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Is D&D Too Focused on Combat?
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<blockquote data-quote="Lanefan" data-source="post: 7734116" data-attributes="member: 29398"><p>Narrating an auto-success, in somehting like the sneaking example, comes after I've rolled some dice. The players know I'm narrating a success; but they don't know it was automatic.</p><p></p><p>Except, again in the sneaking example, the players and PCs don't know nothing is going on until after the fact.</p><p></p><p>Hmmm...doesn't this fly in the face of your preferred approach, in which you wouldn't know if there was anyone there to meet until the players succeeding on some Stealth rolls had determined such?</p><p></p><p>Well, for one thing I as DM make all such rolls in secret.</p><p></p><p>Why?</p><p></p><p>As I've explained to others, it prevents the release of unwarranted meta-information to the players that their PCs in character wouldn't have. In this case the meta-information is <em>why did you succeed?</em>: did you succeed because you're good (i.e. you rolled well), or did you succeed because there was nothing there that could make you fail?</p><p></p><p>So I'm not training my players to do anything other than what they'd already be doing anyway, which is to tell me what their PCs are doing.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7734116, member: 29398"] Narrating an auto-success, in somehting like the sneaking example, comes after I've rolled some dice. The players know I'm narrating a success; but they don't know it was automatic. Except, again in the sneaking example, the players and PCs don't know nothing is going on until after the fact. Hmmm...doesn't this fly in the face of your preferred approach, in which you wouldn't know if there was anyone there to meet until the players succeeding on some Stealth rolls had determined such? Well, for one thing I as DM make all such rolls in secret. Why? As I've explained to others, it prevents the release of unwarranted meta-information to the players that their PCs in character wouldn't have. In this case the meta-information is [I]why did you succeed?[/I]: did you succeed because you're good (i.e. you rolled well), or did you succeed because there was nothing there that could make you fail? So I'm not training my players to do anything other than what they'd already be doing anyway, which is to tell me what their PCs are doing. Lanefan [/QUOTE]
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