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Is D&D too complicated?
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<blockquote data-quote="Henry" data-source="post: 1578470" data-attributes="member: 158"><p>I can't say as I've ever seen it that way. My experience with the previous systems was that no attempt at balance was made when comparing classes level for level, not even with the core books; Fighters were woefully unprepared next to rangers and paladins. Balance was instead attempted through different XP charts. When that one stricture was changed, EVERYTHING had to be balanced one class for another, and it couldn't be thrown back onto the XP charts to make up for any slights. </p><p></p><p>But then, you had monsters of equivalent hit dice, but VASTLY different challenges (Ghasts and Ankhegs being two good examples - ghasts were worth more XP but easier to kill!) so really the problem has not changed much.</p><p></p><p>All of the things you mentioned I still do - guesstimate from the class spell charts, etc. and balance suffers just as much as any other edition - which is to say, if it does suffer, it's by roughly the same amount.</p><p></p><p>Heck, the new variables for monsters and NPC's should be a DM's friend, not his enemy! I was more likely to get called on incorrect stats in previous editions than now, because the players knew the rules inside and out! Nowadays, who can know why the ghoul spellcaster had 5 magic missile spells instead of four? Maybe he had a feat, or a higher intelligence, or maybe he used a higher level slot! In the old days, none of these things were recommended or even suggested; a DM could come up with them, but they didn't readily suggest themselves except to experienced DM's.</p></blockquote><p></p>
[QUOTE="Henry, post: 1578470, member: 158"] I can't say as I've ever seen it that way. My experience with the previous systems was that no attempt at balance was made when comparing classes level for level, not even with the core books; Fighters were woefully unprepared next to rangers and paladins. Balance was instead attempted through different XP charts. When that one stricture was changed, EVERYTHING had to be balanced one class for another, and it couldn't be thrown back onto the XP charts to make up for any slights. But then, you had monsters of equivalent hit dice, but VASTLY different challenges (Ghasts and Ankhegs being two good examples - ghasts were worth more XP but easier to kill!) so really the problem has not changed much. All of the things you mentioned I still do - guesstimate from the class spell charts, etc. and balance suffers just as much as any other edition - which is to say, if it does suffer, it's by roughly the same amount. Heck, the new variables for monsters and NPC's should be a DM's friend, not his enemy! I was more likely to get called on incorrect stats in previous editions than now, because the players knew the rules inside and out! Nowadays, who can know why the ghoul spellcaster had 5 magic missile spells instead of four? Maybe he had a feat, or a higher intelligence, or maybe he used a higher level slot! In the old days, none of these things were recommended or even suggested; a DM could come up with them, but they didn't readily suggest themselves except to experienced DM's. [/QUOTE]
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