Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Is D&D Too Focused on Combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 7733486" data-attributes="member: 467"><p>What I hope for is a system that removes the whole idea of the singular face. that is, a social interaction system that is as inclusive for the whole party as combat is. A fight scene where only one character is useful is not very much fun. Why should we expect that a social scene would be? Part of that is of course people knowing this in advance and building characters -- and the GM building encounters -- to support this. But a big part of that is the game system making sure everyone is viable in the scenario.</p><p></p><p>One subsystem that i think manages this pretty well overall is Starfinder's ship combat. Ship combat roles are disassociated from character classes -- the technomancer is as good a potential pilot as the soldier for example -- and each role has mechanical actions they can take that have specific results. Commanders can give orders and offer support, gunners attack, science and engineering can mitigate damage or improve attacks and defenses and so on. So maybe a "social combat" system could be developed that keeps the "face" (the "pilot" of the social encounter) but adds an advisor role and a bodyguard role and a so on. Then you add a back and forth system where the sides are trying to wear down each others resolves and resistances and when enough "social damage" is done, the encounter is over and the consequences take place.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7733486, member: 467"] What I hope for is a system that removes the whole idea of the singular face. that is, a social interaction system that is as inclusive for the whole party as combat is. A fight scene where only one character is useful is not very much fun. Why should we expect that a social scene would be? Part of that is of course people knowing this in advance and building characters -- and the GM building encounters -- to support this. But a big part of that is the game system making sure everyone is viable in the scenario. One subsystem that i think manages this pretty well overall is Starfinder's ship combat. Ship combat roles are disassociated from character classes -- the technomancer is as good a potential pilot as the soldier for example -- and each role has mechanical actions they can take that have specific results. Commanders can give orders and offer support, gunners attack, science and engineering can mitigate damage or improve attacks and defenses and so on. So maybe a "social combat" system could be developed that keeps the "face" (the "pilot" of the social encounter) but adds an advisor role and a bodyguard role and a so on. Then you add a back and forth system where the sides are trying to wear down each others resolves and resistances and when enough "social damage" is done, the encounter is over and the consequences take place. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Is D&D Too Focused on Combat?
Top