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Is D&D too complicated?
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<blockquote data-quote=":: TrigCove ::" data-source="post: 1583191"><p><strong>Q:</strong> Is D&D too complicated?</p><p></p><p><strong>A:</strong> It is neither too complicated nor complicated enough.</p><p></p><p>Back in the day when I was DMing Basic/Expert, not one of my players ever said, "This game has too many rules!"</p><p></p><p>We never obsessed over feat chains, skill selection, or bemoaned the class imbalances. We played the game in all of its broken glory, and the game never let us down. </p><p></p><p>After much discussion about the type of gaming experience we all wanted, our group recently ditched the 3rd Edition ruleset and has returned to the simpler game. The general consensus was, "I want to play Dungeons & Dragons, not Actuaries & Accountants!" That 'good old days' feeling has been rekindled, and I've never seen the players happier.</p><p></p><p>I think a lot of groups probably never talk about what type of gaming experience they want to have. Thus, the rules lawyers and munchkins and roll-players and role-players are often found bunched together at the same table, and although they all want to play the same fantasy-based rpg, each often comes away from the sessions unfulfilled due to the group members' vastly differing expectations...</p><p></p><p>-Cheers-</p><p></p><p>ps - The guidepost for me as to whether a game's ruleset is too complicated or not is the character creation process. How long does it take to create a character? Keep in mind that most games that have 'classes' have them because it's a way for the new player to man up and get in the game quickly...<strong>because the rules are complicated </strong> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>:: Trig ::</p></blockquote><p></p>
[QUOTE=":: TrigCove ::, post: 1583191"] [B]Q:[/B] Is D&D too complicated? [B]A:[/B] It is neither too complicated nor complicated enough. Back in the day when I was DMing Basic/Expert, not one of my players ever said, "This game has too many rules!" We never obsessed over feat chains, skill selection, or bemoaned the class imbalances. We played the game in all of its broken glory, and the game never let us down. After much discussion about the type of gaming experience we all wanted, our group recently ditched the 3rd Edition ruleset and has returned to the simpler game. The general consensus was, "I want to play Dungeons & Dragons, not Actuaries & Accountants!" That 'good old days' feeling has been rekindled, and I've never seen the players happier. I think a lot of groups probably never talk about what type of gaming experience they want to have. Thus, the rules lawyers and munchkins and roll-players and role-players are often found bunched together at the same table, and although they all want to play the same fantasy-based rpg, each often comes away from the sessions unfulfilled due to the group members' vastly differing expectations... -Cheers- ps - The guidepost for me as to whether a game's ruleset is too complicated or not is the character creation process. How long does it take to create a character? Keep in mind that most games that have 'classes' have them because it's a way for the new player to man up and get in the game quickly...[B]because the rules are complicated [/B] ;) :: Trig :: [/QUOTE]
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