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Is a more OD&D feel game the natural evolutionary endpoint? Is OD&D actually AD&D?
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<blockquote data-quote="S'mon" data-source="post: 4740988" data-attributes="member: 463"><p>Thanks for the Mythmere article Joe - I need to save this!</p><p></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Here's a handy hint for an old school feel:</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">Do use these two - no or limited purchase of magic items, and slowed level advancement. I recommend sticking to a 1-10 or 1-12 level range.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">BUT *do* use standard 3e encounter awards! Old school =/= "magic poor"! Non-spellcaster PCs such as Fighters absolutely must have access to decent magic items; arms & armour especially. If PCs can't buy gear, most of what they get will not be optimised for them. And that's ok. </span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">If anything, you probably want to increase the number of +1 longswords and +2 daggers knocking around. Let them sell the excess - they can't do much with the money, after all - or (better) use them to equip hirelings.</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px">It's also ok to tailor found magic to keep non-casters at parity with the casters. This is something you can't do in default D&D - give the underpowered Fighter a +5 sword, the Wizard demands it be sold and the cash split to buy stuff for everyone. <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /> Without free purchase of items, the +5 weapon sticks around and suddenly the player of the Fighter is having fun. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></span></p></blockquote><p></p>
[QUOTE="S'mon, post: 4740988, member: 463"] Thanks for the Mythmere article Joe - I need to save this! [SIZE=2] Here's a handy hint for an old school feel: Do use these two - no or limited purchase of magic items, and slowed level advancement. I recommend sticking to a 1-10 or 1-12 level range. BUT *do* use standard 3e encounter awards! Old school =/= "magic poor"! Non-spellcaster PCs such as Fighters absolutely must have access to decent magic items; arms & armour especially. If PCs can't buy gear, most of what they get will not be optimised for them. And that's ok. If anything, you probably want to increase the number of +1 longswords and +2 daggers knocking around. Let them sell the excess - they can't do much with the money, after all - or (better) use them to equip hirelings. It's also ok to tailor found magic to keep non-casters at parity with the casters. This is something you can't do in default D&D - give the underpowered Fighter a +5 sword, the Wizard demands it be sold and the cash split to buy stuff for everyone. :.-( Without free purchase of items, the +5 weapon sticks around and suddenly the player of the Fighter is having fun. :cool:[/size] [/QUOTE]
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Is a more OD&D feel game the natural evolutionary endpoint? Is OD&D actually AD&D?
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