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Is D&D Too Focused on Combat?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7733229" data-attributes="member: 1013"><p>IME over the years combat is where the players focused, then again we always played a wandering adventurer looking for lost temples to raid style of game. I was planning on running a WHFRP campaign but in the end I just accepted that I would probably constantly be fighting for the players attention as they zoned out as soon as the fighting was done other than a couple of the players. And if you run that system like D&D you end up with a lot more deaths and downtime as they heal up from injuries. But if I say lets play skirmish wargaming instead they say they prefer a RPG, that they try to play like a mediocre skirmish wargame. </p><p></p><p>One thing I miss from that list in the OP is logistics. Today it seems like the we have a multidimensional loot storage area, find 15000 gold, add it to the loot sheet. Its like Pillars of Eternity. Weight doesn't matter. How you are going to carry it out doesn't matter since "that's not fun". The backpack is a tardis staffed by a gnome who hands you the exact item you need as you need it. I would prefer a game where decisions on how to get a large treasure pile out of a dungeon is an issue. Where hirelings become important for such matters. I'd like the environment to be more of an issue the players have to take into account as well. I'm playing in a ToA game and honestly the environmental matters are such a non issue that its hard for me to take the game seriously as we romp around the jungles in full plate. I was hoping it would be a a battle against the environment as much as the enemies. Maybe its just the DM.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7733229, member: 1013"] IME over the years combat is where the players focused, then again we always played a wandering adventurer looking for lost temples to raid style of game. I was planning on running a WHFRP campaign but in the end I just accepted that I would probably constantly be fighting for the players attention as they zoned out as soon as the fighting was done other than a couple of the players. And if you run that system like D&D you end up with a lot more deaths and downtime as they heal up from injuries. But if I say lets play skirmish wargaming instead they say they prefer a RPG, that they try to play like a mediocre skirmish wargame. One thing I miss from that list in the OP is logistics. Today it seems like the we have a multidimensional loot storage area, find 15000 gold, add it to the loot sheet. Its like Pillars of Eternity. Weight doesn't matter. How you are going to carry it out doesn't matter since "that's not fun". The backpack is a tardis staffed by a gnome who hands you the exact item you need as you need it. I would prefer a game where decisions on how to get a large treasure pile out of a dungeon is an issue. Where hirelings become important for such matters. I'd like the environment to be more of an issue the players have to take into account as well. I'm playing in a ToA game and honestly the environmental matters are such a non issue that its hard for me to take the game seriously as we romp around the jungles in full plate. I was hoping it would be a a battle against the environment as much as the enemies. Maybe its just the DM. [/QUOTE]
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