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Is D&D Too Focused on Combat?
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<blockquote data-quote="Jay Verkuilen" data-source="post: 7733228" data-attributes="member: 6873517"><p>LOL!</p><p></p><p>IMO you can synergize RP, exploration, combat, and logistics. Here's a very simple example: </p><p></p><p>Let's say your characters want to get some healing potions for an upcoming expedition. They go to the alchemist at Ye Olde Alchemist Shoppe in their favorite town Homebase. Ye Olde Alchemist Shoppe is, alas, out of such potions as there has been a run on it due to the tensions between Homebase and Rivaltowne. However, they know where the main ingredient can be acquired... unfortunately it's very dangerous. It's in a swamp that's known to be infested with all sorts of beasties, such as trolls, alligators, and such. So... the PCs can help out and Ye Olde Alchemist Shoppe will give them a nice discount on potions if they get the ingredients, which requires exploring. There are many variations and ways to hook the PCs into the world. The bard character can negotiate this deal. The ranger and druid are obviously going to be needed and indeed be special on this mission. It's a side trek that might take only a few sessions but I suspect it'll be memorable and it has useful consequences. </p><p></p><p>A larger, higher level story might be something involving opening up a caravan route that is being plagued by a dragon or some giants.</p></blockquote><p></p>
[QUOTE="Jay Verkuilen, post: 7733228, member: 6873517"] LOL! IMO you can synergize RP, exploration, combat, and logistics. Here's a very simple example: Let's say your characters want to get some healing potions for an upcoming expedition. They go to the alchemist at Ye Olde Alchemist Shoppe in their favorite town Homebase. Ye Olde Alchemist Shoppe is, alas, out of such potions as there has been a run on it due to the tensions between Homebase and Rivaltowne. However, they know where the main ingredient can be acquired... unfortunately it's very dangerous. It's in a swamp that's known to be infested with all sorts of beasties, such as trolls, alligators, and such. So... the PCs can help out and Ye Olde Alchemist Shoppe will give them a nice discount on potions if they get the ingredients, which requires exploring. There are many variations and ways to hook the PCs into the world. The bard character can negotiate this deal. The ranger and druid are obviously going to be needed and indeed be special on this mission. It's a side trek that might take only a few sessions but I suspect it'll be memorable and it has useful consequences. A larger, higher level story might be something involving opening up a caravan route that is being plagued by a dragon or some giants. [/QUOTE]
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