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Is D&D Too Focused on Combat?
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<blockquote data-quote="Flexor the Mighty!" data-source="post: 7733579" data-attributes="member: 1013"><p>Yep, and I think a lot of DMs are fine with not having detailed rules for situations that have been handled with player and DM interaction in the past. </p><p></p><p>When I'm running a game and a player says they want to convince the burgermeister of Diertburg of something, I want them to think what they are going to say and roleplay it out, give me a synopsis of what they are trying to say to him, or even jump into the skin of the PC and play it out like they are the PC talking. As a DM I know what will convince the NPC or what will influence them. If I was a good DM I dropped a lot of hints in that regard as well. Of course mechanical things like a high CHA score or skill will influence how I have the NPC react but what I get now is just "I'll make a persuasion check". I hate that and its the farthest thing from immersion to me. Plus it puts uncertainty in a situation where there may not need to be any. I may ask for a skill check after that or CHA check if its iffy and the situation needs a check to resolve a questionable outcome but why rush to that point?</p><p></p><p>Having a social combat and defense value and rolling that out like physical combat no thank you. To me RP needs to be more than leveraging the numbers on your sheet against other numbers.</p></blockquote><p></p>
[QUOTE="Flexor the Mighty!, post: 7733579, member: 1013"] Yep, and I think a lot of DMs are fine with not having detailed rules for situations that have been handled with player and DM interaction in the past. When I'm running a game and a player says they want to convince the burgermeister of Diertburg of something, I want them to think what they are going to say and roleplay it out, give me a synopsis of what they are trying to say to him, or even jump into the skin of the PC and play it out like they are the PC talking. As a DM I know what will convince the NPC or what will influence them. If I was a good DM I dropped a lot of hints in that regard as well. Of course mechanical things like a high CHA score or skill will influence how I have the NPC react but what I get now is just "I'll make a persuasion check". I hate that and its the farthest thing from immersion to me. Plus it puts uncertainty in a situation where there may not need to be any. I may ask for a skill check after that or CHA check if its iffy and the situation needs a check to resolve a questionable outcome but why rush to that point? Having a social combat and defense value and rolling that out like physical combat no thank you. To me RP needs to be more than leveraging the numbers on your sheet against other numbers. [/QUOTE]
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