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Is a more OD&D feel game the natural evolutionary endpoint? Is OD&D actually AD&D?
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<blockquote data-quote="Remathilis" data-source="post: 4741985" data-attributes="member: 7635"><p>Point. 2e and BECMI suffer from two problems; a.) they are not sufficiently different form 1e and B/X to stand out as unique (compare to the 2e>3e or 3e>4e) and they came much later in the game's lifecycle in the so called "dark times" between Gygax's ousting and WotC's acquisition. A lot of D&D players left the game then, and most (not all) of the people who did begin in those times eventually moved on to 3e (or a d20 variant therein). </p><p></p><p>Of course, part of a retro-clone's charm is it allows for the production of new material (since it is derived from the SRD, and thus is OGL and free to publish) however, aside from some home-brewed modules, I'm not seeing a giant push to print new OSIRIC compatible rulebooks. </p><p></p><p>Lastly, I got to agree, 2e got a really bad rep thanks to TSR in the 90's, and BECMI (despite the excellent RC you mentioned) often felt like a separate game and got regulated to kid-brother status because AD&D had the money-makers at TSR (Realms, 'Lance, 'Loft, and the associated novels). </p><p></p><p>So there you have it; not regarded for the warm-fuzzies of that late 70's/early 80's "red box and crayon-dice" D&D, and not sophisticated to compete against the glut of d20 products 3e+ brought. The forever-doomed red-headed stepchildren of D&D.</p><p></p><p>but I digress. Something about bards, succubi, and slimey doom?</p></blockquote><p></p>
[QUOTE="Remathilis, post: 4741985, member: 7635"] Point. 2e and BECMI suffer from two problems; a.) they are not sufficiently different form 1e and B/X to stand out as unique (compare to the 2e>3e or 3e>4e) and they came much later in the game's lifecycle in the so called "dark times" between Gygax's ousting and WotC's acquisition. A lot of D&D players left the game then, and most (not all) of the people who did begin in those times eventually moved on to 3e (or a d20 variant therein). Of course, part of a retro-clone's charm is it allows for the production of new material (since it is derived from the SRD, and thus is OGL and free to publish) however, aside from some home-brewed modules, I'm not seeing a giant push to print new OSIRIC compatible rulebooks. Lastly, I got to agree, 2e got a really bad rep thanks to TSR in the 90's, and BECMI (despite the excellent RC you mentioned) often felt like a separate game and got regulated to kid-brother status because AD&D had the money-makers at TSR (Realms, 'Lance, 'Loft, and the associated novels). So there you have it; not regarded for the warm-fuzzies of that late 70's/early 80's "red box and crayon-dice" D&D, and not sophisticated to compete against the glut of d20 products 3e+ brought. The forever-doomed red-headed stepchildren of D&D. but I digress. Something about bards, succubi, and slimey doom? [/QUOTE]
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Community
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Is a more OD&D feel game the natural evolutionary endpoint? Is OD&D actually AD&D?
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