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Is D&D Too Focused on Combat?
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<blockquote data-quote="MichaelSomething" data-source="post: 7733556" data-attributes="member: 51168"><p>That's TOO ridiculous! What would actually happen is the shopkeeper would go, "that weapon is defective, sir" since the 1 means the PC picked a weapon that is defective. The shopkeeper would then tell the PCs that he doesn't have anymore of that type and recommends they go to another shop/location if he/she wants to buy one of that weapon type. As a punishment for rolling a 1, the PCs have to spend more time to buy that weapon.</p><p></p><p>What the PCs don't know is that they embroiled themselves in a spy adventure! A secret agent from a foreign land was suppose to come in and ask for a broken weapon, and get told to go to buy it somewhere else, and go get it there. You see, that weapon (somehow) stores a great deal of super important information and this process was all a super secret way to get that information to the secret agent. </p><p></p><p>So buying that weapon from the other location will ensure that SOMETHING will attack the PCs. Either the foreign agent trying to get the info storing weapon, or some other powerful entities/town guard/counter spy/mercenaries trying to prevent the agent from getting it! That's what would happen!</p></blockquote><p></p>
[QUOTE="MichaelSomething, post: 7733556, member: 51168"] That's TOO ridiculous! What would actually happen is the shopkeeper would go, "that weapon is defective, sir" since the 1 means the PC picked a weapon that is defective. The shopkeeper would then tell the PCs that he doesn't have anymore of that type and recommends they go to another shop/location if he/she wants to buy one of that weapon type. As a punishment for rolling a 1, the PCs have to spend more time to buy that weapon. What the PCs don't know is that they embroiled themselves in a spy adventure! A secret agent from a foreign land was suppose to come in and ask for a broken weapon, and get told to go to buy it somewhere else, and go get it there. You see, that weapon (somehow) stores a great deal of super important information and this process was all a super secret way to get that information to the secret agent. So buying that weapon from the other location will ensure that SOMETHING will attack the PCs. Either the foreign agent trying to get the info storing weapon, or some other powerful entities/town guard/counter spy/mercenaries trying to prevent the agent from getting it! That's what would happen! [/QUOTE]
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