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Is a coup de grace an evil act?
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<blockquote data-quote="Lamoni" data-source="post: 2494300" data-attributes="member: 12680"><p>Good points... let me respond</p><p></p><p>First, I have never played in a group where anyone would get upset if anoter PC committed an evil act. It is true that you need to play so that others can have fun too, but I wasn't recommending becoming evil. I was merely suggesting that you should play your good character the way you think good character should be played. Surely others may disagree at times, but it is your character. If you start stabbing your friends in the back or try to poison the good villages water supply then I can see how that would impede on others enjoyment.</p><p></p><p>Second, what I think you missed from my post is that I choose to play a character, decide how I want to play them and then assign an alignment that fits with how I want to play him. I could decide to play a character that doesn't trust the law, and feels like anyone who has threatened someone with their life deserves death. The character could also go out of his way to protect the innocent, etc. etc. I would assign a good alignment to this character and at the same time I would coup de grace any evil person I came across. In fact, I would actually prefer to kill the guards when they fell asleep rather than wake them up first. Also, just letting them run free wouldn't work for me... and I probably wouldn't like to keep any prisoners.</p><p></p><p>The DM may think I am committing an evil act, but I would still know that I am trying to play my character how I first thought of him... and that happens to be good in my mind. If the DM tried to slide him over to evil, I would argue to slide him right back to good whenever I did a good act. Good people aren't disallowed from committing evil. They just do good acts far more often and actually care for people and try to protect them.</p></blockquote><p></p>
[QUOTE="Lamoni, post: 2494300, member: 12680"] Good points... let me respond First, I have never played in a group where anyone would get upset if anoter PC committed an evil act. It is true that you need to play so that others can have fun too, but I wasn't recommending becoming evil. I was merely suggesting that you should play your good character the way you think good character should be played. Surely others may disagree at times, but it is your character. If you start stabbing your friends in the back or try to poison the good villages water supply then I can see how that would impede on others enjoyment. Second, what I think you missed from my post is that I choose to play a character, decide how I want to play them and then assign an alignment that fits with how I want to play him. I could decide to play a character that doesn't trust the law, and feels like anyone who has threatened someone with their life deserves death. The character could also go out of his way to protect the innocent, etc. etc. I would assign a good alignment to this character and at the same time I would coup de grace any evil person I came across. In fact, I would actually prefer to kill the guards when they fell asleep rather than wake them up first. Also, just letting them run free wouldn't work for me... and I probably wouldn't like to keep any prisoners. The DM may think I am committing an evil act, but I would still know that I am trying to play my character how I first thought of him... and that happens to be good in my mind. If the DM tried to slide him over to evil, I would argue to slide him right back to good whenever I did a good act. Good people aren't disallowed from committing evil. They just do good acts far more often and actually care for people and try to protect them. [/QUOTE]
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