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Is D&D too complicated?
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<blockquote data-quote="Henry" data-source="post: 1579203" data-attributes="member: 158"><p>Agreed; if I had to memorize every spell, skill, and feat out there, I'd go nuts. I'm not that good of a comput-- excuse me, DM.</p><p></p><p></p><p></p><p>I've decided I'm leading a sheltered life; I am the worst rules lawyer I know. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> Most players I've ever run into never protested what I did with the rules, at home or otherwise, and it surprises me.</p><p></p><p>The only time I saw a complaint was at a home game when I actually changed a basic game rule on the fly, and I agreed, because the most basic game rules every DM should set beforehand and not change mid-stream. (I thought it would be more dramatically appropriate for someone making a reflex save to actually MOVE out of the range of the effect. I still do, but I shouldn't have changed my handling of it after the session started.)</p><p></p><p></p><p></p><p>I agree, but I don't let players worry me who crunch numbers to the extent of worrying about CR's and EL's. The players in my games are GOING to run into things that are above their ability; knowing when to retreat and re-think a challenge is a learned skill, not a given, and no better way to learn than by example.</p></blockquote><p></p>
[QUOTE="Henry, post: 1579203, member: 158"] Agreed; if I had to memorize every spell, skill, and feat out there, I'd go nuts. I'm not that good of a comput-- excuse me, DM. I've decided I'm leading a sheltered life; I am the worst rules lawyer I know. :) Most players I've ever run into never protested what I did with the rules, at home or otherwise, and it surprises me. The only time I saw a complaint was at a home game when I actually changed a basic game rule on the fly, and I agreed, because the most basic game rules every DM should set beforehand and not change mid-stream. (I thought it would be more dramatically appropriate for someone making a reflex save to actually MOVE out of the range of the effect. I still do, but I shouldn't have changed my handling of it after the session started.) I agree, but I don't let players worry me who crunch numbers to the extent of worrying about CR's and EL's. The players in my games are GOING to run into things that are above their ability; knowing when to retreat and re-think a challenge is a learned skill, not a given, and no better way to learn than by example. [/QUOTE]
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