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Is D&D Too Focused on Combat?
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<blockquote data-quote="Reynard" data-source="post: 7733534" data-attributes="member: 467"><p>I think we are probably talking past one another at this point, but I just wanted to point out I was giving examples. D&D has always been focused on dungeon style adventures in the core set, sure, but then adventures and supplements expand upon that framework pretty quickly. Some editions have whole settings dedicated to specific non-combat style play while others used splat books. 5E has been interesting in its light and very focused supplement schedule. I do not own Xanathar's so it is possible that book has covered some of these things, but it is notably light on codified rules for things to do outside of combat.</p><p></p><p>I also want to point out that I don't think GMs are somehow limited from including those playstyles in their home campaigns. They can wing it, adapt earlier edition systems or even systems from entirely different games. They can design their own systems. But all of those options are ultimately less attractive than official support for different playstyles, if for no other reason it gives a sense of D&D officially supporting all broad definitions of fantasy you see on the store bookshelves. It may not be that D&D wants or needs to do that, but I prefer it when it tries (hence 2nd Edition being my favorite from a varied support stance).</p><p></p><p>It is probably the case that this is the sort of thing WotC wants to offload to GMsGuild creators and 3rd party companies, though.</p></blockquote><p></p>
[QUOTE="Reynard, post: 7733534, member: 467"] I think we are probably talking past one another at this point, but I just wanted to point out I was giving examples. D&D has always been focused on dungeon style adventures in the core set, sure, but then adventures and supplements expand upon that framework pretty quickly. Some editions have whole settings dedicated to specific non-combat style play while others used splat books. 5E has been interesting in its light and very focused supplement schedule. I do not own Xanathar's so it is possible that book has covered some of these things, but it is notably light on codified rules for things to do outside of combat. I also want to point out that I don't think GMs are somehow limited from including those playstyles in their home campaigns. They can wing it, adapt earlier edition systems or even systems from entirely different games. They can design their own systems. But all of those options are ultimately less attractive than official support for different playstyles, if for no other reason it gives a sense of D&D officially supporting all broad definitions of fantasy you see on the store bookshelves. It may not be that D&D wants or needs to do that, but I prefer it when it tries (hence 2nd Edition being my favorite from a varied support stance). It is probably the case that this is the sort of thing WotC wants to offload to GMsGuild creators and 3rd party companies, though. [/QUOTE]
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