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Is D&D Entering a New Golden Age?
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<blockquote data-quote="Jester David" data-source="post: 7723374" data-attributes="member: 37579"><p>Apples and oranges. Hobby games back then consisted of RPGs and miniature wargames. Collectable Card games, collectable miniature games, deckbuilding games, and eurogames didn't exist then. </p><p></p><p>That doesn't mean D&D isn't making more or less money or its player base is smaller. We literally cannot compare since it's impossible to know how D&D 1e would have done compared to Magic the Gathering. That could be additive: had MtG launched in 1979 instead of the mid-1990s, perhaps there would have been a D&D boom AND a MtG boom, since the games appeal to different audiences. The entire industry might have grown rather than D&D shrinking.</p><p></p><p></p><p>You keep defining "gamers" as both RPG players and video gamers equally, when that's really, <em>really </em>not the case. Not anymore than it would be to include people who played board or card games...</p><p></p><p>There's a whole lot of video game players who would have zero interest in RPGs. The best selling video games are sports games and military first person shooters. The average fan of Call of Duty, Halo, Madden 20XX, Grand Theft Auto, or Minecraft might have very little interest in D&D. </p><p></p><p></p><p>I think had video games and other hobby games never really taken off, the number of D&D players right now would not significantly increase. </p><p>The ratio of D&D compared to other industries increasing or shrinking doesn't change the number of people playing D&D or the visibility of D&D.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7723374, member: 37579"] Apples and oranges. Hobby games back then consisted of RPGs and miniature wargames. Collectable Card games, collectable miniature games, deckbuilding games, and eurogames didn't exist then. That doesn't mean D&D isn't making more or less money or its player base is smaller. We literally cannot compare since it's impossible to know how D&D 1e would have done compared to Magic the Gathering. That could be additive: had MtG launched in 1979 instead of the mid-1990s, perhaps there would have been a D&D boom AND a MtG boom, since the games appeal to different audiences. The entire industry might have grown rather than D&D shrinking. You keep defining "gamers" as both RPG players and video gamers equally, when that's really, [I]really [/I]not the case. Not anymore than it would be to include people who played board or card games... There's a whole lot of video game players who would have zero interest in RPGs. The best selling video games are sports games and military first person shooters. The average fan of Call of Duty, Halo, Madden 20XX, Grand Theft Auto, or Minecraft might have very little interest in D&D. I think had video games and other hobby games never really taken off, the number of D&D players right now would not significantly increase. The ratio of D&D compared to other industries increasing or shrinking doesn't change the number of people playing D&D or the visibility of D&D. [/QUOTE]
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