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Is D&D too complicated?
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<blockquote data-quote="Indivar" data-source="post: 1583340" data-attributes="member: 20126"><p><strong>WAY to complex</strong></p><p></p><p>Hey there folks. A noob here, so I figured I'd start it off with a bang.</p><p></p><p>The group I play with has left d20 behind as we have decided it is a good idea taken way to far. Some people just didnt like certain mechanics (flatfooted for example), and other just didnt memorize other minor rules that come up more often than not. People 'winging it' on a rule once in a while would draw all kinds of fire when the rule was looked up and played correctly later.</p><p></p><p>The best example of why we left it behind is that we had a character in the group that had a ring of jumping. The jumping rules were so heavy that he had to write out A WHOLE PAGE just to handle whenever he wanted to use his ring. This is ridiculous.</p><p></p><p>Someone in this thread talked about winging an npc in the middle of a fight. Think about that. Memorizing stuff like how many/which feats he might have,(hundreds of choices here), his BAB, what his skills might be (dozens of choices here), what his Stats might be, maybe his spells, ect. This makes my head hurt just thinking about it. To some this may be really easy to calculate off the cuff, but think about all the time one has spent memorizing these little figures that could have been spent working on a decent game setting or memorable encounter. How much time does it take to advance a simple animal up a little for example? It would take a good chunk of time to find the stats for a horse, make him bigger, then maybe slap a template on him. And we all know that if you wing it there will be someone at your table that will bring that up later and turn it into an arguement.</p><p></p><p>Well the group I play with has switched to Savage Worlds (a core book of less than 150 pages) and havent looked back. Character generation takes maybe 10 minutes. A monster is about the same or less. The lists of hundreds of spells has been cut down to around 20-25, based on the theory that some spells pretty much do the same thing (magic missile and melfs acid arrow both deal damage at a distance). Combat takes half or less of the time and is way less crunchy and a lot more fun.</p><p></p><p>Anyways I think d20 has become more fluff than stuff.</p></blockquote><p></p>
[QUOTE="Indivar, post: 1583340, member: 20126"] [b]WAY to complex[/b] Hey there folks. A noob here, so I figured I'd start it off with a bang. The group I play with has left d20 behind as we have decided it is a good idea taken way to far. Some people just didnt like certain mechanics (flatfooted for example), and other just didnt memorize other minor rules that come up more often than not. People 'winging it' on a rule once in a while would draw all kinds of fire when the rule was looked up and played correctly later. The best example of why we left it behind is that we had a character in the group that had a ring of jumping. The jumping rules were so heavy that he had to write out A WHOLE PAGE just to handle whenever he wanted to use his ring. This is ridiculous. Someone in this thread talked about winging an npc in the middle of a fight. Think about that. Memorizing stuff like how many/which feats he might have,(hundreds of choices here), his BAB, what his skills might be (dozens of choices here), what his Stats might be, maybe his spells, ect. This makes my head hurt just thinking about it. To some this may be really easy to calculate off the cuff, but think about all the time one has spent memorizing these little figures that could have been spent working on a decent game setting or memorable encounter. How much time does it take to advance a simple animal up a little for example? It would take a good chunk of time to find the stats for a horse, make him bigger, then maybe slap a template on him. And we all know that if you wing it there will be someone at your table that will bring that up later and turn it into an arguement. Well the group I play with has switched to Savage Worlds (a core book of less than 150 pages) and havent looked back. Character generation takes maybe 10 minutes. A monster is about the same or less. The lists of hundreds of spells has been cut down to around 20-25, based on the theory that some spells pretty much do the same thing (magic missile and melfs acid arrow both deal damage at a distance). Combat takes half or less of the time and is way less crunchy and a lot more fun. Anyways I think d20 has become more fluff than stuff. [/QUOTE]
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