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Is D&D too complicated?
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<blockquote data-quote="Henry" data-source="post: 1577814" data-attributes="member: 158"><p><em>Brought this down to it's more correct place - Ignore Torm's allegations of time travel; it won't be perfected for another 17.172 years, until after Gary Gygax's Head becomes President.</em> -HL</p><p></p><p></p><p></p><p></p><p>*raises hand* </p><p></p><p>Actually, there's me.</p><p></p><p>I bought the Erol Otus Cover Red Box (Purple Box? Time faded the thing) of the Tom Moldvay edited version of D&D basic rules. I was DM, I helped the group (my four cousins) create their first characters, and we adventured in White Plume Mountain - at 1st level. Had the rules been as expansive then as they are now, I doubt I would have either (a) bought them or (b) learned to play. There's something to be said about a $20.00 entry product that gives you the basics, eliminates a lot of complexity, and sets you out there with a sample dungeon and a mission. As it was, they riddled past the Sphinx, got killed by a green slime, and we started over again. They got to the ghouls and died again, and so on...</p><p></p><p>I still plan to buy S.T. Cooley Publishing's <a href="http://www.stcooleypublishing.com/" target="_blank">OGL-Fantasy Lite Basic Player's Guide</a> some time to see if it's the kind of thing I need to recommend to beginners, but it sounds like it.</p><p></p><p>There is a PREVALENT need for an attractive, introductory package that doesn't include 5' steps. If WotC's new D&D box set does the trick, then great. If they don't, but Cooley's does, then great. if neither fit the bill, then the search goes on.</p></blockquote><p></p>
[QUOTE="Henry, post: 1577814, member: 158"] [I]Brought this down to it's more correct place - Ignore Torm's allegations of time travel; it won't be perfected for another 17.172 years, until after Gary Gygax's Head becomes President.[/I] -HL *raises hand* Actually, there's me. I bought the Erol Otus Cover Red Box (Purple Box? Time faded the thing) of the Tom Moldvay edited version of D&D basic rules. I was DM, I helped the group (my four cousins) create their first characters, and we adventured in White Plume Mountain - at 1st level. Had the rules been as expansive then as they are now, I doubt I would have either (a) bought them or (b) learned to play. There's something to be said about a $20.00 entry product that gives you the basics, eliminates a lot of complexity, and sets you out there with a sample dungeon and a mission. As it was, they riddled past the Sphinx, got killed by a green slime, and we started over again. They got to the ghouls and died again, and so on... I still plan to buy S.T. Cooley Publishing's [URL=http://www.stcooleypublishing.com/]OGL-Fantasy Lite Basic Player's Guide[/URL] some time to see if it's the kind of thing I need to recommend to beginners, but it sounds like it. There is a PREVALENT need for an attractive, introductory package that doesn't include 5' steps. If WotC's new D&D box set does the trick, then great. If they don't, but Cooley's does, then great. if neither fit the bill, then the search goes on. [/QUOTE]
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