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Is D&D too complicated?
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<blockquote data-quote="Faerl'Elghinn" data-source="post: 1578482" data-attributes="member: 17810"><p>As far as statting out an NPC, it's basically no more complicated than 2e save for one minor detail: skills. Skills, especially for advanced, non-spellcasting characters, are by far the most time-consuming aspect of creating statistics. My advice is to simply choose a few applicable skills and just stick some ranks in them. How many NPCs are actually going to make Profession (gigolo) or Alchemy checks during combat? I'm assuming that these posts are referring to quickly creating NPCs to combat the characters, such as Bandits or whatnot. Also, there are some utilities available on the net to randomly generate NPCs (check the eNWorld homepage for a link to Jamis Buck's RPG Generators), and I believe that eTools is also capable of producing similar results. These programs will generally allow you the option of creating NPCs in stat block format, so that you can include several on the same page. If you get some wierd results for spell choices or whatever, just make changes as you see fit, swapping on a 1-for-1 basis. Of course, Magic Items cause more adjustments, but hey- what can you do? *shrugs*</p></blockquote><p></p>
[QUOTE="Faerl'Elghinn, post: 1578482, member: 17810"] As far as statting out an NPC, it's basically no more complicated than 2e save for one minor detail: skills. Skills, especially for advanced, non-spellcasting characters, are by far the most time-consuming aspect of creating statistics. My advice is to simply choose a few applicable skills and just stick some ranks in them. How many NPCs are actually going to make Profession (gigolo) or Alchemy checks during combat? I'm assuming that these posts are referring to quickly creating NPCs to combat the characters, such as Bandits or whatnot. Also, there are some utilities available on the net to randomly generate NPCs (check the eNWorld homepage for a link to Jamis Buck's RPG Generators), and I believe that eTools is also capable of producing similar results. These programs will generally allow you the option of creating NPCs in stat block format, so that you can include several on the same page. If you get some wierd results for spell choices or whatever, just make changes as you see fit, swapping on a 1-for-1 basis. Of course, Magic Items cause more adjustments, but hey- what can you do? *shrugs* [/QUOTE]
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