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General Tabletop Discussion
*TTRPGs General
Is character alignment essential to the D&D experience?
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<blockquote data-quote="mmadsen" data-source="post: 132330" data-attributes="member: 1645"><p>I think the system can work with a single axis for Good vs. Evil or with many, many axes for whatever personality traits you want to track. Pendragon's trait system works just this way, with numerous opposed trait pairs (e.g. Valorous/Cowardly) and different groups of trait pairs representing good/virtue for each religion.</p><p></p><p></p><p></p><p>I'm not sure how making each axis a continuum from 1 to 100 helps if you don't feel you should have two axes in the first place, but if you want to nail down how good or how chaotic someone is, it makes perfect sense.</p><p></p><p>We've been discussing this in detail in the <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=8208" target="_blank">Pendragon</a> thread.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 132330, member: 1645"] I think the system can work with a single axis for Good vs. Evil or with many, many axes for whatever personality traits you want to track. Pendragon's trait system works just this way, with numerous opposed trait pairs (e.g. Valorous/Cowardly) and different groups of trait pairs representing good/virtue for each religion. I'm not sure how making each axis a continuum from 1 to 100 helps if you don't feel you should have two axes in the first place, but if you want to nail down how good or how chaotic someone is, it makes perfect sense. We've been discussing this in detail in the [url=http://www.enworld.org/messageboards/showthread.php?s=&threadid=8208]Pendragon[/url] thread. [/QUOTE]
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Is character alignment essential to the D&D experience?
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