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Is a more OD&D feel game the natural evolutionary endpoint? Is OD&D actually AD&D?
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<blockquote data-quote="Zephrin the Lost" data-source="post: 4740718" data-attributes="member: 30760"><p><strong>Can you go home again?</strong></p><p></p><p>I'd be curious to hear more about how a group used to 3.x adapts to an older rules set. I've played in all D&D styles, almost always focusing on the contemporary edition. I got to try Castles and Crusades a while back. One thing that flummoxed me was backstabbing was genuinely backstabbing and my halfling thief had to try and get around the back of a opponent and I only knew if it worked when the DM said it did. It was less a trust issue as a goal issue- it seemed I had little control over how I might reach the goal I was striving for. It's funny, I had played in that style for a long time, but 10 years of 3.x flanking had made the relative ambiguity of old school positioning a frustrating element. </p><p></p><p>That's just one example of the big shift the OP discusses. At the time, I was a bit surprised how much my own attitude had been altered by a new rule set. I can't say it's for better or for worse becasue I often feel that the best sessions are that way in spite of whatever rule system we are using. But the opinions here have given me some things to think about. </p><p></p><p>--Z</p></blockquote><p></p>
[QUOTE="Zephrin the Lost, post: 4740718, member: 30760"] [b]Can you go home again?[/b] I'd be curious to hear more about how a group used to 3.x adapts to an older rules set. I've played in all D&D styles, almost always focusing on the contemporary edition. I got to try Castles and Crusades a while back. One thing that flummoxed me was backstabbing was genuinely backstabbing and my halfling thief had to try and get around the back of a opponent and I only knew if it worked when the DM said it did. It was less a trust issue as a goal issue- it seemed I had little control over how I might reach the goal I was striving for. It's funny, I had played in that style for a long time, but 10 years of 3.x flanking had made the relative ambiguity of old school positioning a frustrating element. That's just one example of the big shift the OP discusses. At the time, I was a bit surprised how much my own attitude had been altered by a new rule set. I can't say it's for better or for worse becasue I often feel that the best sessions are that way in spite of whatever rule system we are using. But the opinions here have given me some things to think about. --Z [/QUOTE]
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Is a more OD&D feel game the natural evolutionary endpoint? Is OD&D actually AD&D?
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