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Is D&D too complicated?
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<blockquote data-quote="Old Gumphrey" data-source="post: 1576785" data-attributes="member: 12872"><p>What's that rule I'm always hearing about? Rule 0? If you don't like something, change it, right?</p><p></p><p></p><p></p><p>Now that, my friend, sounds like a personal problem. I don't see the general D&D ruleset causing problems like that to groups I've played in. I'm sure (read: I hope) you're exaggerating those figures, though.</p><p></p><p></p><p></p><p>That's because 2e encouraged the DM to just make stuff up. The new edition now has plenty of creation rules (apparently more than you care for) for those people who hated the inconsistensies caused by other editions. It's still very easy to guess or invent what you need if you don't like to be so precise. Don't know the wis stat of that slug? Make one up and go. They're not all the same, just like humans aren't all the same.</p><p></p><p>The feats and skills and everything are there for greater customization of your characters, something I and many other players I'm sure are very glad for. Having been an avid player of 2e and 3.x, I can safely say that 3.x is the easier system to learn and teach and is much more streamlined overall. I really had to chuckle at the comment about those days being gone; because in 2e you couldn't safely guess at what a given monster's abilities should be or what kind of saving throw it should have, or the difficulty, etc, etc, etc.</p><p></p><p>I'll admit the system takes some getting used to but in the end is still the best edition so far.</p></blockquote><p></p>
[QUOTE="Old Gumphrey, post: 1576785, member: 12872"] What's that rule I'm always hearing about? Rule 0? If you don't like something, change it, right? Now that, my friend, sounds like a personal problem. I don't see the general D&D ruleset causing problems like that to groups I've played in. I'm sure (read: I hope) you're exaggerating those figures, though. That's because 2e encouraged the DM to just make stuff up. The new edition now has plenty of creation rules (apparently more than you care for) for those people who hated the inconsistensies caused by other editions. It's still very easy to guess or invent what you need if you don't like to be so precise. Don't know the wis stat of that slug? Make one up and go. They're not all the same, just like humans aren't all the same. The feats and skills and everything are there for greater customization of your characters, something I and many other players I'm sure are very glad for. Having been an avid player of 2e and 3.x, I can safely say that 3.x is the easier system to learn and teach and is much more streamlined overall. I really had to chuckle at the comment about those days being gone; because in 2e you couldn't safely guess at what a given monster's abilities should be or what kind of saving throw it should have, or the difficulty, etc, etc, etc. I'll admit the system takes some getting used to but in the end is still the best edition so far. [/QUOTE]
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