ASI, so I imagine in general most characters will have one feat and maybe not get their second until higher levels, if at all (I think ASI's are useful for not just your primary ability).</p><p></p><p>I'm starting up a new game, soon and I may just go for it and allow feats. The worst that can happen is we just tweak any that cause problems.</p></blockquote><p></p>
[QUOTE="Monayuris, post: 7254003, member: 6859536"] Yeah... I actually like seeing some of the new sub-classes. Sub-classes are a low impact means of adding options, since they are a 'bolt-on' to the class framework and are designed as a single rules element. They add breadth instead of depth. I also appreciate that 5E took the direction of having characters have less feats that are each more powerful. It avoided the feat chains and the smaller mix and match 'micro' feats. One feat in 5E is closer to a complete chain of feats in other editions. The greater number of 'slots' available in the game for plug-in rules, the greater the chance for unintended, abusable synergies to occur. I guess it is not a super big deal, since a lot of times i'm sure players will want the ASI, so I imagine in general most characters will have one feat and maybe not get their second until higher levels, if at all (I think ASI's are useful for not just your primary ability). I'm starting up a new game, soon and I may just go for it and allow feats. The worst that can happen is we just tweak any that cause problems. [/QUOTE]
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