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Is D&D Too Focused on Combat?
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<blockquote data-quote="Stacie GmrGrl" data-source="post: 7733230" data-attributes="member: 86279"><p>Of course its still focused more on combat than anything else. Nearly every class ability is used primarily in combat. Characters still have Hit Points as the only codified rules system for determining whether or not they stay in the scene encounter or not. The only way to hurt Hit Points is to Attack in a combat. </p><p></p><p>As long as this is the primary form of taking out characters and monsters, this will never change.</p><p></p><p>One can argue that there are rules for other ways to resolve situations... Technically there isn't. Everything else is GM Fiat and GMs making rulings based on what they want to happen. Milestones is entirely left up to GM Fiat. Players have no say. </p><p></p><p>The only say players really have is when combat happens, and initiative is rolled. Then players have some agency. </p><p></p><p>As for Exploration and Social encounters... There is no true codified system that tells players they can do something. The GM can always rule, if they choose to, not allow players to roll dice. </p><p></p><p>There are No specific rules that say players can do social maneuvering that has real impact in the game system. Even the Bards abilities are presumed to be used in combat. </p><p></p><p>So as much as they try to say D&D has evolved... It hasn't. Not in its core essence. </p><p></p><p>It's still a murder simulation. Everything else is the players and GM making it more than its core, basic design. But if we're talking pure game design, then the only thing that truly matters in discussions of game design are the game mechanisms as specifically designed and in this paradigm... Anything left up to the idea of MGs making Rulings are NOT game mechanisms. Its just a fancy way of saying GM Fiat is okay.</p></blockquote><p></p>
[QUOTE="Stacie GmrGrl, post: 7733230, member: 86279"] Of course its still focused more on combat than anything else. Nearly every class ability is used primarily in combat. Characters still have Hit Points as the only codified rules system for determining whether or not they stay in the scene encounter or not. The only way to hurt Hit Points is to Attack in a combat. As long as this is the primary form of taking out characters and monsters, this will never change. One can argue that there are rules for other ways to resolve situations... Technically there isn't. Everything else is GM Fiat and GMs making rulings based on what they want to happen. Milestones is entirely left up to GM Fiat. Players have no say. The only say players really have is when combat happens, and initiative is rolled. Then players have some agency. As for Exploration and Social encounters... There is no true codified system that tells players they can do something. The GM can always rule, if they choose to, not allow players to roll dice. There are No specific rules that say players can do social maneuvering that has real impact in the game system. Even the Bards abilities are presumed to be used in combat. So as much as they try to say D&D has evolved... It hasn't. Not in its core essence. It's still a murder simulation. Everything else is the players and GM making it more than its core, basic design. But if we're talking pure game design, then the only thing that truly matters in discussions of game design are the game mechanisms as specifically designed and in this paradigm... Anything left up to the idea of MGs making Rulings are NOT game mechanisms. Its just a fancy way of saying GM Fiat is okay. [/QUOTE]
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